Now we're a couple of weeks into K&C, I'm interested in hearing your ideas on the best legendary weapon. Or, more accurately I suppose, your favorite weapon!
Kingsbane in Mill Rogue has been insane for me. I have a difficult time with the heavily aggressive decks but stomp on control decks. I get Kingsbane up to 11-15 attack with Valeera the Hollow . Very fun card that exceeded my expectations.
Sorry man, but your Topic is stupid. In the title you are asking the "best" legendary weapon, in the pool you are asking the "most fun". It is a nonsense. Fun could be The Runespear but this card is horrible. Best could be Aluneth or Val'anyr. It is a nonsense this topic.
Yeah, my bad. I tried to amend the "most fun" part to say "best" too - It just won't load the page properly when I try to edit the thread...
I dont understand why no one is seing the real power of Twig of the World Tree.I started using it recently and saw how amazing it is.You dont even need Madivh to break it,just attack with it for 2 with the hero power 4 times and when you attack for last time,you get 10 new mana to spend just like a whole new turn!
Aluneth is the best hands down by a mile. Of all the legendary weapons, it's most reliable and has the least risk involved. It's a free hand refill per turn and it makes burn mage's turn 5-10 a lot more safe than it used to be by keeping it from running out of steam. The only downside is it gives little to no value to slower more control oriented mage decks (though some people have speculated using Aluneth/Medivh for a quick cycle turn or two but I feel that would be too risky).
Rhok'Delar, Val'anyr, and Skull of the Man'ari are probably the next best thing but their impactfulness suffers slightly for one reason or another. Rhok'Delar's problem is while fun it can be limiting in this current iteration as hunter has some spells that are just autobad and there isn't enough variety in good spells to choose something surprising for your opponent to deal with. It also cannot tech against other decks very well with the no minion condition. Val'anyr is strong and brings high impact and value, but the reason I can't put it up with Aluneth is that it's a tempo weapon being used in aggro decks. Most of the time Val'anyr doesn't matter enough to even be in the decks that are running them right now. By the time turn 6 happens the game is either won or lost and I've only see in ever played once by a paladin against me. Skull of the Man'ari is insane value for control warlock and the meta hasn't decided on weapon hate so it's performing well, my main reason it's not up higher is the question of whether it's optional/win more versus required. Skull of the Man'ari is better in wild than standard given the demon pull in wild is a lot better overall.
Twig of the World Tree, Woecleaver, and Dragon Soul are my "has potential" camp. All of them are seeing play with limited success but they could find a place in a deck if not later in meta maybe in the next expansions. Twig of the World Tree has otk potential especially if weapon hate doesn't happen but druid experimentation has been on the low side. Dragon Soul fits really well with Lyra and a casino priest style but that kind of deck is more fun and less competitive but the potential is still there. Woecleaver is seeing some play and experimentation in warrior but lategame warrior decks are in a bad spot right now. Still, it seems a lot of warrior mains are trying to make this work regardless, it's just a matter of whether they are successful or not.
Kingsbane and the Runespear are the only weapons I really rate bad. The Runespear is pretty obvious, understatted weapon with an rng effect that isn't as good. I've yoinked it by chance in other classes and it works a lot better but shaman spells are a lot more dependent on targeting than most. Kingsbane is one some people will argue with me about but by this point I'm convinced it's terrible. I have a 100% winrate against kingsbane rogue no matter what I play. Kingsbane is clunky and slow to set up. In the Miracle Rogue package, it takes out some of miracle's traditional threats to make room for the weapon and it's helpers. The weapon is easy to deal with without weapon hate via freeze or getting your opponent's health too low to swing it at a minion to trade. The Mill Kingsbane is also bad when some decks want to cycle through their deck and will thank you for helping them (Razakus, Exodia Mage, Burn Mage, any aggro/tempo, etc). I'm still standing by feeling like Kingsbane is the Troggzor of the expansion, overhyped but underperforming.
Aluneth hands down. I completely misjudged this card when it was released but it has been a boon to my secret mage deck. The little quotes when it triggers are just an added bonus. "You play with fire child" and "Come child let us wreak havoc," are just fantastic for the feel of the weapon.
Kingsbane and the Runespear are the only weapons I really rate bad. The Runespear is pretty obvious, understatted weapon with an rng effect that isn't as good. I've yoinked it by chance in other classes and it works a lot better but shaman spells are a lot more dependent on targeting than most. Kingsbane is one some people will argue with me about but by this point I'm convinced it's terrible. I have a 100% winrate against kingsbane rogue no matter what I play. Kingsbane is clunky and slow to set up. In the Miracle Rogue package, it takes out some of miracle's traditional threats to make room for the weapon and it's helpers. The weapon is easy to deal with without weapon hate via freeze or getting your opponent's health too low to swing it at a minion to trade. The Mill Kingsbane is also bad when some decks want to cycle through their deck and will thank you for helping them (Razakus, Exodia Mage, Burn Mage, any aggro/tempo, etc). I'm still standing by feeling like Kingsbane is the Troggzor of the expansion, overhyped but underperforming.
