Hmmm. Well I'm not convinced at all. But I AM really glad that these cards summon copies now, so lowrolling is harder. (Pulling usefull battlecries like alex from your deck, etc)
But how big does the minion this pulls really need to be? A 5/5 is probably fine for this card (But not the 10 mana spell, making this a lot more usefull).
If you played Dr. Boom, Mad Genius then I'd say you could lower that to anything with at least 3 attack would be good.
Weird card, hard to evaluate but doesn't seem that strong to me. It's half a Dimensional Ripper attached to a big battlecry mech, I'm not sure what to think.
Hmmm. Well I'm not convinced at all. But I AM really glad that these cards summon copies now, so lowrolling is harder. (Pulling usefull battlecries like alex from your deck, etc)
But how big does the minion this pulls really need to be? A 5/5 is probably fine for this card (But not the 10 mana spell, making this a lot more usefull).
If you played Dr. Boom, Mad Genius then I'd say you could lower that to anything with at least 3 attack would be good.
Probably, but at a certain point you'd rather play Bull Dozer. But it's a new meta. Maybe big mech will be a thing and all three will be run.
I like the idea of this card, and the fact that it is a mech, but it provides anti-synergy with so many good warrior cards (ie. anything with a high-value battlecry, such as Dyn-o-matic, Blastmaster Boom, or Omega Devastator) that I don't see this thing getting played in most decks (although we will likely see it from random generation)
IF this also had Rush, it's be pretty decent. But just a big body to toss out and grab a random minion and give it rush... that's sketch at best. Now, since it's a Meck, once you drop Dr Boom, Mad Genius he is searchable... so that is decent as he will have rush that way. But putting in a 10 cost minion alone is pretty rough
It would really help these cards if a crazy good big minion Lich King style is released in the remaining neutrals, not sure if we have enough good big dude in the current pool.
It would really help these cards if a crazy good big minion Lich King style is released in the remaining neutrals, not sure if we have enough good big dude in the current pool.
You'd think either the common or rare that is left for warrior would be a big dude that is worth the effort.
This card feels like it is a little too overcosted for what it does but it is much more better for its cost compared to Dimensional Ripper. I guess it depends on what good neutral minions are out there.
This card is ok, but even in a big warrior deck with the Boomship it has a lot of negative synergies. Boomship won't activate it's battlecry and if you do play it out of hand you'll need to get lucky and pull a decent minion that could use rush for it to be worth 10 mana. The mech synergy is nice but for maximum effect you'll still need to find a turn to play Dr. Boom before you play this and ideally probably magnetize something like bronze gatekeeper onto it (assuming it survives rushing into another minion and your opponents turn). Potentially fun in the future but for now I don't see it as part of the meta.
Rollback Post to RevisionRollBack
Oh, Lethal - where did you go? I miss you all the time.
Since Big Priest was such a cool and interactive deck let's make Big Warrior now! At least Big Warrior seems more fair (so it probably won't be a thing).
This card is ok, but even in a big warrior deck with the Boomship it has a lot of negative synergies. Boomship won't activate it's battlecry and if you do play it out of hand you'll need to get lucky and pull a decent minion that could use rush for it to be worth 10 mana. The mech synergy is nice but for maximum effect you'll still need to find a turn to play Dr. Boom before you play this and ideally probably magnetize something like bronze gatekeeper onto it (assuming it survives rushing into another minion and your opponents turn). Potentially fun in the future but for now I don't see it as part of the meta.
It's all in how you build your deck. You don't need to "get lucky" per se'. You need to build your deck in a way that forces a good result.
That being said, the question isn't "is this good enough to throw in any ole deck where you do need to get lucky", but rather "will a deck built around this card be good enough to win games". A question that is impossible to answer at the moment but my gut says, not likely. My guess is this, aggro is going to be top dawg in the next meta or value. While this card does have some inherent value, it pales in comparison to some of the other value cards we have seen. More over the deck that this card would slot into is less of a value deck and more of a "midrange" deck with some big late game finishers. It also seems like it would be weak to aggro.
Yeah. I really like the idea behind them. Big explosive late game turns sounds fun. It's implementation maybe a bit to ambitious though. We'll have to see the rest of the cards, then play with them in practice to find out.
