I honestly don't really see the hype. All the minions you want to pay past turn 6 don't get anything from the buff, Neptulon, Fire Elemental, Dr. Boom all kind of don't do anything with the +1/+1.
So not only do you have to draw the relevant cards like Totem Golem and Zombie Chow or the bigger units that were already reallygood without the buff like Al'akir and Sludge Belcher, you will also have to spend the mana/life points for those to get the mileage out of this card. It just seems like such an extremely slow card, getting value will take ages.
And does Shaman even NEED all that value? We already have Neptulon, which gives the largest amount of flat card advantage out of any lategame legendary and Murloc synergise to get very high stats for the mana costs.
Also it's 6 mana, which is a highly competitive card slot, ESPECIALLY for Shaman that will pretty much always want to play Fire Elemental on 6 instead. And a 4/4 is complete and utter garbage.
Lets look at a similiarly slow, control heavy legendary, Justicar Trueheart, which allows you to summon any totem. So instead of giving every single your units +1/+1 you could spawn a 3/4 for 2 mana every single turn at the cost of NO extra cards. That seems like it'd be way more valuable. Because this card doesn't draw you the card you're buffing, you're still limited to the cards you have in hand, so even if you could play 4 insanely undercosted superbuffed units, if you don't have them in hand, it still doesn't mean anything. Takes this with the fact that most units you'd want to buff are the minions that are less than 5 mana like Totem Golem, Sludge Belcher, Defender of Argus and Zombie Chows (since there's no point in buffing Fire Elementals or 7/7s) and they are most likely already played BEFORE Mistcaller hits the board and things really seem like a raw deal.
tl;dr: Not impressed the card is very slow and doesn't compare well to similiar cards.
You can only spawn the basic totems from Justicar. I'm assuming you mean you can spawn the 3/4 totem golem... sadly, this cannot happen.
if this comes out on turn 6 with a slow meta, like the joust stuff is creating, it will be devastating, you instantly win the tempo game because your cards are just plain out better. this is great for a tempo based shaman, ignoring the minor buffs the big cards get, cause 7/7 vs 8/8 dr boom, there isn't that much diff, it's getting the BGH to the face. but when you run out of curve, you play the lower mana minons, and if they all come out buffed, your gaining more for the turn. and as a plus, it's not bogged down by the set's gameplay style, being forced into some inspire or joust gimmick
i dont know how i feel about this, this guy might spawn some new decks since it really doesnt fit in existing decks... the problem is, what deck can use a 6 drop like this one....
i dont know how i feel about this, this guy might spawn some new decks since it really doesnt fit in existing decks... the problem is, what deck can use a 6 drop like this one....
what deck can use thaurissian?
This card is great in minion heavy decks. In control decks. Even midrange decks.
Still competes with other 6 drops and is slow. Shaman also has fire elemental too, which makaes the competition rough. However, with chain healing, we can expect fatigue shaman.
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My legendary count excluding adventure legendaries, dupes and old murk eye: 40
Card is SUPER slow.
You can only spawn the basic totems from Justicar. I'm assuming you mean you can spawn the 3/4 totem golem... sadly, this cannot happen.
if this comes out on turn 6 with a slow meta, like the joust stuff is creating, it will be devastating, you instantly win the tempo game because your cards are just plain out better. this is great for a tempo based shaman, ignoring the minor buffs the big cards get, cause 7/7 vs 8/8 dr boom, there isn't that much diff, it's getting the BGH to the face. but when you run out of curve, you play the lower mana minons, and if they all come out buffed, your gaining more for the turn. and as a plus, it's not bogged down by the set's gameplay style, being forced into some inspire or joust gimmick
The dream is to get this on your board, brewmaster it back to your hand twice, and then play your target dummys, swinging the game in your favor
Man that is not the right name for the card... more like THE PAINBRINGER!
Mrghl Mrghl!
If youre playing Target Dummies then its sounds more like a nightmare.
i dont know how i feel about this, this guy might spawn some new decks since it really doesnt fit in existing decks... the problem is, what deck can use a 6 drop like this one....
Over Power with Brewmasters
Why would it be a 5/5?
Why do I suddenly find the Shaman class revolting and cancerous?
A battlecry happens after you've played the minion, which means the card isn't in your hand.
YEEEESSSSS!!!!! love this card!!
what deck can use thaurissian?
This card is great in minion heavy decks. In control decks. Even midrange decks.
That's so awesome!
So shaman still leads in the legendary contest with 3/3 viable class legendaries, WP Thrall, WP.
Powerful.
Ehm no batllecry happens before you play the minion, which means this card is... I don't know ? Needs clarification
It's a shame it's only Battlecry!
LOL, JK, OP.
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• TRIALS IN AUCHINDOUN - A Custom Hearthstone Adventure (4th Wing!) • New and Interesting Hearthstone Mechanics (by me!) •
Still competes with other 6 drops and is slow. Shaman also has fire elemental too, which makaes the competition rough. However, with chain healing, we can expect fatigue shaman.
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
$$$ spent on this game: 0
Check out my card collection: http://www.hearthpwn.com/members/MCFUser175154/collection
This must have been difficult to program.