I often wonder about physical versus digital, what could be possible to translate to a physical, working version and what isn't. I know that the reason Blizzard has so many random cards in their game is partially due to the fact that they want to take advantage of what isn't achievable in a physical environment. I keep wondering to myself just how difficult it would be to make a few cards work in a physical space, and so I ask you the same question: Which Hearthstone card would be hardest to make work physically?
I keep coming back to Archbishop Benedictus. Copying an entire deck, including cost reduction(s), it feels hardest to make work physically.
i dont know if it would THE hardest card to make it work but im thinking about curious glimmeroot. the whole proces of looking through the opponent's deck and then picking one card that is there and two others that are not seems rather hard to make it physically
That's true, I didn't think about how CG would be REALLY hard to make work physically. You would basically need a copy of every Hearthstone card on the side that isn't being played just to physically simulate the card correctly. Good choice/comment.
i dont know if it would THE hardest card to make it work but im thinking about curious glimmeroot. the whole proces of looking through the opponent's deck and then picking one card that is there and two others that are not seems rather hard to make it physically
Wouldn't that be pretty straightforward?
Fan out all the cards in the opponent's deck, pick a card at random using a literal RNG (random number generator), pick two cards from a separate pile of class cards that are not in your deck, shuffle them, lay them out face up like 3 card monty and then have the opponent decide.
The only issue you'd have is that you as the opponent would know what card was wiffed on, which may not be that big of a deal.
i dont know if it would THE hardest card to make it work but im thinking about curious glimmeroot. the whole proces of looking through the opponent's deck and then picking one card that is there and two others that are not seems rather hard to make it physically
Wouldn't that be pretty straightforward?
Fan out all the cards in the opponent's deck, pick a card at random using a literal RNG (random number generator), pick two cards from a separate pile of class cards that are not in your deck, shuffle them, lay them out face up like 3 card monty and then have the opponent decide.
The only issue you'd have is that you as the opponent would know what card was wiffed on, which may not be that big of a deal.
some issues: you'd need to hit a class card with the rng so it could take multiple tries you'd need a complete deck of cards for the class that person is playing from which to select the other two cards you'd need to remove all class cards the person is actually playing in their deck from this other complete deck of class cards
Academic Espionage would be very difficult. You'd need 10 of each card from your opponents class as AE in theory can you 10x Tyrantus in your deck. And then imagine if you are playing against a Priest that might steal your rogue DK then you'd actually need 10x of all rogue cards as well.
i dont know if it would THE hardest card to make it work but im thinking about curious glimmeroot. the whole proces of looking through the opponent's deck and then picking one card that is there and two others that are not seems rather hard to make it physically
Wouldn't that be pretty straightforward?
Fan out all the cards in the opponent's deck, pick a card at random using a literal RNG (random number generator), pick two cards from a separate pile of class cards that are not in your deck, shuffle them, lay them out face up like 3 card monty and then have the opponent decide.
The only issue you'd have is that you as the opponent would know what card was wiffed on, which may not be that big of a deal.
Keep in mind, you're not just fanning out all the cards in the opponent's deck but their hand and graveyard also.
Rexar, any rogue stealing card, any priest stealing card, Prince malchezar, but by far the most difficult would be Whizbang.
I'm ashamed of myself for not thinking of Rexxar. You'd have to have all the 0-5 mana Beasts on hand and create a completely different token each time that you'd hold in your hand until you actually play it. That would prove incredibly difficult to manage.
How about a card like Chameleos? On the turn after you draw this card, you'd need a third person to look at your opponent's hand without them knowing, then pick one at random and tell the player holding Chameleos what that card is. Nevermind shuffling an entire deck of cards, nevermind casting random spells....how are you going to literally spy on your opponent's cards in the middle of a game without them knowing?
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I often wonder about physical versus digital, what could be possible to translate to a physical, working version and what isn't. I know that the reason Blizzard has so many random cards in their game is partially due to the fact that they want to take advantage of what isn't achievable in a physical environment. I keep wondering to myself just how difficult it would be to make a few cards work in a physical space, and so I ask you the same question: Which Hearthstone card would be hardest to make work physically?
I keep coming back to Archbishop Benedictus. Copying an entire deck, including cost reduction(s), it feels hardest to make work physically.
Anything that generates cards outside the game. Not merely tokens.
How about a card like Chameleos? On the turn after you draw this card, you'd need a third person to look at your opponent's hand without them knowing, then pick one at random and tell the player holding Chameleos what that card is. Nevermind shuffling an entire deck of cards, nevermind casting random spells....how are you going to literally spy on your opponent's cards in the middle of a game without them knowing?
You have a good point. Chameleos would require legitimate cheating. I would say it's not so much about being hard to execute as it is being hard to maintain a legitimate set of rules, as Chameleos would open the floodgates to really poor sportsmanship.
