i don't think the shudderwok is the problem here, but lifedrinker, since that's what makes you loose life; an easy nerf to that card would be to only trigger if your hero is damaged;
not so sure about c'thun and the apprentice, and nightblade is worse than lifedrinker, but i see your point;
Kobold Apprentice might be pretty bad, but 6 damage randomly split to enemies on the first Shudderwock and 57 damage randomly split to enemies on the following turn is enough for the combo to work. In other words, by nerfing the Lifedrinker, you are just making the winrate lower by forcing the deck to play with worse cards. The decks winrate isn't really the issue at the moment.
So they give Shaman 1, one, strong deck and you people complain about it just because you lost a game? The deck is only as strong as Exodia Mage. It only works against control decks, there is nothing wrong it the deck besides the cast time.
You are just salty AF because you lost 1 game that took some time
Shudderwock itself is fine. It's the combo that is broken. You want my advise, rework Grumble, Worldshaker's battlecry so it can't do that combo anymore. Some possible battlecries I had in mind were around Elemental synergy, so Grumble would have a new role that would also support Elemental Shamans. One idea I had was "If you played an Elemental last turn, add two friendly Elementals that died to your hand."
Shudder isnt op or anything. Its has like 45-48% winrate cooooome on. And whats the difference with mage infinite fire balls?
I can name a few new decks that are serious OP and fucking ridiculous. Like the new paladin deck and the new hunter quest deck. Thats fucking retards deck. All have like 60-65% winrate
I think people have realized at this point that shudderwock is just another OTK deck. Agro kills it. Start focusing on the real problems. Its just a fun deck, lemme have this one.
at least other OTK decks actually kill you in one turn. Playing against this deck makes you feel like you are feeling the yogg battlecry over multiple turns with no hope of yogg dying or killing your opponent. Honestly made me want to delete the game, and I've played since before GvG. I'm not a fan of the mage OTK either, but at least they finally rotated ice block.
fix the battlecry problem by stacking the same battle crys together. for example, normally a shudderwock turn could go chain gang, grumble, chain gang, grumble, primordial, primordial, but instead it could go chain gang (all chain gang battle crys resolve without showing the animation separate times) grumble (returns everything to hand) primordial (deals 4 damage after showing the animation for primordial once)
fix the battlecry problem by stacking the same battle crys together. for example, normally a shudderwock turn could go chain gang, grumble, chain gang, grumble, primordial, primordial, but instead it could go chain gang (all chain gang battle crys resolve without showing the animation separate times) grumble (returns everything to hand) primordial (deals 4 damage after showing the animation for primordial once)
That's a pretty solid fix. If all of the battlecries went off at once, it would just be a mess. This sounds like it would be organized and much better for both players.
I think people have realized at this point that shudderwock is just another OTK deck. Agro kills it. Start focusing on the real problems. Its just a fun deck, lemme have this one.
The problem comes when you get all of the OTK haters coming out of the wood work and demanding that the card be nerf because they feel combo and OTK decks aren't intended as a legitimate playstyle. Even if this deck further crashed to a lower win rate they would still complain about the few times they would get matched up against the deck.
I think people have realized at this point that shudderwock is just another OTK deck. Agro kills it. Start focusing on the real problems. Its just a fun deck, lemme have this one.
The problem comes when you get all of the OTK haters coming out of the wood work and demanding that the card be nerf because they feel combo and OTK decks aren't intended as a legitimate playstyle. Even if this deck further crashed to a lower win rate they would still complain about the few times they would get matched up against the deck.
My complaint isn't that the deck exists, but that there's no tech card available to counter it. If you queue into a match with one with a control deck there is literally nothing you can do except hope you can kill him before he completes the combo, cause you have no other way to prevent the combo from happening. Against Quest Mage, on the other hand, you could try for a good pull with Dirty Rat if you were running it, and if you got very lucky and picked off Tony the game was simply over.
Shudder isnt op or anything. Its has like 45-48% winrate cooooome on. And whats the difference with mage infinite fire balls?
