As you know probably, every expansion there's a nerf around the half of it. Blizzard like to nerf some decks to make the meta ''feel fresh''. It means the next nerf are going to be announced soon. I know there was already thread about nerfs, but these are a little bit old, since the meta has changed a lot.
My ideas:
Before nerfing anything, you must think what's the problem about the meta. For me:
- Fresh. The meta isn't feeling fresh at all, it looks a lot like post-nerf WW meta. There's still new decks (especially Odd Warrior), but well, if Bliz nerf every expansion to feel fresh, it means this one is REALLY not fresh. That's a big issue so far.
- Interactivity. Who likes decks that depends on who you queue up, and not the skill? Nobody. And this meta we got 2 decks really uninteractive: Quest Rogue, who everybody knows, but also Odd Warrior (Odd Warrior does to aggro what does Quest Rogue to Control, according to VS). Blizzard doesn't like these type of deck, and the nerf bat will probably touch them.
Now, I can finally nerf :). So my nerf:
- Giggling Inventor: Mana-> 5 -> 6. Description -> An easy one to do, GI is too strong and sees too much play. With that nerf, it solves a lot problem. It kills it in odd decks. It makes it slower, but still good in some defensive decks. And indirectly, a nerf to Quest Rogue. It disables the T9 Valeera T10 or + Double Giggling with the HP of Valeera.
- Zola the Gorgon: Text -> Battlecry: Choose a friendly minion with another name. Add a Golden copy of it to your hand. Description-> That's my favorite nerf. I want to nerf Quest Rogue, because it kills a lot of control decks and that's bad for meta diversity. But I also want to nerf it without touching the Quest for a third time. With that nerf, Quest Rogue can't go infinite, but can still benefit from her effect for completing the quest. It's a little change but a huge nerf for Quest Rogue.
- Spreading Plague: Mana -> 6 -> 7 Description -> Druid decks are all playing 20-25 core cards with a win condition on top of it, and that's a problem. The Druid shell is too strong, especially if Quest Rogue get nerfed. With that (2nd) nerf on Plague, it let aggressive decks one more turn to deal damage to face (that's a huge difference), and it disables plays like Spreading Plague + Soul of the Forest or Branching Paths for token Druid.
- Fungalmancer: Mana -> 5 -> 6 Description -> Fungalmancer is a really good card, and sees a lot of play. Probably too much. With that nerf, we nerf Odd decks and it hurts them a lot, because they lose their traditional T5. It hits Zoolock hard also, but he can still play it. Interesting fact: It can now be played in Even decks, like Even Shaman. Is it a boost for it? Maybe, but the deck wasn't that strong so far.
- Reckless Flurry: Mana -> 3 -> 4 Description -> Odd Warrior is too strong against aggro. Now they can't play their regular Aoe on Turn 5. I think Odd Warrior can still be a thing after, but players will have to deal with their resources more carefully.
- Deathstalker Rexxar: Hero Power -> When you discover your first beast, it's now not a guaranteed beast with a text. Description -> With my nerf, I'm slowing down Aggro and probably killing Quest Rogue. And that's really bad matchup for Rexxar, and also its only bad matchups. In VS last report, Cube Hunter is still showing really good winrate, but with these nerf, it would maybe be too strong. That was a nerf really hard to find, because Hunter has now a lot of OP tool in his Cube Hunter deck. It seems to be a little nerf, but the beast you are going to do with Rexxar will be worse, making control able to deal with Cube Hunter if they manage well their resources (with skill).
That's all for me! So, what do you think about these nerfs idea? And more important, what are the nerf you would do? Discuss!
Don't expect legendary and epic cards to get a nerf (or if they do, it's a "soft nerf" and you don't get any dust back because there're still totally playable!!1!). Blizzard will nerf commons and maybe a rare.
I like these kind of topics, they tend to create a good discussion. (when they are done right) We should probably have a master topic like: How would you nerf this meta. Where everyone could post their opinions and discuss.
None of these nerfs are needed, at all. The meta is pretty well balanced, and it's changed enough since WW to be plenty entertaining. Some decks still haven't been figured out. Just boost Priest a little to make it more competitive, and that's it. Just because a card is a little annoying, and used a fair bit, doesn't mean it has to be nerfed - like you pointed out, some of these nerfs would increase the powerlevel of OTHER classes, so it creates a whole new set of problems.
If a deck is being played by a majority of players, i.e. Jade Druid, or the first Cubelock then we have a problem. Right now, it's all gravy. This constant nerf chatter is becoming a little bit senseless and derpy.
