A card for all situations other than regaining health but there are enough heal cards out there. Good card. Will definitely see play in quite a few decks.
I don't see this as "meta-defining" as much as "jam it into most decks you make because it is good" (similar to Zilliax). It is very powerful, flexible, and can immediately impact the board in several ways (e.g. double value-trading with rush/windfury, becoming a wall with taunt/divine shield, or killing a single threat with rush/divine shield), but it doesn't open up any new archetypes--it is just a card to put into a wide range of decks to support their gameplan.
One potential archetype that can turn this into a serious payoff is Quest Shaman, which can use The Heart of Vir'naal to gain all four options. A 9-mana 6/6 taunt, rush, windfury, divine shield, minion is pretty powerful.
Solid curve filler for every Highlander deck, if they become a thing.
The question will be if this is good enough to run in wild highlander decks when Dr. Boom exists, is better and still no longer an autoinclude...
Not so sure that OG Boom is better in any rubric except sheer stats after a silence. This is flexible, being faster (Rush), stickier (DS), more defensive (Taunt), as well as more threatening (Windfury).
I don't think it'll be Ziliax levels of broken good. But that being said, I don't see many neutral 7 drops coming close to its level.
I'm not sure if Dr. Boom is exclusively better. This is technically faster(if you taunt or Rush), and that is one of Dr. Boom's problems, he's a lot of value but he's slow.
Solid curve filler for every Highlander deck, if they become a thing.
The question will be if this is good enough to run in wild highlander decks when Dr. Boom exists, is better and still no longer an autoinclude...
Not so sure that OG Boom is better in any rubric except sheer stats after a silence. This is flexible, being faster (Rush), stickier (DS), more defensive (Taunt), as well as more threatening (Windfury).
I don't think it'll be Ziliax levels of broken good. But that being said, I don't see many neutral 7 drops coming close to its level.
Problem in Wild is at that stage, will this thing actually make a meaningful impact? This is too fair a card for Wild I think, and I hope I'm wrong because the design should keep the card fresher than others. I want overall fun cards to make it, but Wild is not about that.
Rollback Post to RevisionRollBack
If you thought you knew what you think I know, then you'd know I knew you knew I know.
I don't see this as "meta-defining" as much as "jam it into most decks you make because it is good" (similar to Zilliax). It is very powerful, flexible, and can immediately impact the board in several ways (e.g. double value-trading with rush/windfury, becoming a wall with taunt/divine shield, or killing a single threat with rush/divine shield), but it doesn't open up any new archetypes--it is just a card to put into a wide range of decks to support their gameplan.
One potential archetype that can turn this into a serious payoff is Quest Shaman, which can use The Heart of Vir'naal to gain all four options. A 9-mana 6/6 taunt, rush, windfury, divine shield, minion is pretty powerful.
FYI: Shudderwock jank loves this card.
Midrangish deck need some love to and midrange minion never really exciting. They are just, like you said, best minion for that curve
Solid curve filler for every Highlander deck, if they become a thing.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Unity. Precision. Balanced.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
Zilliax 2.0. Hard to see this not being an auto include in nearly every deck.
Missing lethal since June 2015.
7 mana 6/6 deal 6 at worst. sign me up
A card for all situations other than regaining health but there are enough heal cards out there. Good card. Will definitely see play in quite a few decks.
The question will be if this is good enough to run in wild highlander decks when Dr. Boom exists, is better and still no longer an autoinclude...
I don't see this as "meta-defining" as much as "jam it into most decks you make because it is good" (similar to Zilliax). It is very powerful, flexible, and can immediately impact the board in several ways (e.g. double value-trading with rush/windfury, becoming a wall with taunt/divine shield, or killing a single threat with rush/divine shield), but it doesn't open up any new archetypes--it is just a card to put into a wide range of decks to support their gameplan.
One potential archetype that can turn this into a serious payoff is Quest Shaman, which can use The Heart of Vir'naal to gain all four options. A 9-mana 6/6 taunt, rush, windfury, divine shield, minion is pretty powerful.
FYI: Shudderwock jank loves this card.
Not so sure that OG Boom is better in any rubric except sheer stats after a silence. This is flexible, being faster (Rush), stickier (DS), more defensive (Taunt), as well as more threatening (Windfury).
I don't think it'll be Ziliax levels of broken good. But that being said, I don't see many neutral 7 drops coming close to its level.
Yeah let me take advice from someone that doesn’t even know the name of the card they are trying to compare this to.
I'm not sure if Dr. Boom is exclusively better. This is technically faster(if you taunt or Rush), and that is one of Dr. Boom's problems, he's a lot of value but he's slow.
Absolutely insane card and a great reveal video too.
Check out my fun and innovative decks here:
Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
Problem in Wild is at that stage, will this thing actually make a meaningful impact? This is too fair a card for Wild I think, and I hope I'm wrong because the design should keep the card fresher than others. I want overall fun cards to make it, but Wild is not about that.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
I'll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two numbers 45s, one with cheese, and a large soda.
yeah, This card alone gives Shudderwock access to those powerful keywards. now he can get windfury, stealth, and divine shield the turn you play him.
It would take a total board wipe card to get him off the field. and if they dont have taunts up its probably game over on your next turn.
Midrangish deck need some love to and midrange minion never really exciting. They are just, like you said, best minion for that curve
could this count as a choose card for the druid quest or does the druid quest only apply to the druid class cards that say choose one?
Google search: Is Hearthstone free to play?
It's not OP, but so flexible that IMO everybody will run it.
Very good.
big smoke, you always be a meme for me ahahahaha.
Versatile card, mostly removal Tempo Play might see play in a lot of Decks.
Finally a legendary from this set to get excited about. I hope it looks cool in golden. I recently caught the gold bug.