Gonna be a good Arena pick, probably just a bit below Acidic Swamp Ooze or Power of the Wild. Being able to choose between a 3/2 or a 2/3 is pretty nice Arena-ways, though the Taunt is not all that useful, the flexibility between the two is a solid boon. Still, it is going to be pretty solid.
In Constructed, it is mostly going to matter for Mech Druid and maybe some Ramp Druid that needs cheap Taunts badly. Not the most useful of Druid cards in Constructed, but I can see it getting play in the right deck and being solid.
IDK what all of you are on about. I remember distinctly when Unstable Ghoul came out, there were a bunch of people who were upset because they figured that it was as close as Hearthstone would ever get to a 2/3 Taunt for 2 Mana. Well, guess what? Here it is, and it's even better than that, because you can always choose to take it up to 3/2 if the opponent has a Injured Blademaster or other 3-health nasty on the board.
Druids basically just sealed their position as the Best Taunters Ever, and there's no turn on the game more important than Turn 2 to be able to decide whether a 2/3 or a 3/2 is going to serve you better. It's not going to be an auto-include in every deck, but it's certainly competitive with the likes of Amani Berserker, Sunfury Protector, and Unstable Ghoul. And that's not even taking the potential Mech synergies into account. Solid addition to the Druid card base.
Rollback Post to RevisionRollBack
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Anodized Robo-Teddy is a good card. For a 2 drop, it's solid value. A 3/2 taunt or 2/3 taunt will definitely see play in arena and probably find room in some constructed. The fact that it's also a mech also gives it a small edge that may be more significant than we can currently predict.
Currently though, good is about as far as I can go for it's value compared to other 2 drops. If you look at similar 2 drops, neutral or otherwise, it's easy to get either a 2/3 or 3/2 with a solid effect. Amani Berserker, Knife Juggler, Faerie Dragon etc. Now the taunt is nice and the versatility of being able to pick and choose which stat distribution is best for the situation is significant but I can't value it's effect much more than other 2 drops that everyone has access to. It's also slightly weaker to silence than these other 2 drops mentioned.
Now again, the fact that it's a mech may give it a slight edge. As it stands though, this card is about on par. Very slightly above average at best, which is still good! It's just not great...not yet anyway.
If my opponent uses a silence on a 2 drop, I'm pretty happy.
Under most circumstances, I'd agree. There are a handful of scenarios though that it can provide a significant tempo boost for your opponent. IE: You play the cub as a 3/2 to counter your opponent's Amani Berserker or Raging Worgen only to have it silenced into a 2/2 for a free enrage for your opponent. Sure, the silence was used on your 2 drop but unless you have an answer in hand, it could cost you big in the long run.
That's just one example. There's others to consider, that one just seemed like it could be potentially the most detrimental.
I think a lot of people are underrating this card. Druid has very little early game, their early game consists of trying to get themselves to late game faster. This card makes Druid Mech Aggro, and Druid Mech Midrange look really good.
It bothers me a lot that people are judging the cards too harshly on just the card itself, rather than the decks they will be in and synergy ideas. With just the cards revealed i can think of tons of amazing Mech Synergy sItuations. Mech decks will be the new meta for a while at least, ad I think this is a great addition for the Druid.
IMO, Druid is one of the classes that needs a global buff (always the same finish combo as ramp is not efficient...). I think this card has good potential, but I would have enjoy more a 2/2 for 2 where you can chose charge or divine shield or taunt...
My opinion is that this card is neither bad or good, since there's a lot of decent 3 drops with 2/4 or 3/4 coming out as well (or even 4/4 Tinkertown Technician).
This is one of those cards that I think would be very good in the current meta. It gives versatility in the early game without requiring a lot of early game cards. I have no clue how it will shape up in the new meta.
That said, this is another card that makes me think that the agro druid mech deck is a real possibility.
Efficient and Versatile. This is a perfect card from a design perspective, expect to see this card used a lot in all forms of druid. Big thanks to whomever at Blizzard designed this!
+1
New cards don't need to be designed to fit in to existing archetypes. This card is clearly efficient and offers versatility so should, in theory, be good enough to see usage.
