OH BABY! I always had 2 useless mana floating when I equipped Assassin's Blade, glad to see a cool weapon given to rogue. Also, I might just start running weapon removal in my decks now.
With the new inspire mechanic, rogue was left in a situation where they couldn't use their hero ability every turn.
This would have effectively left rogue behind. In a meta that will spam hero power every turn, this weapon attacks as a 2/3, 3/2, 4/1 without any buffs.
So in effect this card is really gonna end up being 3/3 for 4 mana. I think that's still fairly strong.
Why does that matter? Oil didn't suit the Rogue decks that existed before GvG either.
Might have to do with Oil being a GvG card. Dumb comment much? Lawl
Totally miss the point much? His implication was that you can't judge cards in an expansion based on how well they already fit decks, because their purpose is to create new types of decks.
So it costs 4 mana..........And you get a 1/4 weapon, 2/3 weapon, 3/2 weapon and a 4/1 weapon that you have to hero power 3 times??? The fuck?? This card is absolutely horrible unless am missing something big here...Way way way too slow and the mana cost is absurd for what it does...A deadly poison gets it done just as well.
Why does that matter? Oil didn't suit the Rogue decks that existed before GvG either.
Might have to do with Oil being a GvG card. Dumb comment much? Lawl
Um, somebody else already covered it, but I'm just going to further clarify. I was talking about when we saw Oil previewed before GvG came out, like the same thing that's going on right now with this card. It's everybody's initial instinct to look at cards and see where they can fit into current deck archetypes, but that won't be the whole story. New cards mean the potential for new archetypes. So the fact that a new card doesn't suit a current deck archetype is irrelevant. Don't get me wrong, I'm not magically assuming that this will be good some way somehow. I'm just saying that particular reasoning for saying it's bad was silly.
Most oil Rogues don't even run that, they are happy with a 1/2 blade that they just buff to insane amounts and then blade flurry. I doubt any other weapon will see much play, Harrison is another reason why.
I say: 5 mana for a Stormforged Axe that will keep on growing every turn! 5 mana you may ask? Have you forgotten about Maiden of the Lake?
Ok, it's not like I don't understand why people are saying this is bad, but tbh who knows? It's slow, and it's weak to weapon removal, but more cards might be released to synergize with it. I mean, Rogue's hero power is kind of hard to synergize with Inspire since you kind of don't use it regularily, they had to make SOME card that fixes this problem. It could have been better of course, but Inspire is going to be useless in Rogue unless they make more cards that work like or synergize with this.
Hero Power is lowercased and bolded, everything I know about hearthstone syntax is a lie
I don't think that it's real. The actual card showed up on the Brazilian cast, so it was in Portuguese. I think this is probably just a quick translation of the effect that somebody made up in Hearthcards. Even in the Portuguese one Hero Power was capitalized.
With the new inspire mechanic, rogue was left in a situation where they couldn't use their hero ability every turn.
This would have effectively left rogue behind. In a meta that will spam hero power every turn, this weapon attacks as a 2/3, 3/2, 4/1 without any buffs.
So in effect this card is really gonna end up being 3/3 for 4 mana. I think that's still fairly strong.
I thought along the same lines you did in that Rogue is the class that's most punished by the whole Inspire thing, I can't imagine this will be good unless weapon heavy decks are phased though. People already don't play Assassin's Blade because it's so vulnerable, can't imagine Inspire mechanics being that strong that you'd want to play a low power card, might just be best to dagger up regularly I think and keep the card slot. Happy to be wrong, but those are my thoughts atm.
Yes people are judging this card way too quickly. Lets not forget one of the main themes of this expansion will be cards that affect your hero power, we can not accurately judge this card on its own.
Oh, but it turns into Fiery Waraxe for only extra 2 mana and a swing!
Might have to do with Oil being a GvG card. Dumb comment much? Lawl
It looks like it costs 1 or 2 mana too much, if you judge the card by itself. Maybe more cards for Rogue will be released to synergise with it?
That'll do, Huffer. That'll do.
This was their hero power in beta and it was nerfed
OH BABY! I always had 2 useless mana floating when I equipped Assassin's Blade, glad to see a cool weapon given to rogue. Also, I might just start running weapon removal in my decks now.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
With the new inspire mechanic, rogue was left in a situation where they couldn't use their hero ability every turn.
This would have effectively left rogue behind. In a meta that will spam hero power every turn, this weapon attacks as a 2/3, 3/2, 4/1 without any buffs.
So in effect this card is really gonna end up being 3/3 for 4 mana. I think that's still fairly strong.
Totally miss the point much? His implication was that you can't judge cards in an expansion based on how well they already fit decks, because their purpose is to create new types of decks.
So it costs 4 mana..........And you get a 1/4 weapon, 2/3 weapon, 3/2 weapon and a 4/1 weapon that you have to hero power 3 times??? The fuck?? This card is absolutely horrible unless am missing something big here...Way way way too slow and the mana cost is absurd for what it does...A deadly poison gets it done just as well.
Yea seems pretty disappointing by itself, hopefully it's more intended with other new combo cards
Um, somebody else already covered it, but I'm just going to further clarify. I was talking about when we saw Oil previewed before GvG came out, like the same thing that's going on right now with this card. It's everybody's initial instinct to look at cards and see where they can fit into current deck archetypes, but that won't be the whole story. New cards mean the potential for new archetypes. So the fact that a new card doesn't suit a current deck archetype is irrelevant. Don't get me wrong, I'm not magically assuming that this will be good some way somehow. I'm just saying that particular reasoning for saying it's bad was silly.
Most oil Rogues don't even run that, they are happy with a 1/2 blade that they just buff to insane amounts and then blade flurry. I doubt any other weapon will see much play, Harrison is another reason why.
Too expensive, i don't think its going to be used in this state. It will require many hero power uses to be effective
Druids Are Broken and Unballanced, fuck you.
People are saying "6 mana for Stormforged Axe!"
I say: 5 mana for a Stormforged Axe that will keep on growing every turn! 5 mana you may ask? Have you forgotten about Maiden of the Lake?
Ok, it's not like I don't understand why people are saying this is bad, but tbh who knows? It's slow, and it's weak to weapon removal, but more cards might be released to synergize with it. I mean, Rogue's hero power is kind of hard to synergize with Inspire since you kind of don't use it regularily, they had to make SOME card that fixes this problem. It could have been better of course, but Inspire is going to be useless in Rogue unless they make more cards that work like or synergize with this.
Hero Power is lowercased and bolded, everything I know about hearthstone syntax is a lie
You play against a rogue with poison blade in their deck. You do nexus champion, get thoughtsteal. Then you cast thoughsteal and get the poison blade.
I don't think that it's real. The actual card showed up on the Brazilian cast, so it was in Portuguese. I think this is probably just a quick translation of the effect that somebody made up in Hearthcards. Even in the Portuguese one Hero Power was capitalized.
I thought along the same lines you did in that Rogue is the class that's most punished by the whole Inspire thing, I can't imagine this will be good unless weapon heavy decks are phased though. People already don't play Assassin's Blade because it's so vulnerable, can't imagine Inspire mechanics being that strong that you'd want to play a low power card, might just be best to dagger up regularly I think and keep the card slot. Happy to be wrong, but those are my thoughts atm.
Yes people are judging this card way too quickly. Lets not forget one of the main themes of this expansion will be cards that affect your hero power, we can not accurately judge this card on its own.
This as of right now is worst weapon in the game
wow this is really bad and an epic on top..... i can see some people get frustrated opening this in packs.....