I think you might have played against some bad Mill Rogue pilots. You hold on to your murlocs until you can set up for a big Sap/Vanish/Shadowstep turn and then burn a bunch of cards. You don't randomly fill up your opponents hand. In my experience Mill Rogue beats Razakus and Exodia Mage because they have trouble emptying out their hand, so you have a good chance burning one of their key cards. You are also less dependent on the murlocs yourself with Elven Minstrel added to the mix so you can hold on to them longer and wait for the right moment. Mill Rogue does tend to lose to anything that's faster than Dragon Priest. Which is a big part of the meta game. But it pretty much auto wins against anything else. It's a polarizing deck and when you play it, you get the feeling that Blizzard doesn't need to add much to the archetype before people will start demanding a Kings Bane nerf.
Kingsbane and the Runespear are the only weapons I really rate bad. The Runespear is pretty obvious, understatted weapon with an rng effect that isn't as good. I've yoinked it by chance in other classes and it works a lot better but shaman spells are a lot more dependent on targeting than most. Kingsbane is one some people will argue with me about but by this point I'm convinced it's terrible. I have a 100% winrate against kingsbane rogue no matter what I play. Kingsbane is clunky and slow to set up. In the Miracle Rogue package, it takes out some of miracle's traditional threats to make room for the weapon and it's helpers. The weapon is easy to deal with without weapon hate via freeze or getting your opponent's health too low to swing it at a minion to trade. The Mill Kingsbane is also bad when some decks want to cycle through their deck and will thank you for helping them (Razakus, Exodia Mage, Burn Mage, any aggro/tempo, etc). I'm still standing by feeling like Kingsbane is the Troggzor of the expansion, overhyped but underperforming.
I think you might have played against some bad Mill Rogue pilots. You hold on to your murlocs until you can set up for a big Sap/Vanish/Shadowstep turn and then burn a bunch of cards. You don't randomly fill up your opponents hand. In my experience Mill Rogue beats Razakus and Exodia Mage because they have trouble emptying out their hand, so you have a good chance burning one of their key cards. You are also less dependent on the murlocs yourself with Elven Minstrel added to the mix so you can hold on to them longer and wait for the right moment. Mill Rogue does tend to lose to anything that's faster than Dragon Priest. Which is a big part of the meta game. But it pretty much auto wins against anything else. It's a polarizing deck and when you play it, you get the feeling that Blizzard doesn't need to add much to the archetype before people will start demanding a Kings Bane nerf.
Man what Badabingbadabum is saying is true. You are probably in rank 20. Kingsbane is slow, difficult to set up, and a card that required a lot of death cards in hand (if you don't have the dagger). In any case these are the data. So you can see how bad kingsbane is.
Very strong mill rogue with kingsbane with a 39,70% win rate right?
I didn't really say anything about Mill Rogue being overall strong. I simply objected to the quotes I put in bold that Mill Rogue loses to anything and that it's bad against combo decks.
Kingsbane and the Runespear are the only weapons I really rate bad. The Runespear is pretty obvious, understatted weapon with an rng effect that isn't as good. I've yoinked it by chance in other classes and it works a lot better but shaman spells are a lot more dependent on targeting than most. Kingsbane is one some people will argue with me about but by this point I'm convinced it's terrible. I have a 100% winrate against kingsbane rogue no matter what I play. Kingsbane is clunky and slow to set up. In the Miracle Rogue package, it takes out some of miracle's traditional threats to make room for the weapon and it's helpers. The weapon is easy to deal with without weapon hate via freeze or getting your opponent's health too low to swing it at a minion to trade. The Mill Kingsbane is also bad when some decks want to cycle through their deck and will thank you for helping them (Razakus, Exodia Mage, Burn Mage, any aggro/tempo, etc). I'm still standing by feeling like Kingsbane is the Troggzor of the expansion, overhyped but underperforming.
I think you might have played against some bad Mill Rogue pilots. You hold on to your murlocs until you can set up for a big Sap/Vanish/Shadowstep turn and then burn a bunch of cards. You don't randomly fill up your opponents hand. In my experience Mill Rogue beats Razakus and Exodia Mage because they have trouble emptying out their hand, so you have a good chance burning one of their key cards. You are also less dependent on the murlocs yourself with Elven Minstrel added to the mix so you can hold on to them longer and wait for the right moment. Mill Rogue does tend to lose to anything that's faster than Dragon Priest. Which is a big part of the meta game. But it pretty much auto wins against anything else. It's a polarizing deck and when you play it, you get the feeling that Blizzard doesn't need to add much to the archetype before people will start demanding a Kings Bane nerf.
