The card is so bad that i got goose bumps just by the thought of opening it in packs. And I've already opened mill house twice!
I feel you. Last expansion my free legendary was Splintergraft and the first one I got from packs was Duskfallen Aviana... I felt like uninstalling the game rightaway...
The same happened to me, that was so frustrating.. but i kept both to not find them in the future.
I think this card is interesting due to the fact that you are forcing your opponent to play something bad that maybe they were saving for a set up turn.
I dont understand why so many people rate this as the moth useless card of the set.
4 mana 5/6 is awesome. and Now the enemy has to waste Mana AND a Card to make your 4 mana 5/6 useless. (Counter it)
So perfect card to block enemy turns, and slow the game down. Its a better Mirror entity. Cause if enemy doesnt do anything u have a good minion on the board.
The chance that an enemy is holing a 1 or 2 mana creature to counter this card is very unlikely. The chance that the enemy has only 5+ Mana cost minions in midgame is very high.
So to summ it up: Worse Case Scenario: Enemy has to waste a handcard and 1 mana crystall. and u still get the 1mana crystall minion from your enemy.
Very likely scenario: Enemy waste a handcard, 3 mana crystall and us till get value from it.
Good scenario: Enemy cant play lichking,ysera, malygos, -> complete turn blocked
I dont understand why so many people rate this as the moth useless card of the set.
4 mana 5/6 is awesome. and Now the enemy has to waste Mana AND a Card to make your 4 mana 5/6 useless. (Counter it)
So perfect card to block enemy turns, and slow the game down. Its a better Mirror entity. Cause if enemy doesnt do anything u have a good minion on the board.
The chance that an enemy is holing a 1 or 2 mana creature to counter this card is very unlikely. The chance that the enemy has only 5+ Mana cost minions in midgame is very high.
So to summ it up: Worse Case Scenario: Enemy has to waste a handcard and 1 mana crystall. and u still get the 1mana crystall minion from your enemy.
Very likely scenario: Enemy waste a handcard, 3 mana crystall and us till get value from it.
Good scenario: Enemy cant play lichking,ysera, malygos, -> complete turn blocked
Well why should we even include this in a deck there is no point at all most of the time will be a 4 mana firefly or whatever useless thing ..
So to summ it up i spend 4 mana on my turn doing nothing .. i literally can't see it being useful in any case and no point on including it to any deck at all
if you play against aggresive deck your opponent has a big chance to have cheap minion.
especially when seeing: - zoolock - hunter based on bombs / hunter based on mechs - egg paladin(or something similiar) - token(aggro) druid which will probably be still in play - aggro mage / spell mage(if it will become a thing) - or other aggro decks that will try to become popular(like treant druid or something)
Here's why this card really annoys the hell out of me:
1. It is clearly awful. Which means it's going to feel SUPER bad for anyone who is trying to be F2P and unpacks this. Speaking as someone who got Duskfallen Aviana as my free legendary in the last expansion, this is just a horrible feeling. Blizzard MUST know this, and yet they still design legendary cards with a power level this low. Which irritates me.
2. It is a missed opportunity to make something actually interesting. If they had made the effect semi-persistent (think card text of: "Stealth. While this has stealth, it is a copy of the last minion your opponent played") it could have actually been vaguely skill-testing. Your opponent could still play around it to an extent (play big minion followed by small minion), but eventually might run out of small minion options (because of having to play two minions per turn) and would have to decide whether to play into it or not. And you might have to make a decision for when to attack with the transformed minion and lose the potential of copying a better minion later, in return for the tempo now. But no, they made it awful.
3. Even worse than number 2 above, in the vast majority of cases it is literally a worse version of another legendary card from the SAME SET (Flobbidinous Floop) - firstly because it has to be on board before it transforms (which means your opponent can easily play around it) and second because your opponent gets to choose what it transforms into. It is only better than Floop if your opponent either misplays horribly, or literally only has huge minions in their deck. Neither of those is going to happen.
4. I may be wrong, but I feel like it has literally zero lore/flavour tie-in with the rest of the expansion. As a legendary, there really should be some link to what's going on with the rest of the expansion, but with this card I just don't see it. OK, I know the mage scientists are doing astronomy stuff, but this isn't a mage legendary. So it makes no sense to me.
To be fair to Blizzard/Team 5, it is possible that this card was designed specifically with wild mode in mind (i.e. big priest counter), which would be cool if they're starting to factor that into their thought process (see also Glowstone Technician). But even so, if they'd gone with the persistent effect it would still work as a big priest counter AND would be potentially playable in standard.
Alright, rant over. If you read this far, I apologise for wasting your time.
So, I just opened her in a pack, and I thought, I'm probably never going to play her, so lemme disenchant and re-enchant her to hear her play sound . . . .
OHMYGODITSSOFREAKINGCOOL
. . . Still never gonna play her though. I'm just going to keep her so I don't open her in any future packs :)
It is NOT "Stealth, whenever your opponent plays a minion, become a copy of it. Retain this ability until this minion no longer has stealth." (as in, keeps transforming into whatever your opponent plays until you decide "Yep, that looks good."
