Journey to Ungoro Guide
From Kripp. Pretty crazy stuff.
Pretty nice tbh
That's big Effect!
Turn 1 innervate + coin astral communion seems like a decent play ;P
Not sure if amazing or horrible. 100% sure its not in a middle point.
Nefarian boys(I don't mean the card, I mean he starts with like 10 mana in the adventure)
◥·̆◤TO ARMS TOTEMS!◥·̆◤
So basically like Deathwing, gain a huge advantage, but lose card advantage. If there is a reliable way to fill your hand back up, like Jeeves on the board it could be awesome.
whaaaaat seems like the devs were too bored by designing cards in the normal way so they decided to produce some really craaaazy stuff
Turn 2 Loot Hoarder
Turn 3 Acolyte of Pain
Turn 4 Astral Communion
Draw cards from Loothorder and Acolyte
I think this card might be insane...you play it on turn 4 or possibly earlier with Coin/Innervate. Then you run a lot of card draw to make up for the loss, a lot of big minions including Aviana...
Most interesting card revealed so far.
Don't like it. You need top deck luck for the rest of the game that way, maybe with luck turn one innervate and coin, beside that...no
Give Druid the Fist of Jaraxxus Card!!!
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WOW I love the concept. Not sure if it will see play but i love it.
Turn 1 - Coin, Innervate, This Card.
Turn 2 - 9-10 mana card. Would probably never happen but would be funny if it did.
Looks good in theory... but the discard your hand...
You are making yourself top deck for the rest of the game unless you have some serious card draw in your deck. So you can't really energize it with anything that i can think of.
Aviana and this. I feel like Ramp Druid is coming back strong.