This is really nice. Totems become really useless late game (or too unpredictable). A shadowform sort of state can really help out late game. You could also get creative and kill it off early to get the HP rolling earlier.
The mechanic is great but way too slow. You will be able to use the hero power just when you either use another weapon afterwards (which means you used 2 damage for 4 mana) or on turn 8 when you usually play your high creatures. Totem shaman even does make more sense in that way. This card just slows down the shaman even more than now
I barely play with shaman decks, but man I am excited as hell for TGT to bring our some crazy matches against shaman! This card brings a whole new style of play for shaman's. Can't wait!
I'm just surprised it doesn't say, DEATHRATTLE: 2 Overload
Looks like a fun card. I will play it with Blingtron in Casual league, play until I get that to work like, once in ten games, and then have a small cry.
I play paladin kind of a lot and I am used to use light justice true it doesn't clear many stuff but it helps on clearing stuff you couldn't before, it's 8 damage spread in 4 turns you can rockbite yourself to clear sludge balcher on turn 5! this got many uses just people being nay sayers about everything that isn't face hunter.
This card is actially something that shaman rly need. They lack 4 drops so you have this weapon. The hero power change is something to 2dmg let shamans finally go controll and beat aggro decks and controll decks at the same time.
Shaman lacking 4 drops AHAHAHAHAHAHAHA. No, Shamans have too many 4 drops. Not to mention that even if you play this on turn 4 you have to wait 4 MORE turns before you get the hero power
This card is actially something that shaman rly need. They lack 4 drops so you have this weapon. The hero power change is something to 2dmg let shamans finally go controll and beat aggro decks and controll decks at the same time.
Shaman lacking 4 drops AHAHAHAHAHAHAHA. No, Shamans have too many 4 drops. Not to mention that even if you play this on turn 4 you have to wait 4 MORE turns before you get the hero power
Its so sad that shaman got 3 4 drops on 3 expasions and none of the it's better than the neutral 4 drop that almost every deck uses...
Is it not possible to use the desired 2 damage with the weapon before it pops as deathrattle? Use this weapon and use it recklessly. Use many healing cards to recover. It doesn't seem like a bad strategy. No?
well I think harrison on 3 durability is not so bad, it makes weapon even more worse, its slow anyway for 4 mana + you can give 3 cards to your enemy if its Harrison meta. You can shoot your hero power 2 dmg after you lost game.
This card is actially something that shaman rly need. They lack 4 drops so you have this weapon. The hero power change is something to 2dmg let shamans finally go controll and beat aggro decks and controll decks at the same time.
Shaman lacking 4 drops AHAHAHAHAHAHAHA. No, Shamans have too many 4 drops. Not to mention that even if you play this on turn 4 you have to wait 4 MORE turns before you get the hero power
You don't HAVE to, you could equip another weapon.It's a bad move tempo-wise, but for the hero power it might be worth it, especially in the slow deck overall concept for TGT.
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This is really nice. Totems become really useless late game (or too unpredictable). A shadowform sort of state can really help out late game. You could also get creative and kill it off early to get the HP rolling earlier.
I love it! We need more weapons with death rattle effects!
The mechanic is great but way too slow. You will be able to use the hero power just when you either use another weapon afterwards (which means you used 2 damage for 4 mana) or on turn 8 when you usually play your high creatures. Totem shaman even does make more sense in that way. This card just slows down the shaman even more than now
Just remember the good times!
I barely play with shaman decks, but man I am excited as hell for TGT to bring our some crazy matches against shaman! This card brings a whole new style of play for shaman's. Can't wait!
I'm just surprised it doesn't say, DEATHRATTLE: 2 Overload
Looks like a fun card. I will play it with Blingtron in Casual league, play until I get that to work like, once in ten games, and then have a small cry.
This card has potential as most epic cards! whether and where it will see play remains to be seen!
Me too man,this weapon is too OP for the Meta
Standard > Wild
I play paladin kind of a lot and I am used to use light justice true it doesn't clear many stuff but it helps on clearing stuff you couldn't before, it's 8 damage spread in 4 turns you can rockbite yourself to clear sludge balcher on turn 5! this got many uses just people being nay sayers about everything that isn't face hunter.
A pretty good slow deck card.I think it fits the slow deck concept of Grand Tourney.
Shaman lacking 4 drops AHAHAHAHAHAHAHA. No, Shamans have too many 4 drops. Not to mention that even if you play this on turn 4 you have to wait 4 MORE turns before you get the hero power
Honestly no idea waht to think of this card. I want it to be good and maybe it can be.
But maybe not?
Idk but I atleast like it since its something different and possibly good.
Let's all rejoice, a shaman card with no overload. Praise the lord.
You either die a pimp, or you live long enough to see yourself become the hoe
Its so sad that shaman got 3 4 drops on 3 expasions and none of the it's better than the neutral 4 drop that almost every deck uses...
Is it not possible to use the desired 2 damage with the weapon before it pops as deathrattle? Use this weapon and use it recklessly. Use many healing cards to recover. It doesn't seem like a bad strategy. No?
The hero power it gives should have been Lava Shock!
The curse of the unwanted sig space.
well I think harrison on 3 durability is not so bad, it makes weapon even more worse, its slow anyway for 4 mana + you can give 3 cards to your enemy if its Harrison meta. You can shoot your hero power 2 dmg after you lost game.
http://www.hearthpwn.com/decks/287291-tgt-theorycraft-midrange
I ll say this, if they release the "crazed smith" 2/2 for 2 mana (much like crazed alchemist), battlecry: revert damage/durability of a weapon
then, this becomes a weapon, 4 damage 2 durability, it also gets destroyed faster so you can get the deathrattle effect sooner
Play this then next turn drop a doomhammer and midrange shaman gets some punch.
Then you get harrisoned, and lose a game. :D
http://www.hearthpwn.com/decks/287291-tgt-theorycraft-midrange
You don't HAVE to, you could equip another weapon.It's a bad move tempo-wise, but for the hero power it might be worth it, especially in the slow deck overall concept for TGT.