Does Dr. Boom Need to be Nerfed?
Poll: How do you feel about Dr. Boom?
Ended Aug 5, 2016
Poll: Do You think 5/5 - deathrattle 1-3 bots > current Dr.Boom
Ended Aug 5, 2016
Ended Aug 5, 2016
Ended Aug 5, 2016
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I think his stats should be nerfed to 7/5 (or maybe 6/6 to avoid BGH) like Baron Geddon, that way you can use AOE spells to clear his boom bots and trade 1 minion to kill him. The 2-8 random dmg from boom bots are always guaranteed anyway. Dr. Boom is the kind of minions that's just good to throw out on the board, whether you're ahead or behind which makes him even slightly better than Sylvanas or Rag. His boom bots also have both Mech and deathrattle synergy.
He would still be ok as a 7 5 but honestly doesn't need a nerf he's pretty easy to deal with.
I think Boom is just overrated flavor of the month. I rather play Ragnaros in most decks he currently in.
Post-release I haven't seen Blizz nerf cards for mere OPness.
Leeroy was to cut down on combo kills out of the blue.
Hunter was to cut down on hunters.
Pagle/Tinkmaster was to cut down on stupid randomness deciding tournaments, and because tink was too reliable as hard removal for every class.
Gadgeteer was to kill miracle/stop it from getting stronger.
Point is cards are nerfed for bigger reasons than being a bit undercosted. They do it to shape the meta, not what goes in the 7 slot.
They shouldn't nerf him, he is fine and not an auto include or anything of the sort.
Slow and steady wins the game..
This is terrible nerf rationale. When a card is best at its mana cost and gets run by a lot of decks, nerf it? I've only heard that kind of rationale from Wizards of the Coast regarding the Modern format of MTG, and I don't believe many people think it holds water there, either. That format of MTG is terrible.
See, there always has to be a single best in everything, at least whenever things aren't all strictly the same. Development shouldn't always be in the process of finding that thing and changing it. Of course, one thing being more powerful than other things is the literal definition of "overpowered" and "imbalanced", true, but that means nothing for game health. It is a question of degree. Boom has not affected the game to such a degree that it's enabled passive strategies, or become a barrier to entry, or anything else that substantially affects the health of the game overall. One by one then...
Leeroy and Gadgetzan are the best examples of this. Also, the Pyroblast nerf in beta. A card being good is fine. A card being the best at what it does and the best for its mana cost is fine. But when a card enables passive strategies, one turn kills, and so on, it's bad for the health of a game that Blizzard wants to be about board control and minion combat. Boom is nowhere close to that.
More similar maybe to Boom, Pagle and Tinkmaster were good enough for every single deck, especially in the post-release environment. But not only that, there was absolutely no substitute for them in terms of their actual play effects, and not just magnitude. If you didn't have Pagle, you just couuldn't draw as many cards as the same deck with Pagle, no matter what you did. Classes like Druid lacking hard removal just had Tinkmaster. Literally every style of deck that there was had these cards, and they were extremely high priority for crafting at a time where FTP players were still struggling to build their first decks. Nary a single established deck was without them. It's when that kind of ubiquity intersects with unavailability that a barrier to entry is created, which is the antithesis of free-to-play. Those are about the most comparable nerfs I can think of to a hypothetical Boom nerf, and it's not the same at all. No one is kept out of the higher ladder tiers because they don't have or don't want Boom. You can get the same effect out of other cards as you can out of Boom. I just costs more mana, or a card or so more, because other options are less efficient.
I think Boom will be more or less like Bloodmage Thalnos. One of the best legendaries of his set, run by most decks, but has a high tendency to be forgotten about after subsequent sets because its effects are so common. Big bodies for 7 plus mana are common, and so are effects that do random amounts of damage, whether or not on the same card. Very solid, maybe best in slot, but nowhere near game-defining.
Basically what you're saying is that Bliz only nerf legendries when they enable Pay 2 Win. I absolutely concur with this statement since Nat Pagle and Tinkmaster both needed a nerf as they did encourage P2W strategies (people who spent $20 dollars on card packs got better removal and card draw than F2P players).
Obviously, Boom is NOT Pay 2 Win. He's like rag in the sense that he's powerful as hell and is great value (avg. 4 for 1) but a F2P player can easily win even against Dr Boom as long as they are good players and know what they are doing.
Don't Complain, Use Your Brain!
Keep his attack at 7 so its still prone to Big Game Hunter.
If it's changed from battlecry to deathrattle, its going 2 steps down as silence becomes so much more valuable while not having to deal with two extra minions and its deathrattle or the need to use some aoe silence/dmg spell.
In the end they should just nerf the amount of damage done by the bombs and reduce the attack to 0.
wtf hes not op whats going on here?
Whens that elf paladin legendary i see so much?
People who don't understand that something being legendary should be badass are crying for a nerf because they don't own a card and can't figure out any of the hundreds of ways to play around it.
i dont even have the card.....didn't stuff just come out lol???
Whens that elf paladin legendary i see so much?
I have the card and even I'm saying it could use a small nerf, not to its cost,health, or damage, just purely the bombs. It's helped change numerous games for me and secure my win and its useful in almost all type of decks compared to some other legendaries. And it has nothing to do with it being a badass legendary; only its rarity, how often you see them with an unique ability as well as how it should be situational.
Boom doesn't need a nerf, the 7 slot just needs more competitive cards so that there's some choices that rival Boom.
Yeah, basically.
To get nerfed, a card would probably have to either create OTK's or other passive strategies, or be a neutral that's so much better at what it does than other cards that players are literally prevented from getting into the higher ladder tiers unless they have it. It would essentially be a barrier to entry that way.
So a solid neutral card that only certain deck types want shouldn't get nerfed, especially because it doesn't help face aggro and OTK strategies.
Since I made this post, I feel like some of what you said is directed at me. I have a Golden Dr. Boom, and I'll be reaching legend for the upteenth time despite Dr. Boom (I run him in most of my decks). I obviously have a ton to lose if he's nerfed, lol. I am not "crying" for a nerf, I'm just saying that Blizzard has a track record of nerfing legendaries like this. Simply wanted to hear what people's ideas were if he was to be nerfed, since the normal "increase mana cost by 1" is kind of crappy here.
In perfect flavor with the randomness of GvG, boom bots should also be able to hit friendly characters, that's a soft nerf that could work, and could create sinergies with cards like mech bear cat, acolyte of pain, northshire cleric, hell i don't know.
My comments refer mostly to the wild format.
I always felt this as well. I just assumed that's how it was when I read the Dr. Boom flavor text.
I agree with you from a flavor perspective, but I think making him able to kill you own stuff would be damaging enough to his efficacy that people would stop playing him. I dunno about soft nerf, I feel like my own Legendary being able to kill me would be a deal breaker. They've gotta be careful with the nerf bat. Remember poor Tinkmaster? Went from coveted to unplayable garbage with his nerf. I'm not saying he's not very potent, I'm just saying they need to tread lightly.
boom isnt "op" but he is a bit too efficient for his cost. which does technically make him "op" in the fact that he is easily the best u can get for that mana cost.maybe if they made the 7 slot more competitive that wouldnt be a case.
This. Exactly. LOL to the person who is trying to argue that Dr. Boom is in 90% of decks. I guess they don't run into Zoo or Hunter.
If any cards are going to be in the first round of nerfs, it is going to be Mechwarper and/or Undertaker.
Poetic.