Is Void Contract such a big deal right now? we didnt see it playing one single time, and anyone is once that card is broken. Maybe it shall be as i said in the thread before, the power level of this expansion become really high and of cause there are not all cards released right now. so take it easy calm down and wait for the rest of RR. and at least, blizz has no problem to fix cards , we saw this in the past.
They'll just blame a wild card if Void Contract becomes a problem. Can't hurt profits by nerfing anything new after all. Remember Dreadsteed? Remember Aviana & Juicy Psychmelon?
In more seriousness though this is the same company that flip-flopped on the "Evergreen Set" philosophy & went with Hall of Fame right after. it's also the company that let us have Cubelock, Cube/Deathrattle Hunter, but nerfed FoN Combo Druid & Patron Warrior to the ground.
T5 has no real long term philosophy for the game that is consistent, but instead flip-flops between many short term philosophies (which partially is the cause for so many inconsistencies in the game).
Is Void Contract such a big deal right now? we didnt see it playing one single time, and anyone is once that card is broken. Maybe it shall be as i said in the thread before, the power level of this expansion become really high and of cause there are not all cards released right now. so take it easy calm down and wait for the rest of RR. and at least, blizz has no problem to fix cards , we saw this in the past.
In more seriousness though this is the same company that flip-flopped on the "Evergreen Set" philosophy & went with Hall of Fame right after. it's also the company that let us have Cubelock, Cube/Deathrattle Hunter, but nerfed FoN Combo Druid & Patron Warrior to the ground.
I mostly agree with your argument, but Cubelock was nerfed and Deathrattle Hunter isn't even very powerful.
Is Void Contract such a big deal right now? we didnt see it playing one single time, and anyone is once that card is broken. Maybe it shall be as i said in the thread before, the power level of this expansion become really high and of cause there are not all cards released right now. so take it easy calm down and wait for the rest of RR. and at least, blizz has no problem to fix cards , we saw this in the past.
They'll just blame a wild card if Void Contract becomes a problem. Can't hurt profits by nerfing anything new after all. Remember Dreadsteed? Remember Aviana & Juicy Psychmelon?
In more seriousness though this is the same company that flip-flopped on the "Evergreen Set" philosophy & went with Hall of Fame right after. it's also the company that let us have Cubelock, Cube/Deathrattle Hunter, but nerfed FoN Combo Druid & Patron Warrior to the ground.
T5 has no real long term philosophy for the game that is consistent, but instead flip-flops between many short term philosophies (which partially is the cause for so many inconsistencies in the game).
Aviana has been and will always be the core problem of Wild Druid. Cheating mana is just fundamentally broken.
Is Void Contract such a big deal right now? we didnt see it playing one single time, and anyone is once that card is broken. Maybe it shall be as i said in the thread before, the power level of this expansion become really high and of cause there are not all cards released right now. so take it easy calm down and wait for the rest of RR. and at least, blizz has no problem to fix cards , we saw this in the past.
They'll just blame a wild card if Void Contract becomes a problem. Can't hurt profits by nerfing anything new after all. Remember Dreadsteed? Remember Aviana & Juicy Psychmelon?
In more seriousness though this is the same company that flip-flopped on the "Evergreen Set" philosophy & went with Hall of Fame right after. it's also the company that let us have Cubelock, Cube/Deathrattle Hunter, but nerfed FoN Combo Druid & Patron Warrior to the ground.
T5 has no real long term philosophy for the game that is consistent, but instead flip-flops between many short term philosophies (which partially is the cause for so many inconsistencies in the game).
Aviana has been and will always be the core problem of Wild Druid. Cheating mana is just fundamentally broken.
Is that why Aviana combo decks were mostly non-existent on ladder before Juicy Psychmelon & Branching Paths were a thing?
idk what your problem is? When Dirty Rat was in the game combo decks pretty much couldn't exist, because there was a neutral card to counter them. now that there isn't they thrive, so in order to balance that they turn Warlock into the designated anti-combo class. This way people can just switch to playing Warlock to counter combo decks if they are too prevalent.
