Hard to get value at that mana cost. Win more card?
If you're in a position to have held onto fat minions and innervate(s) till turn 9, you're unlikely to really NEED this card.
Probably compelling enough for people to try to use though. Wouldn't mind seeing her pop out of an Unstable Portal.
If Innervate and Emperor Thaurissan weren't cards I would be inclined to agree with you, but considering that they ARE cards that can be comboed together to play 4 huge ass minions in one turn, I think it is the craziest card that has been revealed in the set so far.
How does this interact with Thaurissan? It could be that Thaurissan has to go after Aviana (which makes the combo useless). Or it could be that if Thaurissan reduces your minions' mana costs by 1 and you play Aviana, they cost 0. Aviana is the most exciting card in the expansion for me either way, but this could be really, really OP.
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Hearthstone is a math game. If you think it's overpowered, do the math, compare it to other similar cards, and then if it doesn't all add up, complain about it being overpowered.
This might actually be a thing, druid already goes pretty big and rampy and unless Wilfred Fizzlebang, you can actually "plan" which card you want to reduce ... making Avianas survival more likely ... Just imagine dropping this card and either ancient of lore or ancient of war on 10 ... or the wet dream of cenarius ...
The big question is now if druid can afford to just throw in another fatty that is pretty slow against aggro ... even if she usually will immediately impact the board against aggro on turn 10 as you will ideally play a taunter or Keeper of the Grove
There are of course even more dream scenarios where you play her after a thaurissan or with an innervate dropping 2 or more additional creatures
They had to nerf the wisp! It had infinite value, but now it costs 1 mana with this card.
In all seriousness I think this is a good card. It just stacks on a 5/5 to any lategame legendary minion (like ragnaros, etc.) with the possibility of even furthering your tempo advantage.
I'd say one of the best if not best card we've seen so far. It's a risk u may lose a lot of tempo as it can easily be removed however its worth the risk. If your opponent can't deal with it safe too say your next turn may draw a concede depending on your hand lol
Amazing potential. If a deck can survive until round 9 or more + has still some expensive minions in the deck + has enough card draw, this card is broken but probably not all conditions can be made in one deck. Which makes this probably just valuable and interesting to build around. Atm I don't think that it will be broken but I am excited to see more of this card.... I think (since I probably still won't craft the classic druid staples)
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Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
How does this interact with Thaurissan? It could be that Thaurissan has to go after Aviana (which makes the combo useless). Or it could be that if Thaurissan reduces your minions' mana costs by 1 and you play Aviana, they cost 0. Aviana is the most exciting card in the expansion for me either way, but this could be really, really OP.
is that so hard to understand? Aviana for 8 or 7 mana (reduced by emperor) lets you play her either a turn earlier or, if you can wait till turn 10 (control mirror), you get to drop several creatures for 1 mana?!
I think people are overestimating this card. Yes you can do some turn 10 innervate bla bla bla. But lets be real here, that is highly situational.
Most of the time you will get a 5/5 and one big minion. Is it good? Of course but this is turn 10 and your opponent can have answers at that point. People who load their deck with high cost minions with this card will get wreaked by any aggro deck.
Probably will be the most overated card in the set. Very interesting card though
But it's possible. :D
Or Kel'Thuzad. Oh, u killed my Aviana? say hello to her again.
If Innervate and Emperor Thaurissan weren't cards I would be inclined to agree with you, but considering that they ARE cards that can be comboed together to play 4 huge ass minions in one turn, I think it is the craziest card that has been revealed in the set so far.
Incredible skills to last untill turn 9 with that hand.
How does this interact with Thaurissan? It could be that Thaurissan has to go after Aviana (which makes the combo useless). Or it could be that if Thaurissan reduces your minions' mana costs by 1 and you play Aviana, they cost 0. Aviana is the most exciting card in the expansion for me either way, but this could be really, really OP.
Hearthstone is a math game. If you think it's overpowered, do the math, compare it to other similar cards, and then if it doesn't all add up, complain about it being overpowered.
All hail the control meta.
So there are some sick T10 plays now. Also, innervate gets a buff in the late game.
Legend Season 5, 9, 13, 15
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Now - Tactikz#11247
Wooow, this is huge! I mean, not its statline, but that effect though..
OP as hell!!! It should be at least 10 mana cost so you have to at least innervate to get it's effect.
The dream is: Turn 6 Emperor; Turn 8 Aviana, Followed by 2xInnervate and: Ragnaros; 2x Faceless into Ragnaros; Nefarian; Ysera; Cenarius.
And then Jaina pings you for the win since you were on your last health:)
This might actually be a thing, druid already goes pretty big and rampy and unless Wilfred Fizzlebang, you can actually "plan" which card you want to reduce ... making Avianas survival more likely ... Just imagine dropping this card and either ancient of lore or ancient of war on 10 ... or the wet dream of cenarius ...
The big question is now if druid can afford to just throw in another fatty that is pretty slow against aggro ... even if she usually will immediately impact the board against aggro on turn 10 as you will ideally play a taunter or Keeper of the Grove
There are of course even more dream scenarios where you play her after a thaurissan or with an innervate dropping 2 or more additional creatures
They had to nerf the wisp! It had infinite value, but now it costs 1 mana with this card.
In all seriousness I think this is a good card. It just stacks on a 5/5 to any lategame legendary minion (like ragnaros, etc.) with the possibility of even furthering your tempo advantage.
I'd say one of the best if not best card we've seen so far. It's a risk u may lose a lot of tempo as it can easily be removed however its worth the risk. If your opponent can't deal with it safe too say your next turn may draw a concede depending on your hand lol
Don't forget about free mana crystals.
This is just bonkers. Turn 10: Aviana, Innervate, Ragnaros, Faceless, Faceless, gg wp
The best thing about this card is, that it gives you a huge comeback potential.
There is no rl, just afk.
Amazing potential. If a deck can survive until round 9 or more + has still some expensive minions in the deck + has enough card draw, this card is broken but probably not all conditions can be made in one deck. Which makes this probably just valuable and interesting to build around. Atm I don't think that it will be broken but I am excited to see more of this card.... I think (since I probably still won't craft the classic druid staples)
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
is that so hard to understand? Aviana for 8 or 7 mana (reduced by emperor) lets you play her either a turn earlier or, if you can wait till turn 10 (control mirror), you get to drop several creatures for 1 mana?!
I think people are overestimating this card. Yes you can do some turn 10 innervate bla bla bla. But lets be real here, that is highly situational.
Most of the time you will get a 5/5 and one big minion. Is it good? Of course but this is turn 10 and your opponent can have answers at that point. People who load their deck with high cost minions with this card will get wreaked by any aggro deck.
Druid Ramp Joust decks incoming.
Opponent turn 4 Fireball, gg