I'll leave the same comment that I did on the card reveal page:
The average control decks don't have all too many big spells. Warrior caps out at Brawl, shaman at Rain of Toads, mage at Blizzard. Warlock has Twisting Nether, which is good at 8. Now you only have two copies of those high-cost spells, the majority of spells are gonna be below that mana cost. Also consider that by turn 10, you've most likely used a good portion of them. Hoarding them is usually simply not possible.
I really don't see this consistently creating threatening boards. If you're able to do so, that means you've probably pretty good hand to win the game anyway. At least N'zoth created taunts and Dragoncaller Alanna created a consistently lethal threat, in which the condition for playing big spells actually synergized with the late game.
Seems too clunky, but feel free to prove me wrong if you disagree.
I don't think that it will be good in standard. Paladin maybe? Greedy priest? Doubt it, too much random and too hard to get decent board with it.
For wild though it has strong potential.
Playable
Wait. I have found good use for it - control Shaman after Hagatha is played always has full hand of spells. So this card will always generate full board of minions.
And Cyclone Mage in fact can do really nasty things with this too...
I'll leave the same comment that I did on the card reveal page:
The average control decks don't have all too many big spells. Warrior caps out at Brawl, shaman at Rain of Toads, mage at Blizzard. Warlock has Twisting Nether, which is good at 8. Now you only have two copies of those high-cost spells, the majority of spells are gonna be below that mana cost. Also consider that by turn 10, you've most likely used a good portion of them. Hoarding them is usually simply not possible.
I really don't see this consistently creating threatening boards. If you're able to do so, that means you've probably pretty good hand to win the game anyway. At least N'zoth created taunts and Dragoncaller Alanna created a consistently lethal threat, in which the condition for playing big spells actually synergized with the late game.
Seems too clunky, but feel free to prove me wrong if you disagree.
And in the same vein, I'll leave a response similar to my last one; this doesn't need to be a Control deck card.
I'm the only guy I've seen mention this, so hey, it's probably not the most meta concept, but I think it's unrealistic to expect to land a bunch of 8-10 Mana bodies on board consistently without having just lost before that point. Instead, simply landing a lot of bodies on board is what you should aim for, preferably in a deck with either Armor gain or Healing, or at least some modicum of field presence.
And Token Druid runs 50%+ on Spells in most builds, some of which have Twinspell, and with Overflow incoming, will have 4-6 fairly large Spells in their deck at any given time.
Token Druid's biggest issues are draw (Overflow) and running out of field fillers. If you King Phaoris on Turn 10, especially if you played an Overflow recently, especially if you played an Overflow with a Lifeweaver on board from a Crystalsong Portal or a natural inclusion, you'll get probably 4 bodies on field with regularity if not a completely stacked 7 minions on board.
We're talking about adding a late-game board flood option to a board-flood deck whose biggest issue just got a massive boon, a boon that synergizes with this card, and who generally lacks good board flood in the late game (And by late, I mean post turn 11 or 12, once both Tree Army 2/2 Double FunTimes are played).
It probably won't flip the meta on its head, but Token Druid doesn't need big bodies. Token Druid has Savage Roar; Token Druid just needs bodies. If this is your lategame holdout card, then you've essentially added one more opportunity to fill the field after your opponent has gassed themselves out on board clears.
As a late game win con for a board flood deck, I think King Phaoros is actually a very exciting inclusion that helps patch up one of the deck's more significant weaknesses and gives it yet one more chance to summon an army out of nowhere and pummel you in the face for 20 damage.
Prismatic Lens gonna love this one. In the current paladin deck from Kripp this will change around average too a 1 or 4 cost spell. then that spell becomes a 10 cost what already gives the value for it. so turn 4/5 play this.
I don't think that it will be good in standard. Paladin maybe? Greedy priest? Doubt it, too much random and too hard to get decent board with it.
For wild though it has strong potential.
Playable
Wait. I have found good use for it - control Shaman after Hagatha is played always has full hand of spells. So this card will always generate full board of minions.
And Cyclone Mage in fact can do really nasty things with this too...
Very good.
Well observed. Cyclone Mage sometimes gives you big spells, now we have also Puzzle Box...
That's an interesting card, for sure.
Also, you can play conjurer call on him and have some giants next (or two 5/5 at least)!!