Man what Badabingbadabum is saying is true. You are probably in rank 20. Kingsbane is slow, difficult to set up, and a card that required a lot of death cards in hand (if you don't have the dagger). In any case these are the data. So you can see how bad kingsbane is.
Very strong mill rogue with kingsbane with a 39,70% win rate right?
I've never played with Kingsbane (I don't have it), but the original poster was saying that it was bad and has less potential than Twig, Dragon Soul and Woecleaver - I can't see that being true.
It may not have a good win rate, but that doesn't mean it never will. The meta hasn't been defined yet, and with some fine tuning, Kingsbane Mill Rogue could be a real force. Alternatively, instead of building a deck around it altogether, it could prove to be a decent utility item to include in some aggro decks.
My point is, it's not a bad card. Instead, the current road that Rogue decks are taking is bad...
Val'anyr has gotten quite a bit of respect from me ever since i happened to get it.
Back then i was hoping for Kingsbane like pretty much everyone else, but it seems it was overhyped.
There's some potential in Val'anyr + Saronite Chain Gang package once rotation hits, though i hope we get more of the dupe battlecry enemies for sure. If not. buffadin is still really fun in wild with cards like Brann Bronzebeard and Echoing Ooze.
Kingsbane and the Runespear are the only weapons I really rate bad. The Runespear is pretty obvious, understatted weapon with an rng effect that isn't as good. I've yoinked it by chance in other classes and it works a lot better but shaman spells are a lot more dependent on targeting than most. Kingsbane is one some people will argue with me about but by this point I'm convinced it's terrible. I have a 100% winrate against kingsbane rogue no matter what I play. Kingsbane is clunky and slow to set up. In the Miracle Rogue package, it takes out some of miracle's traditional threats to make room for the weapon and it's helpers. The weapon is easy to deal with without weapon hate via freeze or getting your opponent's health too low to swing it at a minion to trade. The Mill Kingsbane is also bad when some decks want to cycle through their deck and will thank you for helping them (Razakus, Exodia Mage, Burn Mage, any aggro/tempo, etc). I'm still standing by feeling like Kingsbane is the Troggzor of the expansion, overhyped but underperforming.
I think you might have played against some bad Mill Rogue pilots. You hold on to your murlocs until you can set up for a big Sap/Vanish/Shadowstep turn and then burn a bunch of cards. You don't randomly fill up your opponents hand. In my experience Mill Rogue beats Razakus and Exodia Mage because they have trouble emptying out their hand, so you have a good chance burning one of their key cards. You are also less dependent on the murlocs yourself with Elven Minstrel added to the mix so you can hold on to them longer and wait for the right moment. Mill Rogue does tend to lose to anything that's faster than Dragon Priest. Which is a big part of the meta game. But it pretty much auto wins against anything else. It's a polarizing deck and when you play it, you get the feeling that Blizzard doesn't need to add much to the archetype before people will start demanding a Kings Bane nerf.
I've played against quite a few mill rogues in casual and ladder and I wouldn't call any of them particularly bad players. The only glaring misplay I saw was the rogue that vanish'd and triggered all the deathrattles I had on board and even then it could have been worse.
You misunderstood what I said about combo decks. Yes, mill can have an advantage if they mill something valuable. Having a chance at burning their combo piece versus a chance of giving them exactly what they need is heavily rng dependent and not a win condition, similar to how Gnomeferatu and Dirty Rat isn't reliable counterplay against these decks. Even when I played as a clunky priest deck (my fun casual stealpriest try the new expansion) and had several cards milled, I still had no trouble with Kingsbane rogues and getting what I need due to the the reason I mentioned, they cut threats to put in the weapon package and those cut threats means they have very little teeth, especially if they cannot get their weapon to high value which is usually how that falls.
Kingsbane may be fun but it is one of the weakest of the legendary weapons. My points still stand.
I love how people were wrong about Skull. I had full intent to craft it as soon as the expansion started but I got terrible luck in packs and had to waste all of my crafting on rogue cards so I haven't gotten around to it. Now that the meta is infested with warlocks, I'd rather play something else for now.
To the guy saying that Kingsbane is terrible... What? It's a very good card. Perhaps the decks being used with it aren't fantastic but in and of itself, the card is great. I'm still convinced that we will see a prominent weapon-focused aggro/tempo/midrange deck in this expansion including Kingsbane. I've had great success with one myself, but I think that everyone is too bogged down in trying to make it work in miracle and mill that they haven't experimented enough.