Neutral Tech should imrpove matchups, not outright win them.
Is Void Contract such a big deal right now? we didnt see it playing one single time, and anyone is once that card is broken. Maybe it shall be as i said in the thread before, the power level of this expansion become really high and of cause there are not all cards released right now. so take it easy calm down and wait for the rest of RR. and at least, blizz has no problem to fix cards , we saw this in the past.
They'll just blame a wild card if Void Contract becomes a problem. Can't hurt profits by nerfing anything new after all. Remember Dreadsteed? Remember Aviana & Juicy Psychmelon?
In more seriousness though this is the same company that flip-flopped on the "Evergreen Set" philosophy & went with Hall of Fame right after. it's also the company that let us have Cubelock, Cube/Deathrattle Hunter, but nerfed FoN Combo Druid & Patron Warrior to the ground.
T5 has no real long term philosophy for the game that is consistent, but instead flip-flops between many short term philosophies (which partially is the cause for so many inconsistencies in the game).
Aviana has been and will always be the core problem of Wild Druid. Cheating mana is just fundamentally broken.
Is that why Aviana combo decks were mostly non-existent on ladder before Juicy Psychmelon & Branching Paths were a thing?
Is Void Contract such a big deal right now? we didnt see it playing one single time, and anyone is once that card is broken. Maybe it shall be as i said in the thread before, the power level of this expansion become really high and of cause there are not all cards released right now. so take it easy calm down and wait for the rest of RR. and at least, blizz has no problem to fix cards , we saw this in the past.
They'll just blame a wild card if Void Contract becomes a problem. Can't hurt profits by nerfing anything new after all. Remember Dreadsteed? Remember Aviana & Juicy Psychmelon?
In more seriousness though this is the same company that flip-flopped on the "Evergreen Set" philosophy & went with Hall of Fame right after. it's also the company that let us have Cubelock, Cube/Deathrattle Hunter, but nerfed FoN Combo Druid & Patron Warrior to the ground.
T5 has no real long term philosophy for the game that is consistent, but instead flip-flops between many short term philosophies (which partially is the cause for so many inconsistencies in the game).
Aviana has been and will always be the core problem of Wild Druid. Cheating mana is just fundamentally broken.
Is that why Aviana combo decks were mostly non-existent on ladder before Juicy Psychmelon & Branching Paths were a thing?
Aviana and Psychmelon are both balanced in a vacuum. They cannot coexist. Aviana is the reaction, Psychmelon is the catalyst.
Show me any competitive deck with Psychmelon that does not also use Aviana.
This is not a combo counter, this is a combo destroyer. Any combo deck will insta lose against a lock with this card. And this is the reason why this card is wrong.
Every control deck insta lost again shudderwock too, and people weren't complaining about that.
"Just play aggro"- Some idiot
"Weren't complaining about that". Are we talking about the same game or maybe we're talking about some other hearthstone, where people don't complain about Shudderwock shaman every second of their life?
Is Void Contract such a big deal right now? we didnt see it playing one single time, and anyone is once that card is broken. Maybe it shall be as i said in the thread before, the power level of this expansion become really high and of cause there are not all cards released right now. so take it easy calm down and wait for the rest of RR. and at least, blizz has no problem to fix cards , we saw this in the past.
In more seriousness though this is the same company that flip-flopped on the "Evergreen Set" philosophy & went with Hall of Fame right after. it's also the company that let us have Cubelock, Cube/Deathrattle Hunter, but nerfed FoN Combo Druid & Patron Warrior to the ground.
I mostly agree with your argument, but Cubelock was nerfed and Deathrattle Hunter isn't even very powerful.
"...Deathrattle Hunter isn't even very powerful..."
Blizzard: "We don't want to give players the ability to discard opponent's cards, because that might take away the fun of the game."
Also Blizzard: (Makes spell which literally destroys half of opponent's deck)
I mean, did their design philosophy change when I wasn't looking? What is this?