2 card left for warrior... 1 should be a spell similar to eureka that help warrior can cheat out thing from turn 6, other should be a good weapon for something to replace Bloodrazor(Boom weapon too weak if we dont play boombot). Because there is no way the deck can survive until turn 10 to start cheat thing out lolz. Big deck has to have a way cheat things out from turn 5 or 6...
If you played Dr. Boom, Mad Genius then I'd say you could lower that to anything with at least 3 attack would be good.
Thi(j)s.
Anti synergy with Dimensional Ripper, nice Blizzard.
Weird card, hard to evaluate but doesn't seem that strong to me. It's half a Dimensional Ripper attached to a big battlecry mech, I'm not sure what to think.
Meh, decent
"Daedra are the embodiment of change. Change and permanency. I'm no different, except in the ways that I am."
Probably, but at a certain point you'd rather play Bull Dozer. But it's a new meta. Maybe big mech will be a thing and all three will be run.
I like the idea of this card, and the fact that it is a mech, but it provides anti-synergy with so many good warrior cards (ie. anything with a high-value battlecry, such as Dyn-o-matic, Blastmaster Boom, or Omega Devastator) that I don't see this thing getting played in most decks (although we will likely see it from random generation)
IF this also had Rush, it's be pretty decent. But just a big body to toss out and grab a random minion and give it rush... that's sketch at best. Now, since it's a Meck, once you drop Dr Boom, Mad Genius he is searchable... so that is decent as he will have rush that way. But putting in a 10 cost minion alone is pretty rough
It would really help these cards if a crazy good big minion Lich King style is released in the remaining neutrals, not sure if we have enough good big dude in the current pool.
You'd think either the common or rare that is left for warrior would be a big dude that is worth the effort.
I think this card is bad. What minions are you looking to copy? If it's just "big bad stuff" then are there not other cards that do it better?
This card feels like it is a little too overcosted for what it does but it is much more better for its cost compared to Dimensional Ripper. I guess it depends on what good neutral minions are out there.
This card is ok, but even in a big warrior deck with the Boomship it has a lot of negative synergies. Boomship won't activate it's battlecry and if you do play it out of hand you'll need to get lucky and pull a decent minion that could use rush for it to be worth 10 mana. The mech synergy is nice but for maximum effect you'll still need to find a turn to play Dr. Boom before you play this and ideally probably magnetize something like bronze gatekeeper onto it (assuming it survives rushing into another minion and your opponents turn). Potentially fun in the future but for now I don't see it as part of the meta.
Oh, Lethal - where did you go? I miss you all the time.
Since Big Priest was such a cool and interactive deck let's make Big Warrior now! At least Big Warrior seems more fair (so it probably won't be a thing).
This can be a rare card and still no one give a damn
Wtf Blizzard. Can you just give Warrior a little broken card for once???
Warriors, we heard you like 10-Cost cards ...
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It's all in how you build your deck. You don't need to "get lucky" per se'. You need to build your deck in a way that forces a good result.
That being said, the question isn't "is this good enough to throw in any ole deck where you do need to get lucky", but rather "will a deck built around this card be good enough to win games". A question that is impossible to answer at the moment but my gut says, not likely. My guess is this, aggro is going to be top dawg in the next meta or value. While this card does have some inherent value, it pales in comparison to some of the other value cards we have seen. More over the deck that this card would slot into is less of a value deck and more of a "midrange" deck with some big late game finishers. It also seems like it would be weak to aggro.
OP CARD
Yeah. I really like the idea behind them. Big explosive late game turns sounds fun. It's implementation maybe a bit to ambitious though. We'll have to see the rest of the cards, then play with them in practice to find out.
2 card left for warrior... 1 should be a spell similar to eureka that help warrior can cheat out thing from turn 6, other should be a good weapon for something to replace Bloodrazor(Boom weapon too weak if we dont play boombot). Because there is no way the deck can survive until turn 10 to start cheat thing out lolz. Big deck has to have a way cheat things out from turn 5 or 6...
Given it also has boom synergy, this has the makings of a great control card. I'm just not sure what you would use to build around it