Bad card imo, too much for what it does simple as that. It really doesn't fit into control hunter at all because multi-shot is way better. If anything the only use i could find for this card would be in face deck to take down a taunt and deal dmg to the enemy's face with your minions.
I don't like it, too expensive. As already stated, it's basically 3 mana for 3 to a minion and 1 to the face. Kill Command, without a beast, does 3 for 3, 5 for 5 with hero power. If you're using it to remove a taunt, why not just Ironbeak Owl the minion and kill command the face, still 5 mana, but more damage.
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Favorite class: keeping all 9 of them equal in level.
CHOICE. Good or bad i guess thats why this card exists. Hell, Warlock and the other classes have bad cards too, i think Hunter has the least amount of bad cards (or situational cards) out of all the classes which makes them so damn excellent at melting my face. Amen and godspeed to them because im armed with double owl fury.
How much better than frostbolt and wraith is this card? I say I would pick frostbolt and wraith over this card in most situations.
This is a 5 mana card and those are 2 mana cards. This card is a joke. It should cost a maximum of 3 mana to be relevant and would be good at 2 mana. It competes for worst cards in hearthstone at 5 mana.
i hope the golden version of this looks better because this looks too pixelated. But anyway this costs too much for what it does and its too much unnecesary burn for this class
na...to expensive for the cost....even with a "spell damage" deck (okey...no one is doing this but try to imagine!) its not that good....It would be cool if there would be another effect like "Double the Bonus from Spell Damage"...but then it should be named "Chimera Shot"....
This card is pretty shit for the mana cost, it's worth about 3 mana and they make it a 5 mana card. W. O. W. The value is so bad that if they dont buff it it might be one of the worst cards in the game.
Hmm... So Darkbomb is 2 mana and Sinister Strike is 1 mana... Card "should" be priced at 3 mana. That said, if every card printed was value, then the game would crumble. Bad cards are necessary to keep the F2P model working...
Hmm... So Darkbomb is 2 mana and Sinister Strike is 1 mana... Card "should" be priced at 3 mana. That said, if every card printed was value, then the game would crumble. Bad cards are necessary to keep the F2P model working...
Hey Notso,
I absolutely agree that Cobra Shot is extremely weak. However, simply adding the mana costs of multiple cards is not a reliable way to determine the value. The reason being that on the one hand, needing to spend two cards means that you... well... need to spend two cards, emptying your hand faster, requiring more draw etc. On the other hand, having the flexibility of playing the parts of the effect separately is a benefit, since you can spend your mana more efficiently, trigger more effects etc. For example:
Silence is zero mana, but obviously Ironbeak Owl and Spellbreaker have low stats for their mana cost because of the value of a silence effect.
In fact, a much easier analogy to see how worthless Cobra Shot is, is to look at Fireball and ask yourself how often you prefer cobra's 3/3 distribution to fireballs focused 6, or Multi-Shot's distribution, then realize you're paying an extra mana for cobra shot.
Hmm... So Darkbomb is 2 mana and Sinister Strike is 1 mana... Card "should" be priced at 3 mana. That said, if every card printed was value, then the game would crumble. Bad cards are necessary to keep the F2P model working...
Hey Notso,
I absolutely agree that Cobra Shot is extremely weak. However, simply adding the mana costs of multiple cards is not a reliable way to determine the value. The reason being that on the one hand, needing to spend two cards means that you... well... need to spend two cards, emptying your hand faster, requiring more draw etc. On the other hand, having the flexibility of playing the parts of the effect separately is a benefit, since you can spend your mana more efficiently, trigger more effects etc. For example:
Silence is zero mana, but obviously Ironbeak Owl and Spellbreaker have low stats for their mana cost because of the value of a silence effect.
In fact, a much easier analogy to see how worthless Cobra Shot is, is to look at Fireball and ask yourself how often you prefer cobra's 3/3 distribution to fireballs focused 6, or Multi-Shot's distribution, then realize you're paying an extra mana for cobra shot.
Because the damage is split, I think it's actually worse than Fireball. At 4 I would still rarely play Cobra Shot, but 3 mana would be too cheap, so it's a tough one, but 5 is definitely way too high
I absolutely agree that Cobra Shot is extremely weak. However, simply adding the mana costs of multiple cards is not a reliable way to determine the value. The reason being that on the one hand, needing to spend two cards means that you... well... need to spend two cards, emptying your hand faster, requiring more draw etc.
Obviously it's not 100% reliable. That's why I had "should" in quotes. I didn't really feel the need to mention that having two cards rolled into one was a benefit. Now that you've brought it up however:
On the other hand, having the flexibility of playing the parts of the effect separately is a benefit, since you can spend your mana more efficiently, trigger more effects etc.
I disagree that having the effects split up is a benefit (for the Hunter class). It's clearly a card designed to remove a minion while continuing to burn down the enemy Hero. This card would never be played in a control deck, so being not being able to trigger extra effects by having the two split up is a moot point. If you add ~0.5 mana to the cost for the bonus of having the two effects in one card, then it "should" (and note the quotation marks) cost ~3.5 mana (but obviously we can't have half a mana cost, so I rounded down in my OP).
Silence is zero mana, but obviously Ironbeak Owl and Spellbreaker have low stats for their mana cost because of the value of a silence effect.
