People are saying this has anti-synergy with quick shot. That's not correct. If you have those two cards in your hand, you can play the archer, play the quickshot, draw a card, and then use your hero power for 4 damage. That's 7 damage + a card draw for 5 mana.
If you get the dream and draw another quickshot, you get another draw and make it 10 damage for 7 mana.
Of course, that's highly unlikely, but it may not be too difficult to hold brave archer until your you hand is nearly empty.
People are saying this has anti-synergy with quick shot. That's not correct. If you have those two cards in your hand, you can play the archer, play the quickshot, draw a card, and then use your hero power for 4 damage. That's 7 damage + a card draw for 5 mana.
If you get the dream and draw another quickshot, you get another draw and make it 10 damage for 7 mana.
Of course, that's highly unlikely, but it may not be too difficult to hold brave archer until your you hand is nearly empty.
That won't work. Brave Hunter + Quick Shot + Hero Power is just 5 damage since Quick Shot will draw you a card. Unless you can play that card as well of course.
I think this has a better chance to work in a Combo Hunter deck. It's a shame it has the empty hand text, otherwise it would be a very good card. 2x Brave Hunter + Garrison Commander + 2x Hero Power is 12 damage for 8 mana. Throw in Justicar Trueheart and you can do 14 damage in a turn. But, again due to the empty hand text, it makes it hard to pull off. It's too bad as well, cause the art in the card is awesome.
The only reason I ask is because I had no idea explosive trap was affected by spellpower. I thought this might, as well.
Explosive trap is a secret, secrets are spells, and therefore are affected by spellpower. Minions are not spells, and are therefore not affected by spellpower.
At least you can reasonably get quickshot value now that lock and load allows you to essentially insta topdeck but this being a minion makes the inspire effect a bit tough to pull off.
Although this makes me think blizz is going to be giving each class a new inspire minion just like each class got a mech, although mage got the better end of the deal so far with coldara since multiple hero powers are better than most of the inspires we've seen so far.
tbh this card feels like a late game card for face hunter when you run out of steam and just need a little bit to finish off your opponent. not good, not bad, avg af
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Check out my decks & feel free to make suggestions!
I don't even care about the stats or ability; can we all just take a second to recognize that the "Brave Archer" looks like the archer from Brave?
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Hearthstone is a math game. If you think it's overpowered, do the math, compare it to other similar cards, and then if it doesn't all add up, complain about it being overpowered.
Terrible card. Face Hunters don't usually lose all their cards till around turn 6+ which makes it a dead card for a while. This also conflicts with Quick Shot, which is commonly played in Face Hunter.
One question - Is this affected by Spellpower?
No
Worse lepergnome...at least in facehunter and since it doesnt push facehunter im okay with it even thought I dont know what its pushing
The only reason I ask is because I had no idea explosive trap was affected by spellpower. I thought this might, as well.
Sniper + Cannon + Brave Archer? :-)
People are saying this has anti-synergy with quick shot. That's not correct. If you have those two cards in your hand, you can play the archer, play the quickshot, draw a card, and then use your hero power for 4 damage. That's 7 damage + a card draw for 5 mana.
If you get the dream and draw another quickshot, you get another draw and make it 10 damage for 7 mana.
Of course, that's highly unlikely, but it may not be too difficult to hold brave archer until your you hand is nearly empty.
They should make it 0 mana. But otherwise looks good for hunter decks
I think this is better than the current no card triggers because:
1. It's cheap. You can drop this easily before your other empty hand cards like Quick Shot
2. It triggers on your hero power not as it is played. This kind of goes along with the first one. You can wait to drop this then go to town.
Not an amazing card, but will be fun to play around with.
That won't work. Brave Hunter + Quick Shot + Hero Power is just 5 damage since Quick Shot will draw you a card. Unless you can play that card as well of course.
I think this has a better chance to work in a Combo Hunter deck. It's a shame it has the empty hand text, otherwise it would be a very good card. 2x Brave Hunter + Garrison Commander + 2x Hero Power is 12 damage for 8 mana. Throw in Justicar Trueheart and you can do 14 damage in a turn. But, again due to the empty hand text, it makes it hard to pull off. It's too bad as well, cause the art in the card is awesome.
My Decks: Dread Hunter - Token Hunter
Explosive trap is a secret, secrets are spells, and therefore are affected by spellpower. Minions are not spells, and are therefore not affected by spellpower.
Rawr I'm a dinosaur
At least you can reasonably get quickshot value now that lock and load allows you to essentially insta topdeck but this being a minion makes the inspire effect a bit tough to pull off.
Although this makes me think blizz is going to be giving each class a new inspire minion just like each class got a mech, although mage got the better end of the deal so far with coldara since multiple hero powers are better than most of the inspires we've seen so far.
The art is pretty, with some good new cards that manipulate your heropower may be even playable!
tbh this card feels like a late game card for face hunter when you run out of steam and just need a little bit to finish off your opponent. not good, not bad, avg af
Check out my decks & feel free to make suggestions!
I don't even care about the stats or ability; can we all just take a second to recognize that the "Brave Archer" looks like the archer from Brave?
Hearthstone is a math game. If you think it's overpowered, do the math, compare it to other similar cards, and then if it doesn't all add up, complain about it being overpowered.
This card's name has been changed to "Brave Hunter". The thread title and image have been updated accordingly.
This was due to a translation error.
Have a great deck that's really, really cheap? Help the new players out
I can always appreciate Pixar movie references
Iron Juggernaut
What if it had stealth?
Terrible card. Face Hunters don't usually lose all their cards till around turn 6+ which makes it a dead card for a while. This also conflicts with Quick Shot, which is commonly played in Face Hunter.
Love the artwork. Don't love the card.
This new hunter mechanic unfortunately keeps popping up, which is sad because nine if the cards are really playable with each other