Burning half of the deck is not discarding hand cards, so there is no contradiction. ;P
And don't forget: Blizz only design philosophy for HS is to have no design philosophy...
Just look at examples like killing Worgen-OTK-Warrior, because "we want no OTK decks, because they are unfun"... and then "here is Mecha C'Thun!" ^^*...
Or "Ancient of Lore is a too efficient mana draw minion, lets nerf kill it"... and then "here is UI!" ^^* ...
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
Get real guys, combos have to really broken for Warlock to play this card. The effect is a bigger disadvantage for Warlock because in fatigue situations their hero power only becomes a liability.
I mean, I really hate the design of this card, but it's ass so you won't ever see it played anyway, so it's NBD. There isn't even a real way for warlock to get use out of it because it destroys your own deck as well and warlock doesn't have a real way of shuffling cards back into itself. 8 mana do absolutely nothing is just soooooo miserably bad. People forget as well that freaking cube-lock is still a thing and it can still deal 20 damage from an empty board, and you can still play Bloodreaver Gul'dan and summon 30 mana of taunts and get s stupidly broken hero power, so it's absolutely laughable that this trash card will rock the boat in any way.
Discarding cards from opponents hand is something completely different than killing half the deck (btw. as far as I understand the warlocks card, it's affecting both decks). Just play magic against a discard deck when it works out for them. You can't do shit and you are completely powerless. Whatever you keep gets discarded, whatever you play gets countered.
Killing the deck still leaves you with cards and something to do. Can also feel bad, but it is still not the same as discarding.
Over reacting to void contract i see? I guess people actually think its a good card. Against aggro its a completley dead card in your deck, and warlock already has combo destroy cards that are way better to have in your deck.
And as for them saying they dont want too much mill options in the game or whatever the quote is, the issue with coldlight was it was a neutral card that blocked them from creating class cards with simular effects.
Is Void Contract such a big deal right now? we didnt see it playing one single time, and anyone is once that card is broken. Maybe it shall be as i said in the thread before, the power level of this expansion become really high and of cause there are not all cards released right now. so take it easy calm down and wait for the rest of RR. and at least, blizz has no problem to fix cards , we saw this in the past.
In more seriousness though this is the same company that flip-flopped on the "Evergreen Set" philosophy & went with Hall of Fame right after. it's also the company that let us have Cubelock, Cube/Deathrattle Hunter, but nerfed FoN Combo Druid & Patron Warrior to the ground.
I mostly agree with your argument, but Cubelock was nerfed and Deathrattle Hunter isn't even very powerful.
"...Deathrattle Hunter isn't even very powerful..."
lol, alright, let me rephrase. Deathrattle hunter is definitely not at the same power level as the other decks mentioned here. It's currently 7th on HSreplay's list, and is also behind Secret Hunter. I do realize that winrates aren't everything, but it's a start. Powerful? Yes. Nerf-worthy and an example of inconsistency? No.
This is not a combo counter, this is a combo destroyer. Any combo deck will insta lose against a lock with this card. And this is the reason why this card is wrong.
Oh no, less combo decks. What ever will we do (after the celebration party that is)
Just play HS against a control deck when it works out for them. You can't do shit and you are completely powerless. Whatever minion you play gets removed, whatever damage you deal gets healed.
No seriously: Print me dat discard tools, I want it now!
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
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They'll just blame a wild card if Void Contract becomes a problem. Can't hurt profits by nerfing anything new after all. Remember Dreadsteed? Remember Aviana & Juicy Psychmelon?
In more seriousness though this is the same company that flip-flopped on the "Evergreen Set" philosophy & went with Hall of Fame right after. it's also the company that let us have Cubelock, Cube/Deathrattle Hunter, but nerfed FoN Combo Druid & Patron Warrior to the ground.
T5 has no real long term philosophy for the game that is consistent, but instead flip-flops between many short term philosophies (which partially is the cause for so many inconsistencies in the game).
I mostly agree with your argument, but Cubelock was nerfed and Deathrattle Hunter isn't even very powerful.
