I was hoping shaman would get love after so long of being in the basement, locked up like Sloth from The Goonies. Now he is like Captain Sloth, bold and courageous, and with the right hat.... Dashing
Hm... I was really hoping for something with totem synergy. This buffs everything but. ):
Could someone explain to me why this seems so good?
I know the meta is supposed to slow down, but currently I just don't see myself playing *that* many creatures after turn 6 (yes yes, turn 5 w/ coin). I just don't feel it would offer up that much as it doesn't buff tokens so you can't spread the love among say, tauntdoggies or onyxia's whelps. I guess it would be an extra two damage from Al'Akir + Rockbiter, but that doesn't seem worth playing this turn six over say... Thaurissan or Sylvannas.
The fact that shaman has cards like al'akir and neptulon and any other big body that can now be added have been buffed, and he can come out relatively cheap and can reincarnated with one of the shaman's card is sick. I see a lot of upside to this card, while being 4 damage which helps him avoid shadow words in priest which I feel is going to have a strong presence after tgt.
I feel a good analysis of this card is that it permenantly puts you a turn ahead, up to a theoretical turn 11. Each minion you play after this one has one mana extra value, andif you draw a low cost minion, it means you'll have aa little extra board presence. A solid card, could prove to be very powerful, but we'll see.
The fact that shaman has cards like al'akir and neptulon and any other big body that can now be added have been buffed, and he can come out relatively cheap and can reincarnated with one of the shaman's card is sick. I see a lot of upside to this card, while being 4 damage which helps him avoid shadow words in priest which I feel is going to have a strong presence after tgt.
I certainly won't complain about an extra +1/+1 on all further minions I play, but look at what it doesn't buff:
- Your minions/totems on the board (all value is delayed)
- Your future totems
- minions produced by cards, including Neptulon's murlocs (unless you already have them in hand but then you're playing this turn 8+), Tuskarr Totemic's totem, Feral Spirit's doggies (super sad because they've needed a hair more health to be relevant for a while now) - all things that shaman do/will usually run.
- minions produced by deathrattles, including shredders, creepers, and harvest golems.
Furthermore, it's a battlecry so we can't cheese it and stack the buff (assuming it stacks) with reincarnate/ancestral spirit/rivendare shenanigans.
Is that worth spending your turn six on a measly 4/4? Definitely will require some testing but I'm not very optimistic.
Great card. Still gives the bonus to unplayed minions. those already in play get nothing. also kills no direct minions cards like ancestral wolfs and the 4 minions invoqued of neptulon unless you play nept first.
Nope. This is real. Just revealed on the stream.
I was hoping shaman would get love after so long of being in the basement, locked up like Sloth from The Goonies. Now he is like Captain Sloth, bold and courageous, and with the right hat.... Dashing
Iron Juggernaut
Yeah... so Youthful Brewmaster / Ancient Brewmaster Shaman meta incoming?
Hm... I was really hoping for something with totem synergy. This buffs everything but. ):
Could someone explain to me why this seems so good?
I know the meta is supposed to slow down, but currently I just don't see myself playing *that* many creatures after turn 6 (yes yes, turn 5 w/ coin). I just don't feel it would offer up that much as it doesn't buff tokens so you can't spread the love among say, tauntdoggies or onyxia's whelps. I guess it would be an extra two damage from Al'Akir + Rockbiter, but that doesn't seem worth playing this turn six over say... Thaurissan or Sylvannas.
Expected more, needs testing.
http://www.hearthpwn.com/decks/287291-tgt-theorycraft-midrange
The fact that shaman has cards like al'akir and neptulon and any other big body that can now be added have been buffed, and he can come out relatively cheap and can reincarnated with one of the shaman's card is sick. I see a lot of upside to this card, while being 4 damage which helps him avoid shadow words in priest which I feel is going to have a strong presence after tgt.
Iron Juggernaut
endless value xD
I feel a good analysis of this card is that it permenantly puts you a turn ahead, up to a theoretical turn 11. Each minion you play after this one has one mana extra value, andif you draw a low cost minion, it means you'll have aa little extra board presence. A solid card, could prove to be very powerful, but we'll see.
what was the paladin sword called? Kinda like a permanent version of that, pretty OP - shaman needed help so this is all good.
I'm crying right now T-T
Might be good. Wait, without a doubt!
Time to spend dust on legendaries..
mfw his Yogg steals my win
Best in arena NA.
Pretty good in constructed... but It will need testing. Not our usual spell slinger shaman finisher we are used to.
I Designed A Card This Week
Are u F***ing serious? This is so OP as F***.
I certainly won't complain about an extra +1/+1 on all further minions I play, but look at what it doesn't buff:
- Your minions/totems on the board (all value is delayed)
- Your future totems
- minions produced by cards, including Neptulon's murlocs (unless you already have them in hand but then you're playing this turn 8+), Tuskarr Totemic's totem, Feral Spirit's doggies (super sad because they've needed a hair more health to be relevant for a while now) - all things that shaman do/will usually run.
- minions produced by deathrattles, including shredders, creepers, and harvest golems.
Furthermore, it's a battlecry so we can't cheese it and stack the buff (assuming it stacks) with reincarnate/ancestral spirit/rivendare shenanigans.
Is that worth spending your turn six on a measly 4/4? Definitely will require some testing but I'm not very optimistic.
holy moly, seems strong! Shaman comeback as one of top tier classes!
First legendary I'm really excited about - don't even play much Shaman but I'm 100% crafting this.
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Great card. Still gives the bonus to unplayed minions. those already in play get nothing. also kills no direct minions cards like ancestral wolfs and the 4 minions invoqued of neptulon unless you play nept first.
That's why you are excited.
http://www.hearthpwn.com/decks/287291-tgt-theorycraft-midrange
Best fuckin card ever!