In wild you can guarantee that with Raven Familiar, I know there are other better options for killing the opponent and OTK/Exodia but who doesn't want to shoot two Pyroblast at the opponent?
isnt this only good though if you can cheat it out ?
since to play this and a spell would take 10 mana. why not just play the spell ?
is the only real benifit is that you technically get a 5/5 attached to your spell ? but its still at the cost of two cards.
i dont see this card realistically living to your next turn in many cases. also other then pyroblast, are there even any cards worth playing along with this ?
It changes permanently. So you can play coin+Naga on t4 and Yog box on t5
isnt this only good though if you can cheat it out ?
since to play this and a spell would take 10 mana. why not just play the spell ?
is the only real benifit is that you technically get a 5/5 attached to your spell ? but its still at the cost of two cards.
i dont see this card realistically living to your next turn in many cases. also other then pyroblast, are there even any cards worth playing along with this ?
The effects a battlecry not passive, so realistically you could play this on 5 and then pryoblast the following turn.
I could also see this allowing you to play tiny spells in a deck with King Phaoris. Summoning a board of 5 mana minions because you saved a few Ray of Frosts and Magic Tricks too long.
isnt this only good though if you can cheat it out ?
since to play this and a spell would take 10 mana. why not just play the spell ?
is the only real benifit is that you technically get a 5/5 attached to your spell ? but its still at the cost of two cards.
i dont see this card realistically living to your next turn in many cases. also other then pyroblast, are there even any cards worth playing along with this ?
This is a battlecry, so it doesn't need to live. In mage decks that run pyroblast, you are often fighting for board until you can finish with it. This will allow you to play it on five and make your swing turns bigger and when the time comes your turn 10 could potentially could be double pyroblast.
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You don't need it to live, unlike the other Naga sea witch this one is a battlecry effect
My Wild Big Spell Mage approves heartily.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
Alexstrasza into double Pyroblast? Puzzle Box of Yogg-Saron or an early Power of Creation. Not a bad card will see play and fit into certain decks for sure.
In wild you can guarantee that with Raven Familiar, I know there are other better options for killing the opponent and OTK/Exodia but who doesn't want to shoot two Pyroblast at the opponent?
support for the potential big mage decks with anti-synergy with the big spell neutral lego
Might as well go gold, this will be nerfed.
But the sea witch cost 8 mana 😱
This will be a cool combo card. Hello Trolden.
My current mage deck (wild,reno,otk,highlander)
My current hunter deck (wild,reno,highlander)
"The game is dead"
Every salty hearthstone player
It changes permanently. So you can play coin+Naga on t4 and Yog box on t5
The effects a battlecry not passive, so realistically you could play this on 5 and then pryoblast the following turn.
Read the card again.. It's a battlecry, not only while this minion is in play.
This should really be called : Tuna sandwich
The benefit is that ALL your spells become 5 mana. So next turn u can play 2 of them.
Naga
For only 5 manas, try yours today!
double or nothing :D
All I can think of when I see this card...
Oh God this will be nasty.
I could also see this allowing you to play tiny spells in a deck with King Phaoris. Summoning a board of 5 mana minions because you saved a few Ray of Frosts and Magic Tricks too long.
Step one, get a bunch of spells in hand
Step two, play Naga Sand Witch
step three, play King Phaoris
Step four, have a board full of 5 drops
This is a battlecry so it sets the cost to 5; Kalecgos is a stagnant ability, so your first spell will still cost 0.
This is a battlecry, so it doesn't need to live. In mage decks that run pyroblast, you are often fighting for board until you can finish with it. This will allow you to play it on five and make your swing turns bigger and when the time comes your turn 10 could potentially could be double pyroblast.