I can name a few new decks that are serious OP and fucking ridiculous. Like the new paladin deck and the new hunter quest deck. Thats fucking retards deck. All have like 60-65% winrate
You're saying that Quest Hunter is op and fucking ridiculous? Are you being serious right now?
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Add me up if you're looking for someone to play friendly matches with! I play on EU. LuckyScrub#2745
Only reason I voted broken was for the animation time. Also the potential of this card becoming a problem once a more control oriented meta develops (which we'll probly not see in a while thnx to odd decks lol)
Shudderwock is definitely not broken in terms of power level, just broken in terms of the interaction it has. My CubeLock deck is 5-0 against Shudderwock decks, with none of them even reaching turn 8 before getting killed by me. It's really not that much of an issue.
I think the main problem is the animation is WAY too slow, and at the moment the opponent starts using it again and again you just watch and can't do anything. What if they changed Saronite and Doppelgangster to be like this? This would NOT ruin either saronite or doppelgangster in their previous decks (keleseth, handbuffs, heck, even evolve sham), and Shudder would STILL be pretty strong. (probably someone already gave this idea but I wanted to know and I'm too lazy to start searching everywhere just for a card change.
This change is better. It does not ruin the Saronite Chain Gang and also you can buff it and THEN it copies itself.
So they give Shaman 1, one, strong deck and you people complain about it just because you lost a game? The deck is only as strong as Exodia Mage. It only works against control decks, there is nothing wrong it the deck besides the cast time.
You are just salty AF because you lost 1 game that took some time
Shudderwock itself is fine. It's the combo that is broken. You want my advise, rework Grumble, Worldshaker's battlecry so it can't do that combo anymore. Some possible battlecries I had in mind were around Elemental synergy, so Grumble would have a new role that would also support Elemental Shamans. One idea I had was "If you played an Elemental last turn, add two friendly Elementals that died to your hand."
So you are saying they should destroy the single viable Shaman deck that appeared for months?
Shudder isnt op or anything. Its has like 45-48% winrate cooooome on. And whats the difference with mage infinite fire balls?
I can name a few new decks that are serious OP and fucking ridiculous. Like the new paladin deck and the new hunter quest deck. Thats fucking retards deck. All have like 60-65% winrate
XDDD True true... Fixing Warlock should be top priority, but Shudderwock still needs his animation stuff fixed.
Reno Quest Hunter
I think people have realized at this point that shudderwock is just another OTK deck. Agro kills it. Start focusing on the real problems. Its just a fun deck, lemme have this one.
at least other OTK decks actually kill you in one turn. Playing against this deck makes you feel like you are feeling the yogg battlecry over multiple turns with no hope of yogg dying or killing your opponent. Honestly made me want to delete the game, and I've played since before GvG. I'm not a fan of the mage OTK either, but at least they finally rotated ice block.
fix the battlecry problem by stacking the same battle crys together. for example, normally a shudderwock turn could go chain gang, grumble, chain gang, grumble, primordial, primordial, but instead it could go chain gang (all chain gang battle crys resolve without showing the animation separate times) grumble (returns everything to hand) primordial (deals 4 damage after showing the animation for primordial once)
Really are you so salty for a 40% winrate deck...?
Add me up if you're looking for someone to play friendly matches with! I play on EU. LuckyScrub#2745
Only reason I voted broken was for the animation time. Also the potential of this card becoming a problem once a more control oriented meta develops (which we'll probly not see in a while thnx to odd decks lol)
Why u hav to be mad? is only card gaem.
Honestly, just make the animation time faster. Do it like 300% speed or something. Not a broken combo. OTK will be OTK.
Shudderwock is definitely not broken in terms of power level, just broken in terms of the interaction it has. My CubeLock deck is 5-0 against Shudderwock decks, with none of them even reaching turn 8 before getting killed by me. It's really not that much of an issue.
Both seems like decent alternatives to the current problem with Shudderwocks 5-15 minutes battlecry.
Shudderwock battlecrys should not count for next Shudderwock when die or go to hand stop it
--Alfi--