10 mana 5/5 it's just bad. u need a hand full of spells for maximum value. Situational card
Nah, 5/5 is nearly 5 mana itself. You only need to summon total more than 5 mana to break even. Even low mana spell dexk like Control Warrior, only need 1 Brawl, 1 warpath and 1 execute in hand which happen very often mean you will summon 14 mana worth of card
Well, this is your Yogg or N'zoth effect where you CAN build your deck around it, or it simply gives you a bonus for playing the card. For example, N'zoth does not need a deck full of death rattles. It just needs enough good ones to make the effect worth it.
Yogg decks didnt need a deck full of spells, just enough to give you board clearing or value.
This is very similar so I hesitate to call this card bad. I think it works exactly like these other 10 drops I mentioned. It's a way to refill your board, even with small stuff and gives you that final push if you opponent is out of removal.
This IS however far more difficult to setup than Yogg or N'zoth, as those two effects were triggered from playing your normal game. This card forces you to hold back spells in your hand.
There are only 2 real decks this will work in and maybe a third fringe case. Shaman and Mage. Both classes can generate a ton of free spells and without too much deck building changes at all. This would be your high end of your curve. And this will go in my Shudderwock deck for sure. The ability to generate a full board is very powerful and the fact that you could do it multiple times is worthy of exploring.
Paladin is the third fringe case because of the Prismatic card. This could fit right into those OTK Shirvala decks as an additional way to win the long game if the OTK didnt pan out.
This is the Dragoncaller Alanna of control shaman. Its way more RNG, but you will have a decent chance to get some stuff with immediate effect. I dont like this kind of RNG, but I think its gonna see play.
You don't put this in your Paladin deck just because you're hoping and praying to hit it with Prismatic Lens. That's a recipe for failure. The Lens works when it has a lot of good targets and you're not too picky about certain ones getting hit. If you put this in, you need it to get hit specifically.
If you can build a Paladin deck such that it contains only a very few high-cost minions, sure. But I've never seen a Paladin deck that can survive without a good number of solid early-game minions.
If this thing is going to work, it's going to be in Mage or Shaman. Maybe Druid if Big Druid happens again, but ramp is so weak now ...
seems interesting for every class
Spell Hunters, Rez. Priest, , Mage, Shaman, Paladin, there are couple of possible decks with many + big spells
I'll leave the same comment that I did on the card reveal page:
The average control decks don't have all too many big spells. Warrior caps out at Brawl, shaman at Rain of Toads, mage at Blizzard. Warlock has Twisting Nether, which is good at 8. Now you only have two copies of those high-cost spells, the majority of spells are gonna be below that mana cost. Also consider that by turn 10, you've most likely used a good portion of them. Hoarding them is usually simply not possible.
I really don't see this consistently creating threatening boards. If you're able to do so, that means you've probably pretty good hand to win the game anyway. At least N'zoth created taunts and Dragoncaller Alanna created a consistently lethal threat, in which the condition for playing big spells actually synergized with the late game.
Seems too clunky, but feel free to prove me wrong if you disagree.
go to bed
I don't think that it will be good in standard. Paladin maybe? Greedy priest? Doubt it, too much random and too hard to get decent board with it.For wild though it has strong potential.PlayableWait. I have found good use for it - control Shaman after Hagatha is played always has full hand of spells. So this card will always generate full board of minions.
And Cyclone Mage in fact can do really nasty things with this too...
Very good.
And in the same vein, I'll leave a response similar to my last one; this doesn't need to be a Control deck card.
I'm the only guy I've seen mention this, so hey, it's probably not the most meta concept, but I think it's unrealistic to expect to land a bunch of 8-10 Mana bodies on board consistently without having just lost before that point. Instead, simply landing a lot of bodies on board is what you should aim for, preferably in a deck with either Armor gain or Healing, or at least some modicum of field presence.
And Token Druid runs 50%+ on Spells in most builds, some of which have Twinspell, and with Overflow incoming, will have 4-6 fairly large Spells in their deck at any given time.
Token Druid's biggest issues are draw (Overflow) and running out of field fillers. If you King Phaoris on Turn 10, especially if you played an Overflow recently, especially if you played an Overflow with a Lifeweaver on board from a Crystalsong Portal or a natural inclusion, you'll get probably 4 bodies on field with regularity if not a completely stacked 7 minions on board.