Rollback Post to RevisionRollBack
I wasn't planning on going for a run today. But those cops came out of nowhere.
I really hope they don't touch Deathstalker Rexxar - It is the funniest card they have ever released and it isn't even that strong - sometimes you get really bad picks. They should direct their focus on the deathrattle part of hunter instead. <
Personally I hope that some of the combo cards gets nerfed - I really don't like combo and I hate playing aggro to counter it.
As you know probably, every expansion there's a nerf around the half of it. Blizzard like to nerf some decks to make the meta ''feel fresh''. It means the next nerf are going to be announced soon. I know there was already thread about nerfs, but these are a little bit old, since the meta has changed a lot.
My ideas:
Before nerfing anything, you must think what's the problem about the meta. For me:
- Fresh. The meta isn't feeling fresh at all, it looks a lot like post-nerf WW meta. There's still new decks (especially Odd Warrior), but well, if Bliz nerf every expansion to feel fresh, it means this one is REALLY not fresh. That's a big issue so far.
- Interactivity. Who likes decks that depends on who you queue up, and not the skill? Nobody. And this meta we got 2 decks really uninteractive: Quest Rogue, who everybody knows, but also Odd Warrior (Odd Warrior does to aggro what does Quest Rogue to Control, according to VS). Blizzard doesn't like these type of deck, and the nerf bat will probably touch them.
Now, I can finally nerf :). So my nerf:
- Giggling Inventor: Mana-> 5 -> 6. Description -> An easy one to do, GI is too strong and sees too much play. With that nerf, it solves a lot problem. It kills it in odd decks. It makes it slower, but still good in some defensive decks. And indirectly, a nerf to Quest Rogue. It disables the T9 Valeera T10 or + Double Giggling with the HP of Valeera.
- Zola the Gorgon: Text -> Battlecry: Choose a friendly minion with another name. Add a Golden copy of it to your hand. Description-> That's my favorite nerf. I want to nerf Quest Rogue, because it kills a lot of control decks and that's bad for meta diversity. But I also want to nerf it without touching the Quest for a third time. With that nerf, Quest Rogue can't go infinite, but can still benefit from her effect for completing the quest. It's a little change but a huge nerf for Quest Rogue.
- Spreading Plague: Mana -> 6 -> 7 Description -> Druid decks are all playing 20-25 core cards with a win condition on top of it, and that's a problem. The Druid shell is too strong, especially if Quest Rogue get nerfed. With that (2nd) nerf on Plague, it let aggressive decks one more turn to deal damage to face (that's a huge difference), and it disables plays like Spreading Plague + Soul of the Forest or Branching Paths for token Druid.
- Fungalmancer: Mana -> 5 -> 6 Description -> Fungalmancer is a really good card, and sees a lot of play. Probably too much. With that nerf, we nerf Odd decks and it hurts them a lot, because they lose their traditional T5. It hits Zoolock hard also, but he can still play it. Interesting fact: It can now be played in Even decks, like Even Shaman. Is it a boost for it? Maybe, but the deck wasn't that strong so far.
- Reckless Flurry: Mana -> 3 -> 4 Description -> Odd Warrior is too strong against aggro. Now they can't play their regular Aoe on Turn 5. I think Odd Warrior can still be a thing after, but players will have to deal with their resources more carefully.
- Deathstalker Rexxar: Hero Power -> When you discover your first beast, it's now not a guaranteed beast with a text. Description -> With my nerf, I'm slowing down Aggro and probably killing Quest Rogue. And that's really bad matchup for Rexxar, and also its only bad matchups. In VS last report, Cube Hunter is still showing really good winrate, but with these nerf, it would maybe be too strong. That was a nerf really hard to find, because Hunter has now a lot of OP tool in his Cube Hunter deck. It seems to be a little nerf, but the beast you are going to do with Rexxar will be worse, making control able to deal with Cube Hunter if they manage well their resources (with skill).
That's all for me! So, what do you think about these nerfs idea? And more important, what are the nerf you would do? Discuss!
Another topic. I like some discussion, but as always it is useless. Making cards more expensive will also makes the card odd/even. I think Blizzard is already in this testing stage, but nerfing is so hard that it wont work to make a topic of this every time. Maybe someone can repost the blue note Blizzard once posted about nerfing.
Yeah, not many new decks emerged from Boomsday, but it's ok. I prefer minor powercreep than a whole series of Death Knight cards that are going to be forever oppressive about deckbuilding for their classes, especially for Midrange and Control.
Wild, on the other hand, needs some cleaning (and I mean to nerf while keeping any archetype alive as they are, just increase the vulnerabilities for those who are too good at everything).
