Is flark worth the craft for the bomb hunter deck or after a while will he just become useless like he was up until now? Does he really increasing the win rate of the deck by a lot?
It's worth it for that deck, yes. It's important for the last push of pressure in games that last long enough to play it. Not only do you make a board that generates 8 damage if you clear it, but you develope a 5/5 that has to be dealt with and you have four tokens to magnetize or buff. Nobody can say for sure if mech hunter will stay a thing all year but it should remain a solid deck. If you're super hard up on dust then you could consider waiting until the nerfs in case warrior gets deleted from the meta since countering warrior is really the thing that pushes towards the front of the pack.
It's funny because everyone memed about the new Boom being so much better (and on a standalone basis it is), but after things have settled Flark is the one in a better deck because magnetize synergy and pushing burst is more important for mech hunter than any warrior.
According to HSreplay he has among the lowest winrate when played alongside Unleash the HOunds and Ooze (in the list with the currently highest winrate) and on top of that also has the second lowest when drawn. He also basically requires you to run Mossy Horror or else he's just an overcosted Whirliglider (since you're usually not gonna magnetize more than one bomb.
The true strength of Mech Hunter is the fact that magnetize is a really busted keyword that turns vanilla statted minions into buffs. By the time you play him you're either winning already or losing to the point where you're just hoping for topdecks anyways.
Better go for an early rushdown.
I honestly think that it's more of a "why not" inclusion instead of a really useful card. We just don't have anything better at the moment so anyone who owns Flark puts him in there, because he 's not bad enough to really affect the winrate, but also not good enough to be essential.
My guess is that by the time the next expansion is out people will have cut him from their lists, especially if there was a nerf patch and Hunter wasn't hit.
According to HSreplay he has among the lowest winrate when played alongside Unleash the HOunds and Ooze (in the list with the currently highest winrate) and on top of that also has the second lowest when drawn. He also basically requires you to run Mossy Horror or else he's just an overcosted Whirliglider (since you're usually not gonna magnetize more than one bomb.
The true strength of Mech Hunter is the fact that magnetize is a really busted keyword that turns vanilla statted minions into buffs. By the time you play him you're either winning already or losing to the point where you're just hoping for topdecks anyways.
Better go for an early rushdown.
I honestly think that it's more of a "why not" inclusion instead of a really useful card. We just don't have anything better at the moment so anyone who owns Flark puts him in there, because he 's not bad enough to really affect the winrate, but also not good enough to be essential.
My guess is that by the time the next expansion is out people will have cut him from their lists, especially if there was a nerf patch and Hunter wasn't hit.
See this is what I was thinking as I have played with out him in the deck and was trying to work out if he could be the reason I would lose some games, but with the number you gave I think I'll save my dust. Thanks
Is flark worth the craft for the bomb hunter deck or after a while will he just become useless like he was up until now? Does he really increasing the win rate of the deck by a lot?
You must craft him in golden before midnight or else Ben Brode will curse you.
It's worth it for that deck, yes. It's important for the last push of pressure in games that last long enough to play it. Not only do you make a board that generates 8 damage if you clear it, but you develope a 5/5 that has to be dealt with and you have four tokens to magnetize or buff. Nobody can say for sure if mech hunter will stay a thing all year but it should remain a solid deck. If you're super hard up on dust then you could consider waiting until the nerfs in case warrior gets deleted from the meta since countering warrior is really the thing that pushes towards the front of the pack.
It's funny because everyone memed about the new Boom being so much better (and on a standalone basis it is), but after things have settled Flark is the one in a better deck because magnetize synergy and pushing burst is more important for mech hunter than any warrior.
For Standard death rattle / mech Hunter, yes. For Wild Mech Hunter, not at all - he's too slow for that archetype.
I honestly don't think he is.
According to HSreplay he has among the lowest winrate when played alongside Unleash the HOunds and Ooze (in the list with the currently highest winrate) and on top of that also has the second lowest when drawn. He also basically requires you to run Mossy Horror or else he's just an overcosted Whirliglider (since you're usually not gonna magnetize more than one bomb.
The true strength of Mech Hunter is the fact that magnetize is a really busted keyword that turns vanilla statted minions into buffs. By the time you play him you're either winning already or losing to the point where you're just hoping for topdecks anyways.
Better go for an early rushdown.
I honestly think that it's more of a "why not" inclusion instead of a really useful card. We just don't have anything better at the moment so anyone who owns Flark puts him in there, because he 's not bad enough to really affect the winrate, but also not good enough to be essential.
My guess is that by the time the next expansion is out people will have cut him from their lists, especially if there was a nerf patch and Hunter wasn't hit.
I tried having fun once. It was awful.
See this is what I was thinking as I have played with out him in the deck and was trying to work out if he could be the reason I would lose some games, but with the number you gave I think I'll save my dust. Thanks
if you want to play that deck sure
Still too early to say safe crafts, you've gotten good advice on it, hope it helps anyone else in a similar position.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
My buddy plays without him and climbed from 15-5 last season. I played with flark and really liked it in the deck. But it’s not necessary
Thanks for the advice guys and gals appreciate it, I think I will not bother crafting him and just play with out.