If shattered sun cleric is considered good, this one is even better in a mech deck (if warriors play mech decks).
Well, to be fair, Shattered Sun Cleric is only really considered good in arena. And this card might not be as strong in arena because it requires that you manage to pick other mechs.
Right now this card doesn't seem very useful, but if warrior gets some more useful mechs it definitely has great potential.
Dream scenario: Spider Tank on turn 3, turn 4 opponent plays yeti, your turn 4 you play this and trade for free with the yeti.
If shattered sun cleric is considered good, this one is even better in a mech deck (if warriors play mech decks).
Well, to be fair, Shattered Sun Cleric is only really considered good in arena. And this card might not be as strong in arena because it requires that you manage to pick other mechs.
Right now this card doesn't seem very useful, but if warrior gets some more useful mechs it definitely has great potential.
Dream scenario: Spider Tank on turn 3, turn 4 opponent plays yeti, your turn 4 you play this and trade for free with the yeti.
If shattered sun cleric is considered good, this one is even better in a mech deck (if warriors play mech decks).
Well, to be fair, Shattered Sun Cleric is only really considered good in arena. And this card might not be as strong in arena because it requires that you manage to pick other mechs.
Right now this card doesn't seem very useful, but if warrior gets some more useful mechs it definitely has great potential.
Dream scenario: Spider Tank on turn 3, turn 4 opponent plays yeti, your turn 4 you play this and trade for free with the yeti.
why would opponent still play yeti though?
Why would he not? To trade with the unbuffed Spider tank next turn ofc.
Houndmaster is a damn strong card and I think this is very close to it. You give up taunt but in exchange he is a mech himself. Could you imagine how strong Houndmaster would be if it was also a beast?
Teams up very well with mech warper and Mirmirons head, i think the dream is going to be turn 2 warper, turn 3 this guys on the warper and remove a body from the table, turn 4 Head and cross fingers.
Houndmaster is a damn strong card and I think this is very close to it. You give up taunt but in exchange he is a mech himself. Could you imagine how strong Houndmaster would be if it was also a beast?
Teams up very well with mech warper and Mirmirons head, i think the dream is going to be turn 2 warper, turn 3 this guys on the warper and remove a body from the table, turn 4 Head and cross fingers.
Your text was being good until you mentioned the never-to-be-played mirmirons head.
Its a decent card tho but requires more warrior mechs and a strategy that is stronger than warrior control itself, which I dont think will be possible since warrior control itself will be getting some neat upgrades.
Houndmaster is a damn strong card and I think this is very close to it. You give up taunt but in exchange he is a mech himself. Could you imagine how strong Houndmaster would be if it was also a beast?
Teams up very well with mech warper and Mirmirons head, i think the dream is going to be turn 2 warper, turn 3 this guys on the warper and remove a body from the table, turn 4 Head and cross fingers.
Your text was being good until you mentioned the never-to-be-played mirmirons head.
Its a decent card tho but requires more warrior mechs and a strategy that is stronger than warrior control itself, which I dont think will be possible since warrior control itself will be getting some neat upgrades.
I stand by my Turn 2 warper - Turn 3 This guy turn sequence. Maybe if a better 5 drop mech gets spoiled that is worth playing it will replace the head in that lineup.
Interesting card. The stat distribution is kind off odd, but the value is clearly there. Hopefully Warrior gets a sweet mech at common that can pair up with this dude.
I like this card a lot. I hope this justifies making mech warrior a thing because the card looks cool to use. A great tempo play would be turn 2 mechwarper turn 3 ScrewJank.
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If you have a mech it's a 4/7 for 4 which is value. I think it's a very good card.
If shattered sun cleric is considered good, this one is even better in a mech deck (if warriors play mech decks).
Similar to houndmaster but with a more durable body.
Dream scenario: Spider Tank on turn 3, turn 4 opponent plays yeti, your turn 4 you play this and trade for free with the yeti.
why would opponent still play yeti though?
Why would he not? To trade with the unbuffed Spider tank next turn ofc.
There are plenty more mech cards to come. We don't need to make the deck now, gentlemen.
I'd like to see this in a warrior aggro deck. I think this card is very good and will only gain synergy as we learn more.
Assuming you already have tempo. If your opponent is keeping the board clear this becomes a 2/5 for 4. Less exciting to say the least.
Why am I sticky?
Houndmaster is a damn strong card and I think this is very close to it. You give up taunt but in exchange he is a mech himself. Could you imagine how strong Houndmaster would be if it was also a beast?
Teams up very well with mech warper and Mirmirons head, i think the dream is going to be turn 2 warper, turn 3 this guys on the warper and remove a body from the table, turn 4 Head and cross fingers.
I realy like this card, doesn't strike me as a very warrior-y card though, but it gives people a reason to build a Warrior Mech deck!
It's a better Dark Iron Dwarf / Shattered Sun Cleric! It would fit perfectly in a Midrange-Tempo Mech Warrior deck.
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Your text was being good until you mentioned the never-to-be-played mirmirons head.
Its a decent card tho but requires more warrior mechs and a strategy that is stronger than warrior control itself, which I dont think will be possible since warrior control itself will be getting some neat upgrades.
Retired Hearthstone Columnist
"Mech Warrior." I love it already.
Wielder of Botsbane, The Slayer of That Which Has No Life.
Hard to say without seeing the whole Mech Warrior cards batch but it looks promising for a new kind of tempo warrior deck
I stand by my Turn 2 warper - Turn 3 This guy turn sequence. Maybe if a better 5 drop mech gets spoiled that is worth playing it will replace the head in that lineup.
Interesting card. The stat distribution is kind off odd, but the value is clearly there. Hopefully Warrior gets a sweet mech at common that can pair up with this dude.
I like this card a lot. I hope this justifies making mech warrior a thing because the card looks cool to use. A great tempo play would be turn 2 mechwarper turn 3 ScrewJank.
Wait... so this thing targets itself too right? You know, so it's not Cabal fodder?
It can't target itself since it is a battlecry.