I've been looking for some wild/unique/themed decks to play since being bored of the typical meta decks [i.e. Priest Thief, Draw/Troll Rogue, winfury shaman, all-spell mage, etc] and came across what is possibly my favorite so far. It's fatigue druid, already known, but themed around Tree of Life probably the wildest card released for GvG
The idea is to kill your opponent with fatigue. The games always last a long time but the wins are very satisfying. Using Naturalize when your opponent is out of cards makes it much better than pyroblast.
For example if its already been a couple of fatigued turns. Two Naturalize played = 3 + 4 + 5 + 6 = 18 damage and another 7 when you end your turn. Another grove tender or coldlight of oracle or one more turn basically finishes off your opponent. The most important thing is to just clear the board, ignore attacking your opponent's hero unless theres no other move.
Like I said, its just a fun deck, definitely not competitive. I win 60-70% of my games usually losing to mech mages
Every card is a necessity including that one innervate which best pairs with Wild Pyromancer as you will be clearing boards early on game with your low cost spells. All your heals as well and most importantly, the card that is the cherry on top, Tree of Life. Tree of LIfe can change the game from black to white, so many concedes after playing this card.
Let your opponent draw cards if its not a zoo-type deck. If its a priest who plays northshire cleric, attack into it to allow your opponent to heal and draw ESPECIALLY if they summon two northshire cleric which is jackpot for you
I've been looking for some wild/unique/themed decks to play since being bored of the typical meta decks [i.e. Priest Thief, Draw/Troll Rogue, winfury shaman, all-spell mage, etc] and came across what is possibly my favorite so far. It's fatigue druid, already known, but themed around Tree of Life probably the wildest card released for GvG
The idea is to kill your opponent with fatigue. The games always last a long time but the wins are very satisfying. Using Naturalize when your opponent is out of cards makes it much better than pyroblast.
For example if its already been a couple of fatigued turns. Two Naturalize played = 3 + 4 + 5 + 6 = 18 damage and another 7 when you end your turn. Another grove tender or coldlight of oracle or one more turn basically finishes off your opponent. The most important thing is to just clear the board, ignore attacking your opponent's hero unless theres no other move.
Like I said, its just a fun deck, definitely not competitive. I win 60-70% of my games usually losing to mech mages
Kripp calling it the most innovative deck:
https://www.youtube.com/watch?v=dJ7X9kPZpww
The guy who posted it:
http://www.hearthpwn.com/decks/140918-natural-remedies
His details on how to play the deck and why each card is important and why others arent needed.
http://www.reddit.com/r/hearthstone/comments/2qo7rn/after_a_thousand_games_of_mill_druid/
Every card is a necessity including that one innervate which best pairs with Wild Pyromancer as you will be clearing boards early on game with your low cost spells. All your heals as well and most importantly, the card that is the cherry on top, Tree of Life. Tree of LIfe can change the game from black to white, so many concedes after playing this card.
Let your opponent draw cards if its not a zoo-type deck. If its a priest who plays northshire cleric, attack into it to allow your opponent to heal and draw ESPECIALLY if they summon two northshire cleric which is jackpot for you
Moved to Card Discussion.
Absolutely da funnest card to loose with xD rofl XDD
edit: epic so troll!