It IS a 4 mana Mirror Entity that takes up a board spot. Absolute garbage card, holy hell.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
Exactly my thoughts .. I will cry if i open this in my first 10 packs
The same happened to me, that was so frustrating.. but i kept both to not find them in the future.
I think the next custom card competition should be to make a card that makes this one playable.
Mirror Entity
Looking forward to opening this.
Anger is the punishment we give ourselves for someone else's mistake.
I dont understand why so many people rate this as the moth useless card of the set.
4 mana 5/6 is awesome. and Now the enemy has to waste Mana AND a Card to make your 4 mana 5/6 useless. (Counter it)
So perfect card to block enemy turns, and slow the game down. Its a better Mirror entity. Cause if enemy doesnt do anything u have a good minion on the board.
The chance that an enemy is holing a 1 or 2 mana creature to counter this card is very unlikely. The chance that the enemy has only 5+ Mana cost minions in midgame is very high.
So to summ it up:
Worse Case Scenario: Enemy has to waste a handcard and 1 mana crystall. and u still get the 1mana crystall minion from your enemy.
Very likely scenario: Enemy waste a handcard, 3 mana crystall and us till get value from it.
Good scenario: Enemy cant play lichking,ysera, malygos, -> complete turn blocked
WaifuJanna- Main Jaina, Jaina is love, Jaina is life! Solarian Prime best Waifu!
Well why should we even include this in a deck there is no point at all most of the time will be a 4 mana firefly or whatever useless thing ..
So to summ it up i spend 4 mana on my turn doing nothing .. i literally can't see it being useful in any case and no point on including it to any deck at all
Just pray to don't get this card man on a pack xD
it would be awesome and must-have card if the ability would say:
As long as it is in stealth mode become a copy of last minion played by opponent
in that way its weak
if you play against aggresive deck your opponent has a big chance to have cheap minion.
especially when seeing:
- zoolock
- hunter based on bombs / hunter based on mechs
- egg paladin(or something similiar)
- token(aggro) druid which will probably be still in play
- aggro mage / spell mage(if it will become a thing)
- or other aggro decks that will try to become popular(like treant druid or something)
if i get this as my guaranteed legendary... lmao
Very good card, will see play for sure.
I really hope I won't get this boogeymonster
Does it at least stay stealthed?
No, the worst case is Unlicensed Apothecary and Leeroy Jenkins xD
Fantastic art wasted on a dumpster tier card. FeelsFuckingBadMan.
Release the Kraken!
Ok, rant time.
Here's why this card really annoys the hell out of me:
1. It is clearly awful. Which means it's going to feel SUPER bad for anyone who is trying to be F2P and unpacks this. Speaking as someone who got Duskfallen Aviana as my free legendary in the last expansion, this is just a horrible feeling. Blizzard MUST know this, and yet they still design legendary cards with a power level this low. Which irritates me.
2. It is a missed opportunity to make something actually interesting. If they had made the effect semi-persistent (think card text of: "Stealth. While this has stealth, it is a copy of the last minion your opponent played") it could have actually been vaguely skill-testing. Your opponent could still play around it to an extent (play big minion followed by small minion), but eventually might run out of small minion options (because of having to play two minions per turn) and would have to decide whether to play into it or not. And you might have to make a decision for when to attack with the transformed minion and lose the potential of copying a better minion later, in return for the tempo now. But no, they made it awful.
3. Even worse than number 2 above, in the vast majority of cases it is literally a worse version of another legendary card from the SAME SET (Flobbidinous Floop) - firstly because it has to be on board before it transforms (which means your opponent can easily play around it) and second because your opponent gets to choose what it transforms into. It is only better than Floop if your opponent either misplays horribly, or literally only has huge minions in their deck. Neither of those is going to happen.
4. I may be wrong, but I feel like it has literally zero lore/flavour tie-in with the rest of the expansion. As a legendary, there really should be some link to what's going on with the rest of the expansion, but with this card I just don't see it. OK, I know the mage scientists are doing astronomy stuff, but this isn't a mage legendary. So it makes no sense to me.
To be fair to Blizzard/Team 5, it is possible that this card was designed specifically with wild mode in mind (i.e. big priest counter), which would be cool if they're starting to factor that into their thought process (see also Glowstone Technician). But even so, if they'd gone with the persistent effect it would still work as a big priest counter AND would be potentially playable in standard.
Alright, rant over. If you read this far, I apologise for wasting your time.
So, I just opened her in a pack, and I thought, I'm probably never going to play her, so lemme disenchant and re-enchant her to hear her play sound . . . .
OHMYGODITSSOFREAKINGCOOL
. . . Still never gonna play her though. I'm just going to keep her so I don't open her in any future packs :)
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One of the worst cards designed.
Just realized what this card is and is not.
It is NOT "Stealth, whenever your opponent plays a minion, become a copy of it. Retain this ability until this minion no longer has stealth." (as in, keeps transforming into whatever your opponent plays until you decide "Yep, that looks good."
It IS a 4 mana Mirror Entity that takes up a board spot. Absolute garbage card, holy hell.
Kaladin's RoS Set Review
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Please learn form this guy's (and my own) mistakes.
DON'T DISENCHANT ANY LEGENDARIES UNTIL YOU ARE NEVER OPENING A PACK OF THAT EXPANSION AGAIN!
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