Certainly not game-changing, but a very good card. With the next meta looking a bit more midrange, this card allows Mech builds to still stay viable. 5/3 Piloted Shredder or 5/6 Mechanical Yeti isn't anything to scoff at. Fine addition.
Why would I run this over Enhance-o Mechano ? Well I guess I can play both..
The real question is why you would run enhance-o-mechano at all, this is far superior.
Really?? No, wait, I fell into your troll.
Ummmm, what troll? Are you trying to tell me Enhance-o Mechano is better than this card or am I missing your point?
Enhance-o Mechano is far superior. It is cheaper, it buffs all other minions rather than one mech, and it is a real game-changer. +1/+1 to one other mech is nice, but not game-changing. I guess Clockwork Knight is more reliable, no RNG? And has better base stats? In that sense, it is a good card, but not in the same league as Enhance-o Mechano. (Was this explanation necessary? Are you sure you're not trolling me?)
If your Enhance-o Mechano has a big impact on your board its probably because you're winning already by A LOT and were most likely going to win anyway. Plus if you're losing its absolute garbage. 4 mana for a 3/2. That's why Enhance-o Mechano is run in NO high level decks WHATSOEVER. Clockwork Knight is LEAGUES better than Enhance-o Mechano because you don't have to be already winning by a huge margin AND if you're losing, a 5/5 for 5 mana is fair. Obviously if you SERIOUSLY believe that Enhance-o Mechano is a good card, you don't know how the game works.
So in conclusion: They aren't "trolling" you. Enhance-o Mechano is a disgustingly awful card
It may be boring and fairly generic, but this is essentially a 6/6 for 5 mana that trades with the best 5 drop in the game even as a purely tempo play. With the mech tag this guy also synergizes with Goblin Blastmage, Powermace, Tinkertown Technician, etc. This guy also allows most mech 4 drops to trade up into belchers and loatheb. Maybe not an auto include, but this is a really good card.
As a Mech Mage player, this card has no value to me. Too slow. Not enough upside. By turn 5, I really should have board control and my opponent should be a couple turns away from "fireball to the face, gg". If I'm going to risk having a dead card in my hand until turn 5, it pretty much has to win me the game on its own once it's played. This just doesn't do that.
Pretty underwhelming overall. I'd much rather have seen this as a 2/3 or 3/2 with the same effect for 3 mana. That'd I'd consider. Or if it gave +1/+1 to ALL mechs.
As it is though? Pass.
This guy has it exactly correct. I'm telling you, this thing has no place in the current mech decks. The only deck you could even consider using it is midrange priest mech deck, and in that deck Repairbot is much better. This card is cute, but it's not going to see play just like Flame Juggler, Combatant and Colosseum Manager. It's been a disappointing 48hrs for HS news...
Also, the people who think Clockwork Knight can replace Fel Rever are kidding themselves. The difference between 5/5 + maybe 1/1 compared to an 8/8 is HUGE. You can't just disregard 4-6 worth of stats as "almost" as good lol.
This card is certainly interesting, but it's like no one here has actually seen Fel Reaver in action o-0. This doesn't replace the power that Fel Reaver projects on the board, not in a long shot.
I'm not sure this one fits in the current meta of mech decks. But who knows, maybe it will make more sense when new types of mech decks are created, or current ones are expanded upon. I think it is too early to discount this card altogether. Hunter mech finally viable?! Thanks Clockwork Knight!
As a Mech Mage player, this card has no value to me. Too slow. Not enough upside. By turn 5, I really should have board control and my opponent should be a couple turns away from "fireball to the face, gg". If I'm going to risk having a dead card in my hand until turn 5, it pretty much has to win me the game on its own once it's played. This just doesn't do that.
Pretty underwhelming overall. I'd much rather have seen this as a 2/3 or 3/2 with the same effect for 3 mana. That'd I'd consider. Or if it gave +1/+1 to ALL mechs.
As it is though? Pass.
This guy has it exactly correct. I'm telling you, this thing has no place in the current mech decks. The only deck you could even consider using it is midrange priest mech deck, and in that deck Repairbot is much better. This card is cute, but it's not going to see play just like Flame Juggler, Combatant and Colosseum Manager. It's been a disappointing 48hrs for HS news...
Also, the people who think Clockwork Knight can replace Fel Rever are kidding themselves. The difference between 5/5 + maybe 1/1 compared to an 8/8 is HUGE. You can't just disregard 4-6 worth of stats as "almost" as good lol.
Fel Reaver is BGH food and is complete trash in certain matchups. This is a more consistent tempo card that allows you to trade up and has a 5/5 body meaning it lives through shredders and trades with Loatheb even if you don't have a board. I'd also like to point out that a 3/2 that gives 1/1 is exists and simply isn't used because it's basically unplayable on an empty board. I don't think it's a staple in mech decks at all, but it's pretty nice in mech decks that don't have a reliable 5 drop.
I don't know if this fits in any current mech decks, but my midrange/tempo paladin/rouge mech decks will like this. This is definitly more of a midrange card than an aggro toper.
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Favorite class: keeping all 9 of them equal in level.
I like this card might bring back the old mechmage because this gives them something to play on turn 5 i would play possibly 2 of these in any mech related deck .
I don't understand why people are looking at an obviously midrange card and saying that it's bad because it's not useful for aggro. This is just the sort of thing Midrange mech decks need to be a lot better. Allows 4-cost mechs like Piloted Shredder and Mechanical Yeti to trade favorably against Sludge Belcher and still get another 5/5 mech on the board. I think it's good to have cards like this to enable slower mech decks to be more competitive instead of only supporting aggro for Mechs.
