We're probably going to see a low card with "Battlecry: Your next hero power activation costs 0", allowing you to play this card on curve the following turn
We're probably going to see a low card with "Battlecry: Your next hero power activation costs 0", allowing you to play this card on curve the following turn
Otherwise, its a bad 8 mana card
Well there's the new Mage card that lets you use your hero power as many times as you want so this could be a late game top deck combo if nothing else plus with emperor you can make the minions a bit cheaper so we will see what new plays await us as more and more cards are released
the more i think about this card the more i like it in patron warrior....... although you can't use it on the same turn you play a commander as a win more card....
think about it, you drop this turn 6, its a mini taunt since your opponent is more likely not leave this thing alive if the race is neck for neck, then you go next turn commander, armor up, oh look, another 3/5 with charge......
This plus Maiden of the Lake and Garrison Commander or Coldarra Drake (for Mages) could make for a pretty sick board. Priest and maybe Shaman could use this guy well, though he's pretty underwhelming for a 6 drop especially since he has to contend with stuff like Highmane and Emperor. You can only use your hero ability how many times after dropping this card down.
after playing against this card in this week's Brawl, i'm predicting this to be tough to beat in a warrior deck with warsong commander. seems like a real buff to a class and deck type that didn't need a buff.
Any deck where simply developing more bodies has extra value, this card is playable--not insane, but definitely playable and probably quite good.
So any Druid that runs double Savage Roar (and/or Soul of the Forest, Power of the Wild, etc.) and any Shaman that runs Bloodlust. I would say Oil Rogue maybe, but Rogue hero power is so bad with inspire. And it's probably too slow for zoolock. But in any token-type deck this guy is above average the turn he's played (with hero power of course), and then gains about 1.5 mana every turn after that. So assuming he lives a turn every other time he's played, or even every 3rd or 4th time he's played, he's quite good. Obviously if he dies every single time he's played then he's pretty bad, but I doubt that'll be the case. And of course you have to be able to slow the game down enough to where you have time to get value from this guy, which Shaman may be able to do now with Healing Wave.
We're probably going to see a low card with "Battlecry: Your next hero power activation costs 0", allowing you to play this card on curve the following turn
Otherwise, its a bad 8 mana card
Well there's the new Mage card that lets you use your hero power as many times as you want so this could be a late game top deck combo if nothing else plus with emperor you can make the minions a bit cheaper so we will see what new plays await us as more and more cards are released
the more i think about this card the more i like it in patron warrior....... although you can't use it on the same turn you play a commander as a win more card....
think about it, you drop this turn 6, its a mini taunt since your opponent is more likely not leave this thing alive if the race is neck for neck, then you go next turn commander, armor up, oh look, another 3/5 with charge......
This plus Maiden of the Lake and Garrison Commander or Coldarra Drake (for Mages) could make for a pretty sick board. Priest and maybe Shaman could use this guy well, though he's pretty underwhelming for a 6 drop especially since he has to contend with stuff like Highmane and Emperor. You can only use your hero ability how many times after dropping this card down.
after playing against this card in this week's Brawl, i'm predicting this to be tough to beat in a warrior deck with warsong commander. seems like a real buff to a class and deck type that didn't need a buff.
Any deck where simply developing more bodies has extra value, this card is playable--not insane, but definitely playable and probably quite good.
So any Druid that runs double Savage Roar (and/or Soul of the Forest, Power of the Wild, etc.) and any Shaman that runs Bloodlust. I would say Oil Rogue maybe, but Rogue hero power is so bad with inspire. And it's probably too slow for zoolock. But in any token-type deck this guy is above average the turn he's played (with hero power of course), and then gains about 1.5 mana every turn after that. So assuming he lives a turn every other time he's played, or even every 3rd or 4th time he's played, he's quite good. Obviously if he dies every single time he's played then he's pretty bad, but I doubt that'll be the case. And of course you have to be able to slow the game down enough to where you have time to get value from this guy, which Shaman may be able to do now with Healing Wave.
Is she a shaman or something? What is the glow in her hand?