On top of the mana cost for having two cards rolled into one as you would for spells, you have to add in the board presence a spell and a minion combined into one gives you, which explains the poor stats Ironbeak, whel Silence is 0 mana. Which is why I do not think the comparison to "spell/minion cards" is a useful one.
In fact, a much easier analogy to see how worthless Cobra Shot is, is to look at Fireball and ask yourself how often you prefer cobra's 3/3 distribution to fireballs focused 6, or Multi-Shot's distribution, then realize you're paying an extra mana for cobra shot.
This is indeed easier, as a qualitative analysis. But for working out quantitatively how much mana we think Cobra shot "should" be worth, I think comparing it to the combination of Sinister and Darkbomb is more useful, unless you've recorded over a number of games exactly how often you would've preferred Cobra's effect over Fireball's... Which I doubt (;
Control Huner, all about clearing the board and chipping away at your opponent each turn.
If chipping away each turn was so important in control Hunter, nobody will play Steamweedle Sniper when hes released... And I doubt that. Having something to do each turn is certainly nice, but in a control deck I think 2 damage to your opponent each turn is worse than 2 armour... And Armour Up! is considered one of the weakest Hero powers...
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Bad card imo, too much for what it does simple as that. It really doesn't fit into control hunter at all because multi-shot is way better. If anything the only use i could find for this card would be in face deck to take down a taunt and deal dmg to the enemy's face with your minions.
I don't like it, too expensive. As already stated, it's basically 3 mana for 3 to a minion and 1 to the face. Kill Command, without a beast, does 3 for 3, 5 for 5 with hero power. If you're using it to remove a taunt, why not just Ironbeak Owl the minion and kill command the face, still 5 mana, but more damage.
Favorite class: keeping all 9 of them equal in level.
CHOICE. Good or bad i guess thats why this card exists. Hell, Warlock and the other classes have bad cards too, i think Hunter has the least amount of bad cards (or situational cards) out of all the classes which makes them so damn excellent at melting my face. Amen and godspeed to them because im armed with double owl fury.
So, the value of a 1 mana card and a 2 mana card for 5 mana. Pretty much terrible.
Ask yourself the following question:
How much better than frostbolt and wraith is this card? I say I would pick frostbolt and wraith over this card in most situations.
This is a 5 mana card and those are 2 mana cards. This card is a joke. It should cost a maximum of 3 mana to be relevant and would be good at 2 mana. It competes for worst cards in hearthstone at 5 mana.
i hope the golden version of this looks better because this looks too pixelated. But anyway this costs too much for what it does and its too much unnecesary burn for this class
na...to expensive for the cost....even with a "spell damage" deck (okey...no one is doing this but try to imagine!) its not that good....It would be cool if there would be another effect like "Double the Bonus from Spell Damage"...but then it should be named "Chimera Shot"....
Why do hunters get always the best cards?!? Kappa.
https://soundcloud.com/zenkreyofficial/danny-darko-hurricane-zenkrey-remix
Really good if you have a spell booster out ... but that's an unlikely scenario for hunter.
its multi shot.... but 3 damage goes to the face... for 1 more mana? i wouldnt even play this for 4 much less for 5. i think its way to overcosted
Worse than Nightblade.
this card is just plain bad.
costs too much to put it in aggro decks for more burn, but the damage it deals to minions is just too small to use in control decks.
Nightblade also deals 3 to the face for 5 mana but it has a 4/4 body which is far better than 3 dmg to a minion.
This card is pretty shit for the mana cost, it's worth about 3 mana and they make it a 5 mana card. W. O. W. The value is so bad that if they dont buff it it might be one of the worst cards in the game.
uM0p3p!sddn
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i wish that shoting a cobra shot in wow was like in the art, cuz gosh that art is sick. bad card imo
Hmm... So Darkbomb is 2 mana and Sinister Strike is 1 mana... Card "should" be priced at 3 mana. That said, if every card printed was value, then the game would crumble. Bad cards are necessary to keep the F2P model working...
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Hey Notso,
I absolutely agree that Cobra Shot is extremely weak. However, simply adding the mana costs of multiple cards is not a reliable way to determine the value. The reason being that on the one hand, needing to spend two cards means that you... well... need to spend two cards, emptying your hand faster, requiring more draw etc. On the other hand, having the flexibility of playing the parts of the effect separately is a benefit, since you can spend your mana more efficiently, trigger more effects etc. For example:
In fact, a much easier analogy to see how worthless Cobra Shot is, is to look at Fireball and ask yourself how often you prefer cobra's 3/3 distribution to fireballs focused 6, or Multi-Shot's distribution, then realize you're paying an extra mana for cobra shot.
Because the damage is split, I think it's actually worse than Fireball. At 4 I would still rarely play Cobra Shot, but 3 mana would be too cheap, so it's a tough one, but 5 is definitely way too high
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If it were 3 or maybe even 4 mana it could work, but 5 is just way too expensive to anything out of it.
If chipping away each turn was so important in control Hunter, nobody will play Steamweedle Sniper when hes released... And I doubt that. Having something to do each turn is certainly nice, but in a control deck I think 2 damage to your opponent each turn is worse than 2 armour... And Armour Up! is considered one of the weakest Hero powers...
I refuse to come up with a creative signature.