Seems to be a very poorly budgeted card for that incredibly random, and bad, effect. I am assuming Shamans will get a hell of a lot more totems that make this card viable, because if not, a 3/2 for 3 seems to be very dead in tempo. The Thunder Bluff Valiant and the Draenic Totemcarver has synergy with totems, so it does seem like there will be more totems.
I guess they are expanding on the totem-variant for Shamans, and not necessarily pidgeon-holing them into Murlocs.
I completely disagree. If your saying a 3/2 isn't a viable card then explain Knife Juggler.
I'm just here hoping that the Shaman cards will be as good as they seem, because we have definitely over-hyped something before. Additionally, cards like these only add to the power creep that is a large problem for newer players in Hearthstone. F2P is a concept that has been modified over the years but no matter what, it needs to be accessible and balanced. This is a game I really enjoy and would hate to see bite off more than it can chew.
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When you look at other people opening legendaries TTT_TTT
I'm just waiting for Grounding Totem, c'mon blizzard make it happen!
Iirc there was one in early beta. And iirc again it used to make all of your minions untargettable by spells. Kind of OP. Don't think they wanna hear anymore on the subject :P
On the card; 3 mana to get a vanilla 3/2 (wich is fine) and potentially [(1x4) + (2x2) + (3x2)] / 8 = 1,75 average mana worth of additional totem undercosts this card by 0.75 mana, is not all that impressive but makes it a playable non-overload 3 drop that may fit some deck.
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My comments refer mostly to the wild format.
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Knife juggler costs 2 sooo
Incorrect, Justicar lets you summon two of the same totem and I'm sure it'll also be the case for this.
◥·̆◤TO ARMS TOTEMS!◥·̆◤
I'm just here hoping that the Shaman cards will be as good as they seem, because we have definitely over-hyped something before. Additionally, cards like these only add to the power creep that is a large problem for newer players in Hearthstone. F2P is a concept that has been modified over the years but no matter what, it needs to be accessible and balanced. This is a game I really enjoy and would hate to see bite off more than it can chew.
When you look at other people opening legendaries TTT_TTT
PJSalt
Iirc there was one in early beta. And iirc again it used to make all of your minions untargettable by spells. Kind of OP. Don't think they wanna hear anymore on the subject :P
On the card; 3 mana to get a vanilla 3/2 (wich is fine) and potentially [(1x4) + (2x2) + (3x2)] / 8 = 1,75 average mana worth of additional totem undercosts this card by 0.75 mana, is not all that impressive but makes it a playable non-overload 3 drop that may fit some deck.
My comments refer mostly to the wild format.