Maybe they will push Dragon pala harder than the last time with Nightbane Templar. But I still think aggro is too strong and easy to play, so most people won't bother and even if Dragon pala gets any more good dragons, OTK decks will stop this "madness".
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
3 mana 3/2 is bad, 4 mana 4/4 is bad. Its just pure vanilla stat value card and a horrible tempo card. And tempo comes first and foremost so this is a bad card.
I think it's a pretty good card. Comparing it to Dragon Roar, which is seeing play in my dragon warrior deck it's quite possible better. Of course dragon paladin is quite different from dragon warrior I would imagine, so maybe loosing tempo for value might be more of a problem.
But with this I think the tools are there for a dragon paladin to be tier 2 or so, depending on the meta.
Yeah, I dont see this or the other dragon card doing much for Drag-adin decks. If the generated Dragons were 3 mana, then I think you have something.
Turn 5, buff the ones in your hand, then turn 6, play 2 7/7 Dragons. To me, that is a very strong play and that kind of curve is very oppressive to most other decks.
But I still think this needs more Dragon support and adding neutral dragons to your deck so the 5 drop buff has value, is suspect. I think this is bad right now, but if there is a good support card, that could change that drastically.
The third expansion this year will feature the bronze dragonflight (think Noz, Chromie). Paladin will be the featured class for bronze dragons as they have the yellow/gold card theme (similar to how Mage blue card borders go with the blue dragonflight; obviously I am also aware of the fact that Mages are the magic class and blue dragons control magic).
Sort of the midrange dragon's roar. I think there's a chance this comes together. It'll probably take the full set. The early game still leaves a ton to be desired.
3 mana 3/2 is bad, 4 mana 4/4 is bad. Its just pure vanilla stat value card and a horrible tempo card. And tempo comes first and foremost so this is a bad card.
4/4 for 4 that can become a 7/7 for 4,you need to look at the whole picture first.
Maybe they will push Dragon pala harder than the last time with Nightbane Templar. But I still think aggro is too strong and easy to play, so most people won't bother and even if Dragon pala gets any more good dragons, OTK decks will stop this "madness".
I'm not saying there will be no OTK decks, but none of the ones played right now will remain unchanged in Standard. I don't know what makes you believe that OTK decks will be a major concern for Standard aside from cards that make OTKs potentially possible. Not to mention that the whole meta will change massively.
As for "aggro too strong"... maybe, but all current aggressive decks will have to change too, and it's a bit early to say how good they will be in the end.
3 mana 3/2 is bad, 4 mana 4/4 is bad. Its just pure vanilla stat value card and a horrible tempo card. And tempo comes first and foremost so this is a bad card.
Tempo comes first in an aggro deck, which this obviously isn't. Bronze Herald is reasonable tempo and insane value. Plenty of decks work on value over tempo -- it's fine as long as you have a way to stabilize. I'm pretty sure Paladin can find a way to stabilize.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
K this season Paladin is unpleyable...first one healt buff, after one secret (crap secret) and now this usless dragon...next card is one murloc!?
Fack u for this crap blizzard! (nerf paladin for this crap...)
What, the secret just makes a board resilient to board clears, what is really important against control decks on early game. How its a one mana "negates a board clear" bad? Did u never played with maul giving divine shield?
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Maybe they will push Dragon pala harder than the last time with Nightbane Templar. But I still think aggro is too strong and easy to play, so most people won't bother and even if Dragon pala gets any more good dragons, OTK decks will stop this "madness".
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
3 mana 3/2 is bad, 4 mana 4/4 is bad. Its just pure vanilla stat value card and a horrible tempo card. And tempo comes first and foremost so this is a bad card.
It's good and a buff to dragons roar
I think it's a pretty good card. Comparing it to Dragon Roar, which is seeing play in my dragon warrior deck it's quite possible better. Of course dragon paladin is quite different from dragon warrior I would imagine, so maybe loosing tempo for value might be more of a problem.
But with this I think the tools are there for a dragon paladin to be tier 2 or so, depending on the meta.
Me: hell yeah, those 4/4 are gonna be a pain in the ass for Priests!
Anduin: Forbidden Words
Me: doh!
Yeah, I dont see this or the other dragon card doing much for Drag-adin decks. If the generated Dragons were 3 mana, then I think you have something.
Turn 5, buff the ones in your hand, then turn 6, play 2 7/7 Dragons. To me, that is a very strong play and that kind of curve is very oppressive to most other decks.
But I still think this needs more Dragon support and adding neutral dragons to your deck so the 5 drop buff has value, is suspect. I think this is bad right now, but if there is a good support card, that could change that drastically.
The third expansion this year will feature the bronze dragonflight (think Noz, Chromie). Paladin will be the featured class for bronze dragons as they have the yellow/gold card theme (similar to how Mage blue card borders go with the blue dragonflight; obviously I am also aware of the fact that Mages are the magic class and blue dragons control magic).
K this season Paladin is unpleyable...first one healt buff, after one secret (crap secret) and now this usless dragon...next card is one murloc!?
Fack u for this crap blizzard! (nerf paladin for this crap...)
That’s usually the condition of being played in standard.
Almost all palla decks will change (exodia and odd goes to wild). So the meta will change. I agree with you, I want to have a midrange pally working.
Sort of the midrange dragon's roar. I think there's a chance this comes together. It'll probably take the full set. The early game still leaves a ton to be desired.
4/4 for 4 that can become a 7/7 for 4,you need to look at the whole picture first.
Just play Shamen :)
Dragadin confirmed
Insane in wild!
This is super value especially in arena you get 2 extra dragon cards without drawing cards
What OTK decks? Mecha'thun Druid without massive armor gain, spellstones, and of all things Naturalize? Or Malygos Druid, without Twig of the World Tree, and Spreading Plague, on top of all the other things leaving? Or do you mean Priest without resurrection, minion cheating, Shadow Visions, Spirit Lash, and Psychic Scream? Or do you mean Mecha'thun Warlock, without Cataclysm and Bloodbloom and not even Dark Pact?
I'm not saying there will be no OTK decks, but none of the ones played right now will remain unchanged in Standard. I don't know what makes you believe that OTK decks will be a major concern for Standard aside from cards that make OTKs potentially possible. Not to mention that the whole meta will change massively.
As for "aggro too strong"... maybe, but all current aggressive decks will have to change too, and it's a bit early to say how good they will be in the end.
Insane arena card!
Tempo comes first in an aggro deck, which this obviously isn't. Bronze Herald is reasonable tempo and insane value. Plenty of decks work on value over tempo -- it's fine as long as you have a way to stabilize. I'm pretty sure Paladin can find a way to stabilize.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
What, the secret just makes a board resilient to board clears, what is really important against control decks on early game. How its a one mana "negates a board clear" bad? Did u never played with maul giving divine shield?