Man, I hope Odd Warrior won't be affected by the nerfs. Warrior finally has a viable deck after such a long time, it's just not right to push it down again. Your proposed nerf for Reckless Flurry would be devastating to the deck.
OP’s suggested nerfs on Zola (too complex), Plague (already nerfed once, and reactive cards are not significantly dependent on their mana cost), Fury (WTF? - why kill Odd Warrior?) and Rexxar (untouchable) are TERRIBLE.
Since nothing is terribly broken, there might not be any nerfs.
Everybody blames Blizzard for making horrible nerfs, releasing broken cards and not balancing the game, but here we see people nerfing things like Zola the Gorgon and Reckless Flurry and calling Odd Warrior "broken". Just goes to show how difficult it is to balance cards games like Hearthstone.
Just nerf the armor gain and general survivability of druid. I don't really think more is needed. The meta is not in a bad spot currently, especially not compared to what we have seen before. As Skyryser said earlier - Just boost priest a little.
Personally I think Blizzard should start trying to buff bad cards instead of nerfing the good ones. Killing off an archetype which some people enjoys seems stupid compared to attempting to create new ones by boosting already existing tools.
As you know probably, every expansion there's a nerf around the half of it. Blizzard like to nerf some decks to make the meta ''feel fresh''. It means the next nerf are going to be announced soon. I know there was already thread about nerfs, but these are a little bit old, since the meta has changed a lot.
My ideas:
Before nerfing anything, you must think what's the problem about the meta. For me:
- Fresh. The meta isn't feeling fresh at all, it looks a lot like post-nerf WW meta. There's still new decks (especially Odd Warrior), but well, if Bliz nerf every expansion to feel fresh, it means this one is REALLY not fresh. That's a big issue so far.
- Interactivity. Who likes decks that depends on who you queue up, and not the skill? Nobody. And this meta we got 2 decks really uninteractive: Quest Rogue, who everybody knows, but also Odd Warrior (Odd Warrior does to aggro what does Quest Rogue to Control, according to VS). Blizzard doesn't like these type of deck, and the nerf bat will probably touch them.
Now, I can finally nerf :). So my nerf:
- Giggling Inventor: Mana-> 5 -> 6. Description -> An easy one to do, GI is too strong and sees too much play. With that nerf, it solves a lot problem. It kills it in odd decks. It makes it slower, but still good in some defensive decks. And indirectly, a nerf to Quest Rogue. It disables the T9 Valeera T10 or + Double Giggling with the HP of Valeera.
- Zola the Gorgon: Text -> Battlecry: Choose a friendly minion with another name. Add a Golden copy of it to your hand. Description-> That's my favorite nerf. I want to nerf Quest Rogue, because it kills a lot of control decks and that's bad for meta diversity. But I also want to nerf it without touching the Quest for a third time. With that nerf, Quest Rogue can't go infinite, but can still benefit from her effect for completing the quest. It's a little change but a huge nerf for Quest Rogue.
- Spreading Plague: Mana -> 6 -> 7 Description -> Druid decks are all playing 20-25 core cards with a win condition on top of it, and that's a problem. The Druid shell is too strong, especially if Quest Rogue get nerfed. With that (2nd) nerf on Plague, it let aggressive decks one more turn to deal damage to face (that's a huge difference), and it disables plays like Spreading Plague + Soul of the Forest or Branching Paths for token Druid.
- Fungalmancer: Mana -> 5 -> 6 Description -> Fungalmancer is a really good card, and sees a lot of play. Probably too much. With that nerf, we nerf Odd decks and it hurts them a lot, because they lose their traditional T5. It hits Zoolock hard also, but he can still play it. Interesting fact: It can now be played in Even decks, like Even Shaman. Is it a boost for it? Maybe, but the deck wasn't that strong so far.
- Reckless Flurry: Mana -> 3 -> 4 Description -> Odd Warrior is too strong against aggro. Now they can't play their regular Aoe on Turn 5. I think Odd Warrior can still be a thing after, but players will have to deal with their resources more carefully.
- Deathstalker Rexxar: Hero Power -> When you discover your first beast, it's now not a guaranteed beast with a text. Description -> With my nerf, I'm slowing down Aggro and probably killing Quest Rogue. And that's really bad matchup for Rexxar, and also its only bad matchups. In VS last report, Cube Hunter is still showing really good winrate, but with these nerf, it would maybe be too strong. That was a nerf really hard to find, because Hunter has now a lot of OP tool in his Cube Hunter deck. It seems to be a little nerf, but the beast you are going to do with Rexxar will be worse, making control able to deal with Cube Hunter if they manage well their resources (with skill).
