He's not trolling. He's using a lost art, the art of satire, which is a form of humor in which you make someone else aware of how ridiculous they are being by also being ridiculous yourself, in a much more exaggerated, but still similar fashion.
In other words, he's making a hilarious, high-brow joke at the expense of all the whiners around here. Props to the OP! :)
Spiteful summoner comes at turn 6, so you can prepare for it in the previous turns. But Dire mole is a turn 1 play, I cant even play cards before that, I just have to concede.
I expect a Dire mole nerf very soon.
Exactly, turn 1 concede is much stronger than turn 6 concede. I don't understand how people don't realize this. I am hoping for nerf within next couple of hours, thank you for feedback, forwarding to Blizzard right now.
Also Elven Archer is insanely op.... For 1 mana to deal 1 damage and still have a 1/1. I mean look at the poor Stonetusk Boar, he deals 1 damage and then sadly dies... cruel world
Great point! Basically mage hero power for 1 mana, plus a strong body? Need to consider nerfing this as well, how can opponent recover from 1/30th of their life taken on turn 1? Absolutely insane power creep Elven Archer.
Nerf everything! I want every class to have no cards, no hero powers and no emotes. The only way to win is to wait for the other player to concede! True 100% balance.
Like a staring contest without the staring, just see who can last the longest XD
Nerf everything! I want every class to have no cards, no hero powers and no emotes. The only way to win is to wait for the other player to concede! True 100% balance.
Like a staring contest without the staring, just see who can last the longest XD
Blizzard currently testing Alpha for new game Starestone, says public version will be released by 2034.
Nerf everything! I want every class to have no cards, no hero powers and no emotes. The only way to win is to wait for the other player to concede! True 100% balance.
Like a staring contest without the staring, just see who can last the longest XD
Blizzard currently testing Alpha for new game Starestone, says public version will be released by 2034.
I am pretty sure that if you will make 1 drops bland and underpowered, then people will simply play 2 drops that are overpowered instead?
What's then? Nerfing two drops? Ok, we'll nerf two drops making them underpowered. What would happen then? People will start playing more broken 3 drops, which may not be broken before but will become ones as a result of the nerf.
Lets then nerf three drops and so on until we reach broken late game cards. 'But we have removal to counter them, it will not be a problem.' Well, the removals will be nerfed as well because the classes that have the specific removals will be overpowered. Then we should nerf those as well.
What would happen at the end? After an incredible number of iterations of balance tweaks, we will have an almost perfectly balanced game with almost perfectly balanced cards. Games will usually last until fatigue and end then, with aggro matches lasting for 15 turns (if aggro will still be viable which, in this scenario, is extremely unlikely). Though just imagine how bland and boring the game will become. Bland, boring and perfectly balanced.
I like when people are talking about the issues surrounding cards and their power level. Though, claims like 'stop printing OP 1 drops' are toxic. Mole is ok as a card, really. It's not that hard to deal with on turn two and it's really not problematic at all. Starting to nerf cards that are moderately good is an extremely bad approach due to reasons outlined above.
Is this really were the community is at? Yes, Diremole is above the power curve for neutrals but this is still a world were Cube and Spiteful decks just got to waltz through a rotation like it was no big thing...
I am pretty sure that if you will make 1 drops bland and underpowered, then people will simply play 2 drops that are overpowered instead?
What's then? Nerfing two drops? Ok, we'll nerf two drops making them underpowered. What would happen then? People will start playing more broken 3 drops, which may not be broken before but will become ones as a result of the nerf.
Lets then nerf three drops and so on until we reach broken late game cards. 'But we have removal to counter them, it will not be a problem.' Well, the removals will be nerfed as well because the classes that have the specific removals will be overpowered. Then we should nerf those as well.
What would happen at the end? After an incredible number of iterations of balance tweaks, we will have an almost perfectly balanced game with almost perfectly balanced cards. Games will usually last until fatigue and end then, with aggro matches lasting for 15 turns (if aggro will still be viable which, in this scenario, is extremely unlikely). Though just imagine how bland and boring the game will become. Bland, boring and perfectly balanced.
I like when people are talking about the issues surrounding cards and their power level. Though, claims like 'stop printing OP 1 drops' are toxic. Mole is ok as a card, really. It's not that hard to deal with on turn two and it's really not problematic at all. Starting to nerf cards that are moderately good is an extremely bad approach due to reasons outlined above.
Sadly, this is possibly a better nerf subject than the 5 page rant we had about nerfing Silence yesterday ... :-(
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
Most overpowered card in the game, Patches is like Duskfallen Aviana compared to Dire Mole, nerf! Nerf now!
Don't mind me just passing by
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I am pretty sure that if you will make 1 drops bland and underpowered, then people will simply play 2 drops that are overpowered instead?
What's then? Nerfing two drops? Ok, we'll nerf two drops making them underpowered. What would happen then? People will start playing more broken 3 drops, which may not be broken before but will become ones as a result of the nerf.
Lets then nerf three drops and so on until we reach broken late game cards. 'But we have removal to counter them, it will not be a problem.' Well, the removals will be nerfed as well because the classes that have the specific removals will be overpowered. Then we should nerf those as well.
What would happen at the end? After an incredible number of iterations of balance tweaks, we will have an almost perfectly balanced game with almost perfectly balanced cards. Games will usually last until fatigue and end then, with aggro matches lasting for 15 turns (if aggro will still be viable which, in this scenario, is extremely unlikely). Though just imagine how bland and boring the game will become. Bland, boring and perfectly balanced.
I like when people are talking about the issues surrounding cards and their power level. Though, claims like 'stop printing OP 1 drops' are toxic. Mole is ok as a card, really. It's not that hard to deal with on turn two and it's really not problematic at all. Starting to nerf cards that are moderately good is an extremely bad approach due to reasons outlined above.
Is this really were the community is at? Yes, Diremole is above the power curve for neutrals but this is still a world were Cube and Spiteful decks just got to waltz through a rotation like it was no big thing...
I find it intriguing that this is happening now and now in the expansion it came out in...
IM DYING
Yeah poor warlock with his hero power! Warlock is like the worst deck in the meta now! Totally. BUFF WARLOCK! NERF DIRE MOLE!
M I R E D O L E
Baku Hunter has dominated for too long!
Unpopular opinion: Rogue is OP
Can't tell if this is a troll or not.