This card will never see the light of the day again it got DESTROYED 100% 5->8 mana most cards cna't survive a slight mana bump (see Bonemare) with the power level of wild... well.. this deck archtype is dead.
ppl cry now that it cost to much,, my god get a brain, getting on turn 5 a 54/54 or some shit is not ok, just look at danehearth playing some mem decks and insta losing to this... good nerf, maybe more players play some wild now .
There are riskier ways to get a lot of giants out early that I would expect to see over Naga being used again (think Handlock, whatever Mage deck it is). I would have rather seen them just revert the change as others have already mentioned so the card can be played as it was originally intended.
This nerf doesn't make any sense. The card wasn't a problem before it was indirectly buffed, so just change the it back to the original effect... "your cards ALWAYS cost 5".
At least this pretty much guarantees the death of Naga/Giant decks in wild. Plus; 800 free dust... so whatever. I just don't understand the thought process here.
Because the card was NEVER played before the stealth buff. At least they finally gave it time in the sun, and at least now it still has a chance to see play. If they reverted it back to its previous state, it would go back to never being used.
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Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
This nerf doesn't make any sense. The card wasn't a problem before it was indirectly buffed, so just change the it back to the original effect... "your cards ALWAYS cost 5".
At least this pretty much guarantees the death of Naga/Giant decks in wild. Plus; 800 free dust... so whatever. I just don't understand the thought process here.
Because the card was NEVER played before the stealth buff. At least they finally gave it time in the sun, and at least now it still has a chance to see play. If they reverted it back to its previous state, it would go back to never being used.
On the one hand, the naga/giants problem in wild was extremely oppressive and abused, and it is the strongest wild deck right now. The bugged version of naga is the only card I have ever wanted not just nerfed, but fucking destroyed, so the fact that it got hit with the nerf hammer makes me extremely happy.
On the other hand, the card is now no longer useful for the purpose for which it was made, namely to do things like drop it on turn 10 along with some other massive bomb, and threaten to do two big bombs next turn. Naga is now literally unplayable with anything EXCEPT abusing the giants problem. What Blizzard SHOULD have done was fix the fucking bug in the first place that they caused months ago. The card was perfectly fine then, and playable in certain niche decks like astral communion druid. And even with this nerf, naga giants is STILL playable. It just won't be the #1 wild deck anymore, because there's time to react to it now. And we could still see bullshit like ramp naga/giants druid or something... (oh please I hope nobody does that again, lol)
I'll be content that SOMETHING was done to this card. I'm just annoyed that it wasn't the correct nerf, but at least it *was* a nerf.
This card used to make all your minions cost 5 no matter what, even cards with mana reduction abilities like the giants would still cost 5 and not have their mana cost reduced in any way. The card worked as an enchantment, that is how the card originally worked when it came out in league of explorers. Then while this card was in wild, blizzard 'updated' the card, making it that the giants mana reduction abilities would still apply through the 'all your minions cost 5' effect, creating a disgusting interaction.
Now this card has been nerfed into oblivion, and it only got nerfed into the ground because blizzard itself changed how the card originally worked in the first place.
This is the textbook example of Blizzard's incompetence, they did this to themselves and instead of admitting they were wrong to change how the card worked in the first place and just reversing the card back to how it worked originally which was perfectly fine, they decided to just kill the card. Shame on you Blizzard, shame on you.
I voted No as the best nerf would have been to revert it back to it's original state -.-
I might try Wild now atleast I have till turn 8 to either draw Psychic Scream, Lightbomb, Equality/ Consecration or Poison Seeds and then just concede when all the stupid lands on the board and I didn't have one of the auto include cards in hand.
Should have reverted the initial ninja change instead, so that your cards would always cost (5). It's even in the card text. Your cards should cost (5), not (0).
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Wild just got better!
Golden heroes: Warlock, Druid, Mage, Hunter
This card will never see the light of the day again it got DESTROYED 100% 5->8 mana most cards cna't survive a slight mana bump (see Bonemare) with the power level of wild... well.. this deck archtype is dead.
won't miss it though.
ppl cry now that it cost to much,, my god get a brain, getting on turn 5 a 54/54 or some shit is not ok, just look at danehearth playing some mem decks and insta losing to this... good nerf, maybe more players play some wild now .
where is the f***ing Barnes ?!!!!
LUL - deck
There are riskier ways to get a lot of giants out early that I would expect to see over Naga being used again (think Handlock, whatever Mage deck it is). I would have rather seen them just revert the change as others have already mentioned so the card can be played as it was originally intended.
Aggro kills giant decks now. Your are dead turn 6.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
any change here is good for the health of wild.
Great! Kill that bitch!
CoryUsed to love this card in various decks, now the only deck it might still be playable in is giants. A deck I loathe.
At least I get full dust from it, because I will not put these in a deck ever again.
Feels appropriate to link this here:
https://www.youtube.com/watch?v=5LRZmFxdWBo
I'm not sure how to vote on this card.
On the one hand, the naga/giants problem in wild was extremely oppressive and abused, and it is the strongest wild deck right now. The bugged version of naga is the only card I have ever wanted not just nerfed, but fucking destroyed, so the fact that it got hit with the nerf hammer makes me extremely happy.
On the other hand, the card is now no longer useful for the purpose for which it was made, namely to do things like drop it on turn 10 along with some other massive bomb, and threaten to do two big bombs next turn. Naga is now literally unplayable with anything EXCEPT abusing the giants problem. What Blizzard SHOULD have done was fix the fucking bug in the first place that they caused months ago. The card was perfectly fine then, and playable in certain niche decks like astral communion druid. And even with this nerf, naga giants is STILL playable. It just won't be the #1 wild deck anymore, because there's time to react to it now. And we could still see bullshit like ramp naga/giants druid or something... (oh please I hope nobody does that again, lol)
I'll be content that SOMETHING was done to this card. I'm just annoyed that it wasn't the correct nerf, but at least it *was* a nerf.
Absolutely unplayable now. Thx Blizzard for 400 dust.
This card used to make all your minions cost 5 no matter what, even cards with mana reduction abilities like the giants would still cost 5 and not have their mana cost reduced in any way. The card worked as an enchantment, that is how the card originally worked when it came out in league of explorers. Then while this card was in wild, blizzard 'updated' the card, making it that the giants mana reduction abilities would still apply through the 'all your minions cost 5' effect, creating a disgusting interaction.
Now this card has been nerfed into oblivion, and it only got nerfed into the ground because blizzard itself changed how the card originally worked in the first place.
This is the textbook example of Blizzard's incompetence, they did this to themselves and instead of admitting they were wrong to change how the card worked in the first place and just reversing the card back to how it worked originally which was perfectly fine, they decided to just kill the card. Shame on you Blizzard, shame on you.
I voted No as the best nerf would have been to revert it back to it's original state -.-
I might try Wild now atleast I have till turn 8 to either draw Psychic Scream, Lightbomb, Equality/ Consecration or Poison Seeds and then just concede when all the stupid lands on the board and I didn't have one of the auto include cards in hand.
The most necessary nerf. Well done.
I will crush you!
De... wait for it ...stroyed!!!
Should have reverted the initial ninja change instead, so that your cards would always cost (5). It's even in the card text. Your cards should cost (5), not (0).