Its a 4/4 only if you heal 10 hp , wich is very hard; bad vs aggro since they usually punish you very hard if you ignore the board . And bad vs Combo decks , because they dont touch your hero until they otk you.....
This card fits into an already strong deck in Holy Paladin. 4 mana 8/8 taunt is INSANE! Before this we had a shaman card that was 7/7 for 4 mana. If you get a perfect opening hand I think you can play this on turn 4, but you'll need like both Crystalizers and be playing an agro deck lol.
Great card, and watch out for Holy Pally next expansion to run the meta!
The problem with all Healadin cards is that paladin has no way to damage himself besides Crystallizer. If there is another such card in the new set, it may actually become playable. As it is, 2 mana 6/6 Taunt wasn't good enough, 4 mana 8/8 won't be either.
I've got a bold prediction - it won't see play. Against aggro you can't afford to spend the mana required for healing without addresing the board first and against Control and Combo this doesn't do much. Hooked Reaver is a proactive play, this is way too slow.
Very similar to Lesser Pearl Spellstone, which became a 2-mana 6/6 taunt with enough investment. The upside is you don't need to 'upgrade' it while it is in your hand making it a much better draw in the mid-late game, but if drawn early it is probably the worse of the two.
That said, I played a lot of healadin recently and having them both together helps the deck a lot.
People saying this is a worse Hooked Reaver? LOL. Are you people serious? You have to be half dead for Hooked Reaver. Restoring 10 Health is extremely easy, Zilliax alone gives you 6 Health which is another quality card in itself. After that basically anything will give you the remaining 4 Health..Truesilver Champion or whichever...Probably is going to be new heal cards as well coming. This card will see Standard play easily.
I tried Healadin at Legend this expansion and it's not that easy to get the heals you need. As some people have mentioned before a lot of decks will not do enough damage to your face. Healadin needs a class card like Crystalizer but with heal instead of armor and maybe some extra support for this archetype and we might be talking.
Anyone who says this is def gonna see play hasnt played Healadin on a serious note yet. I'm not saying it won't but it needs more support and/or a meta shift that favors is. Half of the current meta laughs at it. Oh, and from my experiences the spellstone sucks because it needs to be in the hand while you heal, so my tip if you want to build a Rastakhan Healadin: don't auto-include the spellstone.
Not sure about constructed because I mostly play arena these days but I think it will be arena viable as long as people draft with this in mind. That means you take the good minions that heal other minions. I agree that healing face is too slow but its not that uncommon to hit with a big minion and then heal it back up. If you can do that a couple of times with some face healing, most likely off some lifesteal minions, then dropping this as an 8/8 shouldn't be that hard. Equality into consecration into this all on turn 10 will be soul crushing.
But as with all things in the arena it depends on what bucket they put it into. Bucket it too high and it will never see play ever. Bucket it too low and it will see some play. A 4/4 for 4 is playable if a little understatted in a pinch.
Would work great in pretty much any healadin deck. Lay on Hands and Holy Light + this is great. The downside of Hooked Reaver was that you had to have low health. The downside of this is that you have to have healing.
...
Not such a bad downside.
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The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
it's like a worse hooked reaver. Doesn't do squat in control matchups.
Why do they insist on giving Paladin heal synergy when healing is one of the most ineffective and anti-tempo action in the game.
To create an interesting dynamic of healing helping to gain you tempo.
It's not that interesting when it's clear that to do this they'd actually need to print good, tempo-neutral healing instead of things that suck tempo dry in a class that depends on tempo for basically all of its cards to work. Not to mention you can't overheal so sometimes you will have problems getting this thing out early enough to pressure other decks.
I don't think it's going to be hard to get 10 healing to activate this card. Paladin has plenty of healing, and I wouldn't be surprised if there was more to come in this expansion. The hard thing is healing for 10 by turn 4 to play it on curve. But getting there by mid/late game is not difficult.
Overall good card, the condition is not too hard to fulfil and a 4 mana 8/8 is always good.
I want this to work so badly... but why would you play control Paladin when every other control deck works better? Also, not to mention that Odd Paladin is and will be a better deck for ranking...
I’m still going to play Control Paladin when the expansion drops, especially with Hakar coming out, but my hopes are not high.
What's better than a 4 mana 7/7?
3/5 (with Taunt and Lifesteal) Paragon of Lights. (They've been buffed by a Raid Leader)
This card is nuts. 4 mana 8/8? Yes please!
Its shit . Read the text .
Its a 4/4 only if you heal 10 hp , wich is very hard; bad vs aggro since they usually punish you very hard if you ignore the board . And bad vs Combo decks , because they dont touch your hero until they otk you.....