We're talking about adding a late-game board flood option to a board-flood deck whose biggest issue just got a massive boon, a boon that synergizes with this card, and who generally lacks good board flood in the late game (And by late, I mean post turn 11 or 12, once both Tree Army 2/2 Double FunTimes are played).
It probably won't flip the meta on its head, but Token Druid doesn't need big bodies. Token Druid has Savage Roar; Token Druid just needs bodies. If this is your lategame holdout card, then you've essentially added one more opportunity to fill the field after your opponent has gassed themselves out on board clears.
As a late game win con for a board flood deck, I think King Phaoros is actually a very exciting inclusion that helps patch up one of the deck's more significant weaknesses and gives it yet one more chance to summon an army out of nowhere and pummel you in the face for 20 damage.
Excellent In control Shaman.
Prismatic Lens gonna love this one. In the current paladin deck from Kripp this will change around average too a 1 or 4 cost spell. then that spell becomes a 10 cost what already gives the value for it. so turn 4/5 play this.
very interested into seeing where this goes
Much better than dragoncaller in wild big mage. Could work on summoned mage with power of creations. Definetely not a bad card
10 mana 5/5 it's just bad. u need a hand full of spells for maximum value. Situational card
Well observed. Cyclone Mage sometimes gives you big spells, now we have also Puzzle Box...
That's an interesting card, for sure.
Also, you can play conjurer call on him and have some giants next (or two 5/5 at least)!!
Best thing about this card is that it nerfs sea giant conjurers.
Occasionally gives helpful advice.
We saw Hunter basically only win with Barnes ysharaj. Why not Paladin with Double lense+ this .
The effect is big enough for this maybe seeing Play.
Mana cyclone Pocket Galaxy/Jeppetto mage.
Nah, 5/5 is nearly 5 mana itself. You only need to summon total more than 5 mana to break even. Even low mana spell dexk like Control Warrior, only need 1 Brawl, 1 warpath and 1 execute in hand which happen very often mean you will summon 14 mana worth of card
Well, this is your Yogg or N'zoth effect where you CAN build your deck around it, or it simply gives you a bonus for playing the card. For example, N'zoth does not need a deck full of death rattles. It just needs enough good ones to make the effect worth it.
Yogg decks didnt need a deck full of spells, just enough to give you board clearing or value.
This is very similar so I hesitate to call this card bad. I think it works exactly like these other 10 drops I mentioned. It's a way to refill your board, even with small stuff and gives you that final push if you opponent is out of removal.
This IS however far more difficult to setup than Yogg or N'zoth, as those two effects were triggered from playing your normal game. This card forces you to hold back spells in your hand.
There are only 2 real decks this will work in and maybe a third fringe case. Shaman and Mage. Both classes can generate a ton of free spells and without too much deck building changes at all. This would be your high end of your curve. And this will go in my Shudderwock deck for sure. The ability to generate a full board is very powerful and the fact that you could do it multiple times is worthy of exploring.
Paladin is the third fringe case because of the Prismatic card. This could fit right into those OTK Shirvala decks as an additional way to win the long game if the OTK didnt pan out.
Seems fun but it’s just stats so doesn’t seem great to me
This is the Dragoncaller Alanna of control shaman. Its way more RNG, but you will have a decent chance to get some stuff with immediate effect. I dont like this kind of RNG, but I think its gonna see play.
Mage has some nice tools to "freeze" the game and clean the board. King Phaoris is not the best card of the game, but I can see him in some decks.
Cassiano Ricardo M. S.
https://www.instagram.com/cassianomacsil/
"If we wait until we're ready, we'll be waiting for the rest of our lives" (Lemony Snicket).
You don't put this in your Paladin deck just because you're hoping and praying to hit it with Prismatic Lens. That's a recipe for failure. The Lens works when it has a lot of good targets and you're not too picky about certain ones getting hit. If you put this in, you need it to get hit specifically.
If you can build a Paladin deck such that it contains only a very few high-cost minions, sure. But I've never seen a Paladin deck that can survive without a good number of solid early-game minions.
If this thing is going to work, it's going to be in Mage or Shaman. Maybe Druid if Big Druid happens again, but ramp is so weak now ...
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I LOVE this card, this exaclly how 10 cost legendary card should be, reminds me of Yogg or Nzoth, it will be deck building challange to make it work