So we have 6 cards that can summon Treants. The new one that summons two of them, Force of Nature which summons 3 of them, Cenarius which has the option of summoning 2 of them with taunt, and Soul of the Forest which gives your minions the deathrattle of summoning treants, there's witchwood apple which adds treants to your hand, and then there's poison seeds in wild which replaces all minions with treants. Depending on how many Treants you actually want there isn't too few ways of summoning treants. Even if you only put two of the new spells into the deck a 6-8 mana 8/8 rush mech isn't horrible and it can synergize nicely with some of the magnetic cards.
Honestly I think its more likely that that is where it will be showing up the most rather than any Treant Druid deck.
Treants are bad cards to have in your deck. Sure the spells that generate them like Living Mana or Soul of the Forest are good, but those decks win from mass buffs like Power of the Wild, Savage Roar or Branching Paths , the 8/8 with Rush seems a bit excessive and its more likely going to be a dead card early game when you need to be filling the board with tokens instead.
Seems decent, the treant theme seems really interesting as a whole, there are currently 4 cards that summon treants (2 classic, 1 withcwood,one boomsday) We will see how good are those treants.
The tokens from Living Mana were confirmed to work as well.
call me crazy, but I think this deck can work
Treant Druid will be a good deck. Poison Seeds, Living Mana, Soul of the Forest will equal ZERO mana 8/8s that can be copied
Higher-thinking Hearthstone player minds in action :L
Spiteful ?
So we have 6 cards that can summon Treants. The new one that summons two of them, Force of Nature which summons 3 of them, Cenarius which has the option of summoning 2 of them with taunt, and Soul of the Forest which gives your minions the deathrattle of summoning treants, there's witchwood apple which adds treants to your hand, and then there's poison seeds in wild which replaces all minions with treants. Depending on how many Treants you actually want there isn't too few ways of summoning treants. Even if you only put two of the new spells into the deck a 6-8 mana 8/8 rush mech isn't horrible and it can synergize nicely with some of the magnetic cards.
How you gonna get treants in spiteful druid other than cenaruis? Gonna have to add spells
So we have suicidal warlock midrange, now we have treant druid midrange...
I like elementals and totems.
With a perfect curve, it could come out on turn give, which is good but not great. Usually, don't expect it until the late game.
is good because he is a mech so u cab make it a lot more powerfull with magnetic
Oh look... a rare giant with rush. That's weird because usually giants are epic and don't have rush
Arena experiences:
Splintergraft gets a friend xD
Why this is not a "Mulchmuncher Giant"? - This have a giants mechanic
Treant Druid, New Meta!
Or just play Spiteful Summoner hitting Ultimate Infestation or Mind Control (or any 10 mana spell really) and then getting an 8/8 with rush (which can be used both offensively and defensively).
Honestly I think its more likely that that is where it will be showing up the most rather than any Treant Druid deck.
Treants are bad cards to have in your deck. Sure the spells that generate them like Living Mana or Soul of the Forest are good, but those decks win from mass buffs like Power of the Wild, Savage Roar or Branching Paths , the 8/8 with Rush seems a bit excessive and its more likely going to be a dead card early game when you need to be filling the board with tokens instead.
The tokens from Living Mana were confirmed to work as well.
I think the comment of "Spiteful?" was more saying that it's another 10 mana minion to get off of a Summoner -> UI.
feels stronger in wild but might work if the build is right
how is it any thing like corridor creaper its way slower and there are only right now 5 cards that even create this tokens
Read the edit...
I was being overly dramatic.
All of those cards produce MORE than 1 treant. This isn't hard to achieve with the cards that we have assuming we don't get any others.
To answer your question it's like corridor creaper in that when shit dies (treants) this gets cheaper. Thought that was obvious though.
Does treant become a tribe?