Lol, can't tell if this is really good or bad, but at the very least I like the attempt at something interesting. Looking forward to seeing people experiment with this.
Yeah, you have an empty hand and no follow up. Turn after you draw innervate or wild growth and you lose. Great tactic. This card is terrible and won't ever see play
YOU would lose, playing Wild Growth with this card. There's no reason to play both cards in the same deck. It's as obvious as it could get.
this card is pure trash deathwing puts a 12/12 on the field and still is trash. losing your whole hand and topdecking is not good no matter what to topdeck. its 4 mana so that means if you dont innervate it early and play it on curve your opponent will have plenty of mana to deal with your upcoming big creature. it could only work MAYBE in a druid based only in card draw but then imagine you play this get 10 mana and lose your hand and you draw bloodmage thalnos.... i mean really the other druid cards were good im a druid main but this card is not
No. You can't afford to run this card and only endgame, since if you don't draw this you lose. Not to mention you won't even survive to turn 4 with no early game. You draw wild growth / innervate after this you just lose. YOu can't fill your hands with no cards to draw
Well, drawing wild growth after this card is played IS a draw, though I do agree this is a pretty all in card.
don't see this card as bad or broken, it's pretty complicated in my opinion in way how you want to build your deck since you'll be entering topdeck mode:
*fill it with a lot of big minions - if you don't get this card in mulligan or turn 4 you won't have anything good to play
*add draw mechanics like hoarders acolytes and inventors - why waste 4 mana, then drop small minions from topdeck
*turn 1 coin + innervate + astral, turn 2 -? you may get another innervate or swipe or some other useless card, if you don't have low cost crappy minions you may return to the problem #1
so yeah, after you use this you have to rely on ancient of lore/nourish or giant creatures from topdecks, so it's not bad, not op - it's pretty tricky card
There doesn't yet seem to be a way to reliable draw into this card before turn 4 so I can't really see how this will see much play unless it refills your mana crystals after playing so you could in effect have 16 crystals in one turn at turn 10 (with card draw on board)?
This card coming out of Spellslinger could be cool very cool though.
You cut both Wild Growths for the card. IF you still feel like you need a Wild Growth start then just in case you run a card like Darnassus Aspirant. How often have you played against Druids who didn't get a Wild Growth when they hard mulliganed for it turn 1? It's really not that difficult to get this card in your starting hand.
This card's definitely going to involve some boldness, a huge amount of luck.....and probably a good amount of mega high mana cards.
It is nice to chance for those high mega cards with this but two unfortunate situations could happen. First one being, you don't want to have em in your hand already when playing this and two, now you gotta hope you draw them.
Am i missing something or is this crazy OP. I mean play some card draw creatures on turn 2 and 3, play Astral communion, draw some cards, play said cards = auto win???
Seems way too risky to me, especially if you design a deck around it and dont draw it near curve.
"The Empire I remember never surrendered"
Run Nourish instead of Jeeves. That said this card is NOT hard to build a deck around, and Tree of Life might be broken with it.
Lol, can't tell if this is really good or bad, but at the very least I like the attempt at something interesting. Looking forward to seeing people experiment with this.
YOU would lose, playing Wild Growth with this card. There's no reason to play both cards in the same deck. It's as obvious as it could get.
this card is pure trash deathwing puts a 12/12 on the field and still is trash. losing your whole hand and topdecking is not good no matter what to topdeck. its 4 mana so that means if you dont innervate it early and play it on curve your opponent will have plenty of mana to deal with your upcoming big creature. it could only work MAYBE in a druid based only in card draw but then imagine you play this get 10 mana and lose your hand and you draw bloodmage thalnos.... i mean really the other druid cards were good im a druid main but this card is not
Well, drawing wild growth after this card is played IS a draw, though I do agree this is a pretty all in card.
don't see this card as bad or broken, it's pretty complicated in my opinion in way how you want to build your deck since you'll be entering topdeck mode:
*fill it with a lot of big minions - if you don't get this card in mulligan or turn 4 you won't have anything good to play
*add draw mechanics like hoarders acolytes and inventors - why waste 4 mana, then drop small minions from topdeck
*turn 1 coin + innervate + astral, turn 2 -? you may get another innervate or swipe or some other useless card, if you don't have low cost crappy minions you may return to the problem #1
so yeah, after you use this you have to rely on ancient of lore/nourish or giant creatures from topdecks, so it's not bad, not op - it's pretty tricky card
Absolutely useless.
The REAL dream
Turn 2 Darnassus
Turn 3 Jeeves
Turn4: Astral Communion
N'zoth Hunter
Malygod Hunter
Card is clearly not trash or terrible, it just requires a little imagination. Obviously one of the worst top-deck cards in the entire game, mind.
You cut both Wild Growths for the card. IF you still feel like you need a Wild Growth start then just in case you run a card like Darnassus Aspirant. How often have you played against Druids who didn't get a Wild Growth when they hard mulliganed for it turn 1? It's really not that difficult to get this card in your starting hand.
and with that the meta is dead! Long live Druid!
I came. tnx
I feel like It's gonna be a whole new deck! Entitled Dream BIg or Go Home
This card's definitely going to involve some boldness, a huge amount of luck.....and probably a good amount of mega high mana cards.
It is nice to chance for those high mega cards with this but two unfortunate situations could happen. First one being, you don't want to have em in your hand already when playing this and two, now you gotta hope you draw them.
lol I don't like it,i can't see a druid deck that have a room for it sadly,but the artwork is pretty nice
Standard > Wild
Am i missing something or is this crazy OP. I mean play some card draw creatures on turn 2 and 3, play Astral communion, draw some cards, play said cards = auto win???
I think is turn 1- 2 innervates +Astral communion -Oponent Insta concede?
Maybe...
Standard > Wild
I knew that Jeeves will be good in something! We just have to figure out the good card draw/heavy minion balance for this to work.
It's ridiculous to try and fit this into any current deck, this is very obviously the type of card you build a deck around.
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