At first I thought you were being sarcastic but now I partially agree with you. It will replace Fel Reaver if BGH is too prominent. Other than that Fel Reaver is better.
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My legendary count excluding adventure legendaries, dupes and old murk eye: 40
I just can't see myself playing Clockwork Knight over Loatheb in any situation. How many people are gonna really take +1/+1 over the amazing tempo gain that Loatheb provides? This needs to be more, because as is, it's trash in both area and constructed.
I just can't see myself playing Clockwork Knight over Loatheb in any situation. How many people are gonna really take +1/+1 over the amazing tempo gain that Loatheb provides? This needs to be more, because as is, it's trash in both area and constructed.
Who says you have to play it over Loatheb? This is the kind of card you play in a more mid rangy type of mech deck (Maybe mech druid if that ever makes a comeback or a slower mech mage). This card has potential and will find a home somewhere even if it's not the traditional mech archetype we see today.
Certainly not game-changing, but a very good card. With the next meta looking a bit more midrange, this card allows Mech builds to still stay viable. 5/3 Piloted Shredder or 5/6 Mechanical Yeti isn't anything to scoff at. Fine addition.
If your Enhance-o Mechano has a big impact on your board its probably because you're winning already by A LOT and were most likely going to win anyway. Plus if you're losing its absolute garbage. 4 mana for a 3/2. That's why Enhance-o Mechano is run in NO high level decks WHATSOEVER. Clockwork Knight is LEAGUES better than Enhance-o Mechano because you don't have to be already winning by a huge margin AND if you're losing, a 5/5 for 5 mana is fair. Obviously if you SERIOUSLY believe that Enhance-o Mechano is a good card, you don't know how the game works.
So in conclusion: They aren't "trolling" you. Enhance-o Mechano is a disgustingly awful card
It may be boring and fairly generic, but this is essentially a 6/6 for 5 mana that trades with the best 5 drop in the game even as a purely tempo play. With the mech tag this guy also synergizes with Goblin Blastmage, Powermace, Tinkertown Technician, etc. This guy also allows most mech 4 drops to trade up into belchers and loatheb. Maybe not an auto include, but this is a really good card.
This guy has it exactly correct. I'm telling you, this thing has no place in the current mech decks. The only deck you could even consider using it is midrange priest mech deck, and in that deck Repairbot is much better. This card is cute, but it's not going to see play just like Flame Juggler, Combatant and Colosseum Manager. It's been a disappointing 48hrs for HS news...
Also, the people who think Clockwork Knight can replace Fel Rever are kidding themselves. The difference between 5/5 + maybe 1/1 compared to an 8/8 is HUGE. You can't just disregard 4-6 worth of stats as "almost" as good lol.
This card is certainly interesting, but it's like no one here has actually seen Fel Reaver in action o-0. This doesn't replace the power that Fel Reaver projects on the board, not in a long shot.
I find this hilarious. Someone actually called this being a card based off of the tgt trailer.
I'm not sure this one fits in the current meta of mech decks. But who knows, maybe it will make more sense when new types of mech decks are created, or current ones are expanded upon. I think it is too early to discount this card altogether. Hunter mech finally viable?! Thanks Clockwork Knight!
Fel Reaver is BGH food and is complete trash in certain matchups. This is a more consistent tempo card that allows you to trade up and has a 5/5 body meaning it lives through shredders and trades with Loatheb even if you don't have a board. I'd also like to point out that a 3/2 that gives 1/1 is exists and simply isn't used because it's basically unplayable on an empty board. I don't think it's a staple in mech decks at all, but it's pretty nice in mech decks that don't have a reliable 5 drop.
I don't know if this fits in any current mech decks, but my midrange/tempo paladin/rouge mech decks will like this. This is definitly more of a midrange card than an aggro toper.
Favorite class: keeping all 9 of them equal in level.
I like this card might bring back the old mechmage because this gives them something to play on turn 5 i would play possibly 2 of these in any mech related deck .
Good card. This may be just what non-Mage class need to make a viable mech deck.
Meta changes the moment you switch your deck.
Mech decks tended to lack even into a midgame. Now they have a solid Turn 5.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
I don't understand why people are looking at an obviously midrange card and saying that it's bad because it's not useful for aggro. This is just the sort of thing Midrange mech decks need to be a lot better. Allows 4-cost mechs like Piloted Shredder and Mechanical Yeti to trade favorably against Sludge Belcher and still get another 5/5 mech on the board. I think it's good to have cards like this to enable slower mech decks to be more competitive instead of only supporting aggro for Mechs.
At first I thought you were being sarcastic but now I partially agree with you. It will replace Fel Reaver if BGH is too prominent. Other than that Fel Reaver is better.
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
$$$ spent on this game: 0
Check out my card collection: http://www.hearthpwn.com/members/MCFUser175154/collection
I don't get why people are arguing about how this card fits in current meta decks when it'll be in different decks altogether when the set rolls out.
Nice solid card, nothing flashy but it's good in mech decks.
Ibn Fahd.
I just can't see myself playing Clockwork Knight over Loatheb in any situation. How many people are gonna really take +1/+1 over the amazing tempo gain that Loatheb provides? This needs to be more, because as is, it's trash in both area and constructed.
Also this can be more game-changing card than Fel Reaver if you have a great starting hand with 2 Mechwarpers
Who says you have to play it over Loatheb? This is the kind of card you play in a more mid rangy type of mech deck (Maybe mech druid if that ever makes a comeback or a slower mech mage). This card has potential and will find a home somewhere even if it's not the traditional mech archetype we see today.
every set needs more mech.