As to where this may be, that is up to us, the players - Blizzard isn't trying to build our metagame for us and nor should they!
This is the most gamechanging card this expansion has brought. With Jeeves all classes now have aggro and zoo potential and Druid already has global buffs like Power of the Wild and Savage Roar, but now we have another low cost Mech to use with Mechwarper. Just imagine turn one coin Mechwarper and then turn two a two cost mech + Anodized Robo Cub to protect the Mechwarper and it's gg unless the opponent has a spell.
Although you raise a fairly good point, the ability to switch the stats to be a 2/3 or 3/2 as needed can be a lot better. As many decks run early game 2/1 minions now, in which if they have one of these minions a 3/2 from power of the wild will be traded with it and you will loose value. However with this you can make it a 2/3 so it will not loose its value and instead be able to trade and be alive, allowing as a card in the early game for it to be more versatile, however as the game progresses it becomes less effective and that is where power of the wild becomes a better card.
This is the most gamechanging card this expansion has brought. With Jeeves all classes now have aggro and zoo potential and Druid already has global buffs like Power of the Wild and Savage Roar, but now we have another low cost Mech to use with Mechwarper. Just imagine turn one coin Mechwarper and then turn two a two cost mech + Anodized Robo Cub to protect the Mechwarper and it's gg unless the opponent has a spell.
Check out this Druid Mech Zoo Deck I made. It's essentially what you're talking about, but goes a bit more in depth. Let me know what you think
This is the most gamechanging card this expansion has brought. With Jeeves all classes now have aggro and zoo potential and Druid already has global buffs like Power of the Wild and Savage Roar, but now we have another low cost Mech to use with Mechwarper. Just imagine turn one coin Mechwarper and then turn two a two cost mech + Anodized Robo Cub to protect the Mechwarper and it's gg unless the opponent has a spell.
Check out this Druid Mech Zoo Deck I made. It's essentially what you're talking about, but goes a bit more in depth. Let me know what you think
Nice! The buffs work really good with windfury. You could consider Mimiron's Head beacuse of the mechs and buffs.
Okay... Will the developers be able to resist making an epic Mama Bear mech..? It's not as if they care too much about lore, anyways, and the flavor / irony value would go through the roof.
I see this as a much needed arena card. Druids tend to lack early game in arena and this could be the card that rounds out their build, allowing them to get to the later stages where they dominate. Contructed? Not so much.
Gonna be a good Arena pick, probably just a bit below Acidic Swamp Ooze or Power of the Wild. Being able to choose between a 3/2 or a 2/3 is pretty nice Arena-ways, though the Taunt is not all that useful, the flexibility between the two is a solid boon. Still, it is going to be pretty solid.
In Constructed, it is mostly going to matter for Mech Druid and maybe some Ramp Druid that needs cheap Taunts badly. Not the most useful of Druid cards in Constructed, but I can see it getting play in the right deck and being solid.
IDK what all of you are on about. I remember distinctly when Unstable Ghoul came out, there were a bunch of people who were upset because they figured that it was as close as Hearthstone would ever get to a 2/3 Taunt for 2 Mana. Well, guess what? Here it is, and it's even better than that, because you can always choose to take it up to 3/2 if the opponent has a Injured Blademaster or other 3-health nasty on the board.
Druids basically just sealed their position as the Best Taunters Ever, and there's no turn on the game more important than Turn 2 to be able to decide whether a 2/3 or a 3/2 is going to serve you better. It's not going to be an auto-include in every deck, but it's certainly competitive with the likes of Amani Berserker, Sunfury Protector, and Unstable Ghoul. And that's not even taking the potential Mech synergies into account. Solid addition to the Druid card base.
I looked at this card originally and I thought, you know, it's a card, and you play this card. The card will be that card that you play so you're playing a card. So, it is one thing to play a card. If you're opponent doesn't really have any cards, the card will screw up the card pretty hard, and that means it's a pretty good card.