This is a turn 10 card. Equality + consecration and play “giant” with taunt on the board.
Might see play, i like it.
This card fits into an already strong deck in Holy Paladin. 4 mana 8/8 taunt is INSANE! Before this we had a shaman card that was 7/7 for 4 mana. If you get a perfect opening hand I think you can play this on turn 4, but you'll need like both Crystalizers and be playing an agro deck lol.
Great card, and watch out for Holy Pally next expansion to run the meta!
I'd love to see a Midrange Healadin.
The problem with all Healadin cards is that paladin has no way to damage himself besides Crystallizer. If there is another such card in the new set, it may actually become playable. As it is, 2 mana 6/6 Taunt wasn't good enough, 4 mana 8/8 won't be either.
I've got a bold prediction - it won't see play. Against aggro you can't afford to spend the mana required for healing without addresing the board first and against Control and Combo this doesn't do much. Hooked Reaver is a proactive play, this is way too slow.
Very similar to Lesser Pearl Spellstone, which became a 2-mana 6/6 taunt with enough investment. The upside is you don't need to 'upgrade' it while it is in your hand making it a much better draw in the mid-late game, but if drawn early it is probably the worse of the two.
That said, I played a lot of healadin recently and having them both together helps the deck a lot.
People saying this is a worse Hooked Reaver? LOL. Are you people serious? You have to be half dead for Hooked Reaver. Restoring 10 Health is extremely easy, Zilliax alone gives you 6 Health which is another quality card in itself. After that basically anything will give you the remaining 4 Health..Truesilver Champion or whichever...Probably is going to be new heal cards as well coming. This card will see Standard play easily.
Turn 4 - Truesilver
Turn 5 - Zilliax
Done. Hard stuff.
Not impressed. This will often be a 4 mana 4/4 because you opponent has not done 10 face damage.
I tried Healadin at Legend this expansion and it's not that easy to get the heals you need. As some people have mentioned before a lot of decks will not do enough damage to your face. Healadin needs a class card like Crystalizer but with heal instead of armor and maybe some extra support for this archetype and we might be talking.
Anyone who says this is def gonna see play hasnt played Healadin on a serious note yet. I'm not saying it won't but it needs more support and/or a meta shift that favors is. Half of the current meta laughs at it. Oh, and from my experiences the spellstone sucks because it needs to be in the hand while you heal, so my tip if you want to build a Rastakhan Healadin: don't auto-include the spellstone.
Not sure about constructed because I mostly play arena these days but I think it will be arena viable as long as people draft with this in mind. That means you take the good minions that heal other minions. I agree that healing face is too slow but its not that uncommon to hit with a big minion and then heal it back up. If you can do that a couple of times with some face healing, most likely off some lifesteal minions, then dropping this as an 8/8 shouldn't be that hard. Equality into consecration into this all on turn 10 will be soul crushing.
But as with all things in the arena it depends on what bucket they put it into. Bucket it too high and it will never see play ever. Bucket it too low and it will see some play. A 4/4 for 4 is playable if a little understatted in a pinch.
Why am I sticky?
To create an interesting dynamic of healing helping to gain you tempo.
Would work great in pretty much any healadin deck. Lay on Hands and Holy Light + this is great. The downside of Hooked Reaver was that you had to have low health. The downside of this is that you have to have healing.
...
Not such a bad downside.
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
It's not that interesting when it's clear that to do this they'd actually need to print good, tempo-neutral healing instead of things that suck tempo dry in a class that depends on tempo for basically all of its cards to work. Not to mention you can't overheal so sometimes you will have problems getting this thing out early enough to pressure other decks.
I don't think it's going to be hard to get 10 healing to activate this card. Paladin has plenty of healing, and I wouldn't be surprised if there was more to come in this expansion. The hard thing is healing for 10 by turn 4 to play it on curve. But getting there by mid/late game is not difficult.
An out there prediction is this could be the finisher for a heal zoo, with Happy Ghoul, Fungal Enchanter, and Lightwarden. Put in Crystallizer and Light's Justice to take early damage and it could work.
Overall good card, the condition is not too hard to fulfil and a 4 mana 8/8 is always good.
I want this to work so badly... but why would you play control Paladin when every other control deck works better? Also, not to mention that Odd Paladin is and will be a better deck for ranking...
I’m still going to play Control Paladin when the expansion drops, especially with Hakar coming out, but my hopes are not high.
Pali version of Hooked Reaver.
Don't see it being as good as Hooked Reaver, but it's interesting. And thematically, on point.
Restore 10 health not to hero but to minions aswell? That should be very good card in such case