This card is fantastic. Doesn't really act as a secret, which is what differentiates it from something like Avenge. It's basically a delayed buff that can give up to +7/+7 in raw stats for 1 mana. If you're also running Mad Scientist, it can help as an enabler. Great potential with recruits.
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If you aren't playing Paladin, you're doing it wrong.
This is actually good. You can play this the turn before or along Muster for Battle, potentially having a board of 2/2. Sad this makes aggro Paladin even better.
Doesn't this card like actually break the rules? I mean, the in-game description for Secrets say they can only do something during your opponent's turn, right?
Cool card. Not a huge fan of secrets, would rather see more control cards, but this seems quite useful. Love having Defender of Argus in Paladin, and this gives the +1/+1 to everything. Pretty nice. Got two Secretkeepers in waiting.
Note: This does not trigger if you control no minions. Thus, it's entirely possible (and perhaps even a good strategy!) to play this on turn 1 followed by a coined Muster for Battle on 2, then have this trigger on 3.
Doesn't this card like actually break the rules? I mean, the in-game description for Secrets say they can only do something during your opponent's turn, right?
fundamental rule of card games = text on card always has advantage over overall game rules
Im confused. How can you play Muster for Battle the turn after? Wouldn't it activate at the start of your turn, there are no minions to buff, it does nothing and goes away?
Or does it buff any minions you play the turn after you play it by +1/+1?
Doesn't this card like actually break the rules? I mean, the in-game description for Secrets say they can only do something during your opponent's turn, right?
fundamental rule of card games = text on card always has advantage over overall game rules
Sure! But like, why not just have this happen at the end of the opponent's turn and avoid needing to break the rule in the first place?
Im confused. How can you play Muster for Battle the turn after? Wouldn't it activate at the start of your turn, there are no minions to buff, it does nothing and goes away?
Or does it buff any minions you play the turn after you play it by +1/+1?
Your second thought is correct.
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If you aren't playing Paladin, you're doing it wrong.
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This is great- such a cool effect
As a Paladin player, sometimes I wish we didn't have secrets...
Buuuuuuut eboladin.
Vision without action is a dream. Action without vision is a nightmare.
Silver hand recruit paladin synergy, although it's not really playable on T1.
On a quest to capture every zone in Azeroth into Hearthstone cards! Elwynn Forest, Redridge Mountains, Stranglethorn Vale and Northern Barrens!
Obligatory bad Paladin secret
Your MinionS?! So, this is effectively the buff choice of Power of the Wild?
And how does this secret get revealed? Does it only work for one turn and then gets used up?
This card is fantastic. Doesn't really act as a secret, which is what differentiates it from something like Avenge. It's basically a delayed buff that can give up to +7/+7 in raw stats for 1 mana. If you're also running Mad Scientist, it can help as an enabler. Great potential with recruits.
If you aren't playing Paladin, you're doing it wrong.
Muster for Battle buff.
You either die a pimp, or you live long enough to see yourself become the hoe
This is actually good. You can play this the turn before or along Muster for Battle, potentially having a board of 2/2. Sad this makes aggro Paladin even better.
Meta changes the moment you switch your deck.
Correct. It activates at the beginning of the turn, at which point the secret is revealed.
If you aren't playing Paladin, you're doing it wrong.
Doesn't this card like actually break the rules? I mean, the in-game description for Secrets say they can only do something during your opponent's turn, right?
I see. Lol, I was a bit worried for a minute there, like without Kezan Mystic, it just kept on buffing minions every turn.
Cool card. Not a huge fan of secrets, would rather see more control cards, but this seems quite useful. Love having Defender of Argus in Paladin, and this gives the +1/+1 to everything. Pretty nice. Got two Secretkeepers in waiting.
It's a one time buff then. So... maybe?
Note: This does not trigger if you control no minions. Thus, it's entirely possible (and perhaps even a good strategy!) to play this on turn 1 followed by a coined Muster for Battle on 2, then have this trigger on 3.
fundamental rule of card games = text on card always has advantage over overall game rules
Im confused. How can you play Muster for Battle the turn after? Wouldn't it activate at the start of your turn, there are no minions to buff, it does nothing and goes away?
Or does it buff any minions you play the turn after you play it by +1/+1?
Sure! But like, why not just have this happen at the end of the opponent's turn and avoid needing to break the rule in the first place?
I think they need to add mo counter secret card. Now only way to counter this secret is to clear the board or Kezan Mystic.
Really hard to play around this card IMO.
Your second thought is correct.
If you aren't playing Paladin, you're doing it wrong.