It looks like destroying opponent's cards supposed to be a new class theme for Warlock. Demonic Project, Gnomeferatu, Rin, the First Disciple, and finally Void Contract
It has a big price though 8 mana do nothing and also destroys yourcdeck .. warlock doesn't need this card.
Aviana has been and will always be the core problem of Wild Druid. Cheating mana is just fundamentally broken.
Is that why Aviana combo decks were mostly non-existent on ladder before Juicy Psychmelon & Branching Paths were a thing?
idk what your problem is? When Dirty Rat was in the game combo decks pretty much couldn't exist, because there was a neutral card to counter them. now that there isn't they thrive, so in order to balance that they turn Warlock into the designated anti-combo class. This way people can just switch to playing Warlock to counter combo decks if they are too prevalent.
Neutral Tech should imrpove matchups, not outright win them.
I tried having fun once. It was awful.
No, the Malygos combos were very strong already. They abused Ixlid, Fungal Lord with Faceless Manipulator for some massive spelldamage. Kripp also made a big thing comparing it to King Togwaggle versions.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Aviana and Psychmelon are both balanced in a vacuum. They cannot coexist. Aviana is the reaction, Psychmelon is the catalyst.
Show me any competitive deck with Psychmelon that does not also use Aviana.
imo, both of them should have been nerfed.
"Weren't complaining about that". Are we talking about the same game or maybe we're talking about some other hearthstone, where people don't complain about Shudderwock shaman every second of their life?
"...Deathrattle Hunter isn't even very powerful..."
Burning half of the deck is not discarding hand cards, so there is no contradiction. ;P
And don't forget: Blizz only design philosophy for HS is to have no design philosophy...
Just look at examples like killing Worgen-OTK-Warrior, because "we want no OTK decks, because they are unfun"... and then "here is Mecha C'Thun!" ^^*...
Or "Ancient of Lore is a too efficient mana draw minion, lets nerf kill it"... and then "here is UI!" ^^* ...
Be welcome to add more examples to this list! :D
Get real guys, combos have to really broken for Warlock to play this card. The effect is a bigger disadvantage for Warlock because in fatigue situations their hero power only becomes a liability.
I mean, I really hate the design of this card, but it's ass so you won't ever see it played anyway, so it's NBD. There isn't even a real way for warlock to get use out of it because it destroys your own deck as well and warlock doesn't have a real way of shuffling cards back into itself. 8 mana do absolutely nothing is just soooooo miserably bad. People forget as well that freaking cube-lock is still a thing and it can still deal 20 damage from an empty board, and you can still play Bloodreaver Gul'dan and summon 30 mana of taunts and get s stupidly broken hero power, so it's absolutely laughable that this trash card will rock the boat in any way.
Discarding cards from opponents hand is something completely different than killing half the deck (btw. as far as I understand the warlocks card, it's affecting both decks). Just play magic against a discard deck when it works out for them. You can't do shit and you are completely powerless. Whatever you keep gets discarded, whatever you play gets countered.
Killing the deck still leaves you with cards and something to do. Can also feel bad, but it is still not the same as discarding.
Over reacting to void contract i see? I guess people actually think its a good card. Against aggro its a completley dead card in your deck, and warlock already has combo destroy cards that are way better to have in your deck.
And as for them saying they dont want too much mill options in the game or whatever the quote is, the issue with coldlight was it was a neutral card that blocked them from creating class cards with simular effects.
lol, alright, let me rephrase. Deathrattle hunter is definitely not at the same power level as the other decks mentioned here. It's currently 7th on HSreplay's list, and is also behind Secret Hunter. I do realize that winrates aren't everything, but it's a start. Powerful? Yes. Nerf-worthy and an example of inconsistency? No.
Oh no, less combo decks. What ever will we do (after the celebration party that is)
Just play HS against a control deck when it works out for them. You can't do shit and you are completely powerless. Whatever minion you play gets removed, whatever damage you deal gets healed.
No seriously: Print me dat discard tools, I want it now!