As the title says and explain why. What are you going to do with these cards.
I am a wild player, I would like to try out (not really in this order:
1) Tip the Scales. I want to give it a spot in the deck I have in my signature. I think this card fits perfectly.
2) Anka, the Buried. I am a big fan of the Deathrattle mechanic. I would like to make a wild deathrattle rogue deck with high cost deathrattle minions. Hopefully make that Spellstone finally work.
3) Hunter's Pack. Huge card for the control hunter I am playing, should be awesome combo with Vargoth.
This being said, what's yours and why. PS cannot wait to see the more neutral Legendaries.
1) Wild Bloodstinger. I think it's the best card in the expansion by far and it will shape up the meta into very slow decks with many big minions. And it seems a ton of fun to play on its own and with beast synergy cards.
3) Expired Merchant. My mind is blown at all the possibilities in Wild.
Honorable mention : Plague of Flames. Twisting Nether value for 1 mana is scary. I think this card is a sleeper. (I know it has good ratings but I mean "OP nerf it" kind of sleeper)
1. Golden Mogu Cultist. I hopefully could get two copies of it in golden. I will have them golden anyway tho (it's like crafting a bad legendary).
2. Plague of Murlocs. Just because i'm main shaman and really like this tier-0 kind of card. Will be nerfed so maybe i could craft them golden too.
3. Armagedillo. This was a surprise for me, never thought they would try to make taunt warrior back. Obviously, i won't craft this one, but i really want him on packs.
1. Golden Mogu Cultist. I hopefully could get two copies of it in golden. I will have them golden anyway tho (it's like crafting a bad legendary).
2. Plague of Murlocs. Just because i'm main shaman and really like this tier-0 kind of card. Will be nerfed so maybe i could craft them golden too.
3. Armagedillo. This was a surprise for me, never thought they would try to make taunt warrior back. Obviously, i won't craft this one, but i really want him on packs.
Ah yes, I am atually excited about these combo cards as well. I can see Mogu Cultist being good in rogue only, not sure where to play it else. Also the Warrior legendary seems fun, had some nice runs with my quest warrior.
Expired Merchant for combos with Soulwarden. Actually really excited to play this card. In a discard deck, Reckless Diretroll can discard you the plague, and with Expired Merchant you discard your Soulwarden. Infinite removal for the rest fo the game.
1. Mogu Cultist - This card gives me such Yu-Gi-Oh vibes and I love it. I'm mostly a meme player where I just try to craft my own decks that will get me to rank 15 at best. This card is perfect for that and looks like a blast to experiment with.
2. Colossus of the Moon - I think it's being overlooked. It's a big powerful minion that, although has it's a weaknesses, is very difficult to deal with. I think this would be fun to try with cards that involve cheating out minions with Eureka! or Duel!.
2. Colossus of the Moon - I think it's being overlooked. It's a big powerful minion that, although has it's a weaknesses, is very difficult to deal with. I think this would be fun to try with cards that involve cheating out minions with Eureka! or Duel!.
I agree with you. People forget synergies with Muckmorpher and Eureka!. If you manage to get 2xEureka with the Colossus, you just won the game most of the times. Even a turn 10 Colossus is good in that scenario, since your opponent is going to spend tons of resources for dealing with it.
1. Mogu Cultist - This card gives me such Yu-Gi-Oh vibes and I love it. I'm mostly a meme player where I just try to craft my own decks that will get me to rank 15 at best. This card is perfect for that and looks like a blast to experiment with.
2. Colossus of the Moon - I think it's being overlooked. It's a big powerful minion that, although has it's a weaknesses, is very difficult to deal with. I think this would be fun to try with cards that involve cheating out minions with Eureka! or Duel!.
2. Colossus of the Moon - I think it's being overlooked. It's a big powerful minion that, although has it's a weaknesses, is very difficult to deal with. I think this would be fun to try with cards that involve cheating out minions with Eureka! or Duel!.
I agree with you. People forget synergies with Muckmorpher and Eureka!. If you manage to get 2xEureka with the Colossus, you just won the game most of the times. Even a turn 10 Colossus is good in that scenario, since your opponent is going to spend tons of resources for dealing with it.
As the title says and explain why. What are you going to do with these cards.
I am a wild player, I would like to try out (not really in this order:
1) Tip the Scales. I want to give it a spot in the deck I have in my signature. I think this card fits perfectly.
2) Anka, the Buried. I am a big fan of the Deathrattle mechanic. I would like to make a wild deathrattle rogue deck with high cost deathrattle minions. Hopefully make that Spellstone finally work.
3) Hunter's Pack. Huge card for the control hunter I am playing, should be awesome combo with Vargoth.
This being said, what's yours and why. PS cannot wait to see the more neutral Legendaries.