How about a card like Chameleos? On the turn after you draw this card, you'd need a third person to look at your opponent's hand without them knowing, then pick one at random and tell the player holding Chameleos what that card is. Nevermind shuffling an entire deck of cards, nevermind casting random spells....how are you going to literally spy on your opponent's cards in the middle of a game without them knowing?
You have a good point. Chameleos would require legitimate cheating. I would say it's not so much about being hard to execute as it is being hard to maintain a legitimate set of rules, as Chameleos would open the floodgates to really poor sportsmanship.
I was thinking you could do something like what televised poker does, with a camera setup that identifies cards in hand, but then how would you communicate a random card identity to a player without the other player's knowledge? Further, the mere existence of Chameleos in the Priest card pool would mean that every game involving a Priest would require this absurd setup, just so there'd be no way of knowing if someone was running it or not.
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Rexxar would be impossible to do in physical form. You would need a card printing machine on hand and be able to print a whole new card each turn. I guess after a few thousand games you might have a card created for each possibility......
I often wonder about physical versus digital, what could be possible to translate to a physical, working version and what isn't. I know that the reason Blizzard has so many random cards in their game is partially due to the fact that they want to take advantage of what isn't achievable in a physical environment. I keep wondering to myself just how difficult it would be to make a few cards work in a physical space, and so I ask you the same question: Which Hearthstone card would be hardest to make work physically?
I keep coming back to Archbishop Benedictus. Copying an entire deck, including cost reduction(s), it feels hardest to make work physically.
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That's true, I didn't think about how CG would be REALLY hard to make work physically. You would basically need a copy of every Hearthstone card on the side that isn't being played just to physically simulate the card correctly. Good choice/comment.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Wouldn't that be pretty straightforward?
Fan out all the cards in the opponent's deck, pick a card at random using a literal RNG (random number generator), pick two cards from a separate pile of class cards that are not in your deck, shuffle them, lay them out face up like 3 card monty and then have the opponent decide.
The only issue you'd have is that you as the opponent would know what card was wiffed on, which may not be that big of a deal.
some issues:
you'd need to hit a class card with the rng so it could take multiple tries
you'd need a complete deck of cards for the class that person is playing from which to select the other two cards
you'd need to remove all class cards the person is actually playing in their deck from this other complete deck of class cards
Academic Espionage would be very difficult. You'd need 10 of each card from your opponents class as AE in theory can you 10x Tyrantus in your deck. And then imagine if you are playing against a Priest that might steal your rogue DK then you'd actually need 10x of all rogue cards as well.
Funny topic though! Cheers.
Keep in mind, you're not just fanning out all the cards in the opponent's deck but their hand and graveyard also.
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I think overall Yogg has to be the pick here.
You would have roll a dice again and again and again.
One Yogg turn could take like half an hour or more lol.
I'm ashamed of myself for not thinking of Rexxar. You'd have to have all the 0-5 mana Beasts on hand and create a completely different token each time that you'd hold in your hand until you actually play it. That would prove incredibly difficult to manage.
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You are wrong. I would take one roll with the dice for Yogg to kill himself.
How about a card like Chameleos? On the turn after you draw this card, you'd need a third person to look at your opponent's hand without them knowing, then pick one at random and tell the player holding Chameleos what that card is. Nevermind shuffling an entire deck of cards, nevermind casting random spells....how are you going to literally spy on your opponent's cards in the middle of a game without them knowing?
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I would imagine Megafin would be weird to make work
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Anything that generates cards outside the game. Not merely tokens.
Nice topic! From your choices, I agree that Benedictus' effect would be extremely difficult to execute physically.
Tess Greymane's and Shudderwock Shaman's battlecries would be hard to execute in a physical card game too.
You have a good point. Chameleos would require legitimate cheating. I would say it's not so much about being hard to execute as it is being hard to maintain a legitimate set of rules, as Chameleos would open the floodgates to really poor sportsmanship.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
I was thinking you could do something like what televised poker does, with a camera setup that identifies cards in hand, but then how would you communicate a random card identity to a player without the other player's knowledge? Further, the mere existence of Chameleos in the Priest card pool would mean that every game involving a Priest would require this absurd setup, just so there'd be no way of knowing if someone was running it or not.
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Rexxar would be impossible to do in physical form. You would need a card printing machine on hand and be able to print a whole new card each turn. I guess after a few thousand games you might have a card created for each possibility......
Deck of wonders, the scroll of something that turn into random mage spell and change every turn, toki maybe?
literally any card that has the word random on it.
I tried having fun once. It was awful.
yogg saron is pretty easy, you have a limited amount of spells with a limited outcome, technically
what about a card you can play infinite amounts of times? (glinda + mechwarper + skaterbot, for example)
well, there's your answer