Under most circumstances, I'd agree. There are a handful of scenarios though that it can provide a significant tempo boost for your opponent. IE: You play the cub as a 3/2 to counter your opponent's Amani Berserker or Raging Worgen only to have it silenced into a 2/2 for a free enrage for your opponent. Sure, the silence was used on your 2 drop but unless you have an answer in hand, it could cost you big in the long run.
That's just one example. There's others to consider, that one just seemed like it could be potentially the most detrimental.
I think a lot of people are underrating this card. Druid has very little early game, their early game consists of trying to get themselves to late game faster. This card makes Druid Mech Aggro, and Druid Mech Midrange look really good.
It bothers me a lot that people are judging the cards too harshly on just the card itself, rather than the decks they will be in and synergy ideas. With just the cards revealed i can think of tons of amazing Mech Synergy sItuations. Mech decks will be the new meta for a while at least, ad I think this is a great addition for the Druid.
DRUID MECH AGGRO HYPE!
If not. At least it's really solid pick in Arena. The choice between stats can greatly help you win board early.
I am liking all these new cards. Most don't fit into any already established decks. New decks is what's really exciting.
IMO, Druid is one of the classes that needs a global buff (always the same finish combo as ramp is not efficient...). I think this card has good potential, but I would have enjoy more a 2/2 for 2 where you can chose charge or divine shield or taunt...
Be there, or be squared!
My opinion is that this card is neither bad or good, since there's a lot of decent 3 drops with 2/4 or 3/4 coming out as well (or even 4/4 Tinkertown Technician).
This is one of those cards that I think would be very good in the current meta. It gives versatility in the early game without requiring a lot of early game cards. I have no clue how it will shape up in the new meta.
That said, this is another card that makes me think that the agro druid mech deck is a real possibility.
Compare the choice between getting a 2/3 instead of 3/2 or giving all minions +1/+1. This card is clearly less versatile.
Its a meh card. Not especially useful in constructed. OK to pick up in Arena.
_██_ The gentleman _██_
(ಠ_ృ) (ಠ_ృ)
+1
New cards don't need to be designed to fit in to existing archetypes. This card is clearly efficient and offers versatility so should, in theory, be good enough to see usage.
As to where this may be, that is up to us, the players - Blizzard isn't trying to build our metagame for us and nor should they!
This is the most gamechanging card this expansion has brought. With Jeeves all classes now have aggro and zoo potential and Druid already has global buffs like Power of the Wild and Savage Roar, but now we have another low cost Mech to use with Mechwarper. Just imagine turn one coin Mechwarper and then turn two a two cost mech + Anodized Robo Cub to protect the Mechwarper and it's gg unless the opponent has a spell.
Although you raise a fairly good point, the ability to switch the stats to be a 2/3 or 3/2 as needed can be a lot better. As many decks run early game 2/1 minions now, in which if they have one of these minions a 3/2 from power of the wild will be traded with it and you will loose value. However with this you can make it a 2/3 so it will not loose its value and instead be able to trade and be alive, allowing as a card in the early game for it to be more versatile, however as the game progresses it becomes less effective and that is where power of the wild becomes a better card.
Check out this Druid Mech Zoo Deck I made. It's essentially what you're talking about, but goes a bit more in depth. Let me know what you think
Nice! The buffs work really good with windfury. You could consider Mimiron's Head beacuse of the mechs and buffs.
Turn 2 mehcwarper, coin mechwarper, this guy?
Yeah the fact its a Mech does add some value to it.
_██_ The gentleman _██_
(ಠ_ృ) (ಠ_ృ)
Okay... Will the developers be able to resist making an epic Mama Bear mech..?
It's not as if they care too much about lore, anyways, and the flavor / irony value would go through the roof.
I see this as a much needed arena card. Druids tend to lack early game in arena and this could be the card that rounds out their build, allowing them to get to the later stages where they dominate. Contructed? Not so much.
Arena?
Mechwarper -> Coin -> Mechwarper -> Mechwarper -> Mechwarper -> Enhanco Mechano
"Well played!"
"Well met!"
[Your opponent has left the game]
Giving it +1 attack is such a waste..
In Rexxar we trust