1) Wild Bloodstinger. I think it's the best card in the expansion by far and it will shape up the meta into very slow decks with many big minions. And it seems a ton of fun to play on its own and with beast synergy cards.
2) Plague of Death/Plague of Murlocs. I like silence, I like removal, I like board clear.
3) Expired Merchant. My mind is blown at all the possibilities in Wild.
Honorable mention : Plague of Flames. Twisting Nether value for 1 mana is scary. I think this card is a sleeper. (I know it has good ratings but I mean "OP nerf it" kind of sleeper)
1. Golden Mogu Cultist. I hopefully could get two copies of it in golden. I will have them golden anyway tho (it's like crafting a bad legendary).
2. Plague of Murlocs. Just because i'm main shaman and really like this tier-0 kind of card. Will be nerfed so maybe i could craft them golden too.
3. Armagedillo. This was a surprise for me, never thought they would try to make taunt warrior back. Obviously, i won't craft this one, but i really want him on packs.
bloodstinger seems the most fun also the other hunter epic, the rest is fine. not must haves though
puzzlebox maybe though
1. Untapped Potential
Remains the only quest with real meta potential we've seen thus far. I think.
2. Tortollan Pilgrim
Also puzzle box, I can't wait to try this bigger spell mage deck work.
3. Expired Merchant
I love all of this.
Ah yes, I am atually excited about these combo cards as well. I can see Mogu Cultist being good in rogue only, not sure where to play it else. Also the Warrior legendary seems fun, had some nice runs with my quest warrior.
What about Corrupt the Waters? Super easy to complete, and once it is I think games will end very very quickly thanks to Lackeys and such.
1. Supreme Archaeology, because Draw Warlock seems fun if nothing else.
2. Wild Bloodstinger, because *something* needs to keep me sane in the midst of combo shenanigans.
3. Plague of Murlocs, because so help me I am done with Big Priest. Honestly, I hope it gets nerfed to 4 Mana so my Even Shaman can run it.
(honorable mentions to Armagedillo and Dinotamer Brann, this set seems fun)
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
1.Plague of Death: cz i love priest removals !
2. High Priest Amet: there is so many potential in that card and im exited for it.
3. Anka, the Buried: rogue is my second favorite class so i would love to have its legendary and try it.
i really want rogue and priest quests. whatever they are !
1. High Priest Amet-I want to try and make a reliable deck using this and Star Aligner.
2. Corrupt the Waters-I like to play Shudderwock Shaman, but sometimes don't like Hagatha the Witch because my hand gets too full of cards, which I do not like. Corrupt the Waters will make a good alternative to Hagatha the Witch in Shudderwock decks.
3. Embalming Ritual-I just see so much potential in Priest with this card. It would fit nicely with Spirit of the Dead. I could play Embalming Ritual on a taunt minion and then get two 1 cost copies of it in my deck with Spirit of the Dead.
1. Mogu Cultist - This card gives me such Yu-Gi-Oh vibes and I love it. I'm mostly a meme player where I just try to craft my own decks that will get me to rank 15 at best. This card is perfect for that and looks like a blast to experiment with.
2. Colossus of the Moon - I think it's being overlooked. It's a big powerful minion that, although has it's a weaknesses, is very difficult to deal with. I think this would be fun to try with cards that involve cheating out minions with Eureka! or Duel!.
3. High Priest Amet - Because I think a Star Aligner Priest will be fun.
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1. Dinotamer Brann
2. Scarlet Webweaver
3. A golden Hunter's Pack because yes ¯\_(ツ)_/¯
Wild Decks: Jurassic Park OTK | Highlander Hunter | Deathrattle Highlander Priest | Highlander Warlock | AlchemistLord Warlock
I agree with you. People forget synergies with Muckmorpher and Eureka!. If you manage to get 2xEureka with the Colossus, you just won the game most of the times. Even a turn 10 Colossus is good in that scenario, since your opponent is going to spend tons of resources for dealing with it.
1.Dark Pharaoh Tekahn: Makes me feel dirty but I want some big lackeys, Glinda lackey swarm and I liked Tekahn in the heist.
2.Colossus of the Moon: Im a simple man I see a big minion I like
3.Mogu Cultist/Desert Obelisk: I like the whole "Fill the board and get tons of face/board damage"
I agree with Star Aligner Priest. I made a deck from one posted online and I think High Priest Amet could take it over the top.
Imagine using Muckmorpher that turns into Colossus of the Moon, then playing Ancestral Spirit on the Muckmorpher and Ancestral Healing on the reborn Colossus of the Moon.
In wild you could bounce the reborn Colossus of the Moon to your hand as a 1 cost minion using Grumble, Worldshaker