That's all for me! So, what do you think about these nerfs idea? And more important, what are the nerf you would do? Discuss!
Reckless Flurry what the fuck. That card is trash and to balanced, EVERY warrior card is to balanced.
Do we really need topic like this every day?
I'm so looking forward to nerfs, HS needs balance badly atm.
Don't expect legendary and epic cards to get a nerf (or if they do, it's a "soft nerf" and you don't get any dust back because there're still totally playable!!1!). Blizzard will nerf commons and maybe a rare.
I like these kind of topics, they tend to create a good discussion. (when they are done right) We should probably have a master topic like: How would you nerf this meta. Where everyone could post their opinions and discuss.
None of these nerfs are needed, at all. The meta is pretty well balanced, and it's changed enough since WW to be plenty entertaining. Some decks still haven't been figured out. Just boost Priest a little to make it more competitive, and that's it. Just because a card is a little annoying, and used a fair bit, doesn't mean it has to be nerfed - like you pointed out, some of these nerfs would increase the powerlevel of OTHER classes, so it creates a whole new set of problems.
If a deck is being played by a majority of players, i.e. Jade Druid, or the first Cubelock then we have a problem. Right now, it's all gravy. This constant nerf chatter is becoming a little bit senseless and derpy.
I wasn't planning on going for a run today. But those cops came out of nowhere.
I really hope they don't touch Deathstalker Rexxar - It is the funniest card they have ever released and it isn't even that strong - sometimes you get really bad picks. They should direct their focus on the deathrattle part of hunter instead. <
Personally I hope that some of the combo cards gets nerfed - I really don't like combo and I hate playing aggro to counter it.
Another topic. I like some discussion, but as always it is useless. Making cards more expensive will also makes the card odd/even. I think Blizzard is already in this testing stage, but nerfing is so hard that it wont work to make a topic of this every time. Maybe someone can repost the blue note Blizzard once posted about nerfing.
I disagree on most of your nerfs, as they would break something that is perfectly fine. Some of them are also extremely clunky.
Tbh, I doubt Standard needs any nerfs at all.
Maybe only Giggling Inventor, but it is not strictly necessary.
Yeah, not many new decks emerged from Boomsday, but it's ok. I prefer minor powercreep than a whole series of Death Knight cards that are going to be forever oppressive about deckbuilding for their classes, especially for Midrange and Control.
Wild, on the other hand, needs some cleaning (and I mean to nerf while keeping any archetype alive as they are, just increase the vulnerabilities for those who are too good at everything).
Man, I hope Odd Warrior won't be affected by the nerfs. Warrior finally has a viable deck after such a long time, it's just not right to push it down again. Your proposed nerf for Reckless Flurry would be devastating to the deck.
Aggro-player detected.
OP’s suggested nerfs on Zola (too complex), Plague (already nerfed once, and reactive cards are not significantly dependent on their mana cost), Fury (WTF? - why kill Odd Warrior?) and Rexxar (untouchable) are TERRIBLE.
Since nothing is terribly broken, there might not be any nerfs.
If anything Juicy Psychmelon needs a nerf. A 4 cost spell to get all the card Druid needs to combo. Wild is getting wrecked by this card
It's DINNER TIME
Giggling Inventor - I don't like the idea of nerfing cards just because they are played too much.
Zola the Gorgon - Do you really think this card makes Quest Rogue powerful ?
Spreading Plague - ??
Fungalmancer - Probably needs a nerf, just to control the aggro decks everywhere.
Reckless Flurry - Odd Warrior is fine deck, moreover it's a Boomsday deck, no need to nerf.
Deathstalker Rexxar - ??
Everybody blames Blizzard for making horrible nerfs, releasing broken cards and not balancing the game, but here we see people nerfing things like Zola the Gorgon and Reckless Flurry and calling Odd Warrior "broken". Just goes to show how difficult it is to balance cards games like Hearthstone.
Just nerf the armor gain and general survivability of druid. I don't really think more is needed. The meta is not in a bad spot currently, especially not compared to what we have seen before. As Skyryser said earlier - Just boost priest a little.
Personally I think Blizzard should start trying to buff bad cards instead of nerfing the good ones. Killing off an archetype which some people enjoys seems stupid compared to attempting to create new ones by boosting already existing tools.
Just nerf aviana...your minions cost 3... Gg wp
I could see Fungalmancer becoming a 2/1. But thats about it.
Incoming nerf : Odd Rogue, Token Druid and Aggro Warlock !
Like the last 15 balance patches achieved that outcome...