Sure the card can be a bit of a highroll or nothing card, but I liken it to Big Priest or Keleseth Rogue. If you can get a double Deadly Poison + Kingsbane opening and you manage to draw a Doomerang or Shinyfinder, you can close out a game incredibly fast. Add in the obvious pirate synergy and you have some pretty crazy openers that some classes can't recover from.
Kingsbanes really good for me! the only other characters i really play are priest and mage but mostly i have been playing with rogue and kingsbane made me get so many wins against people and it is so fun to play! especially because of cavern shinyfinder making this card so good. but thats only because i like playing rogue.
Hi all,
Now we're a couple of weeks into K&C, I'm interested in hearing your ideas on the best legendary weapon. Or, more accurately I suppose, your favorite weapon!
For those of you who dont know, these are: Twig of the World Tree, Rhok'delar, Aluneth, Val'anyr, Dragon Soul, Kingsbane, The Runespear, Skull of the Man'ari and Woecleaver
I love to make new decks, so personally, I tend to go for the more fun cards than the most competitive. So for me it'd probably be Rhok'delar.
Thanks for your input.
Molten Blade
Why limit yourself to only one? :P
Fun to be had all around!
Well best?... Skull of the Man'ari, Val'anyr, and Aluneth see play in strong decks. BUT my favorite is Kingsbane, its got me playing Rogue again. Its not a great deck but Kingsbane Miracle Rogue is pretty fun.
Kingsbane in Mill Rogue has been insane for me. I have a difficult time with the heavily aggressive decks but stomp on control decks. I get Kingsbane up to 11-15 attack with Valeera the Hollow . Very fun card that exceeded my expectations.
Woecleaver Long-term.
I dont understand why no one is seing the real power of Twig of the World Tree.I started using it recently and saw how amazing it is.You dont even need Madivh to break it,just attack with it for 2 with the hero power 4 times and when you attack for last time,you get 10 new mana to spend just like a whole new turn!
Aluneth is the best hands down by a mile. Of all the legendary weapons, it's most reliable and has the least risk involved. It's a free hand refill per turn and it makes burn mage's turn 5-10 a lot more safe than it used to be by keeping it from running out of steam. The only downside is it gives little to no value to slower more control oriented mage decks (though some people have speculated using Aluneth/Medivh for a quick cycle turn or two but I feel that would be too risky).
Rhok'Delar, Val'anyr, and Skull of the Man'ari are probably the next best thing but their impactfulness suffers slightly for one reason or another. Rhok'Delar's problem is while fun it can be limiting in this current iteration as hunter has some spells that are just autobad and there isn't enough variety in good spells to choose something surprising for your opponent to deal with. It also cannot tech against other decks very well with the no minion condition. Val'anyr is strong and brings high impact and value, but the reason I can't put it up with Aluneth is that it's a tempo weapon being used in aggro decks. Most of the time Val'anyr doesn't matter enough to even be in the decks that are running them right now. By the time turn 6 happens the game is either won or lost and I've only see in ever played once by a paladin against me. Skull of the Man'ari is insane value for control warlock and the meta hasn't decided on weapon hate so it's performing well, my main reason it's not up higher is the question of whether it's optional/win more versus required. Skull of the Man'ari is better in wild than standard given the demon pull in wild is a lot better overall.
Twig of the World Tree, Woecleaver, and Dragon Soul are my "has potential" camp. All of them are seeing play with limited success but they could find a place in a deck if not later in meta maybe in the next expansions. Twig of the World Tree has otk potential especially if weapon hate doesn't happen but druid experimentation has been on the low side. Dragon Soul fits really well with Lyra and a casino priest style but that kind of deck is more fun and less competitive but the potential is still there. Woecleaver is seeing some play and experimentation in warrior but lategame warrior decks are in a bad spot right now. Still, it seems a lot of warrior mains are trying to make this work regardless, it's just a matter of whether they are successful or not.
Kingsbane and the Runespear are the only weapons I really rate bad. The Runespear is pretty obvious, understatted weapon with an rng effect that isn't as good. I've yoinked it by chance in other classes and it works a lot better but shaman spells are a lot more dependent on targeting than most. Kingsbane is one some people will argue with me about but by this point I'm convinced it's terrible. I have a 100% winrate against kingsbane rogue no matter what I play. Kingsbane is clunky and slow to set up. In the Miracle Rogue package, it takes out some of miracle's traditional threats to make room for the weapon and it's helpers. The weapon is easy to deal with without weapon hate via freeze or getting your opponent's health too low to swing it at a minion to trade. The Mill Kingsbane is also bad when some decks want to cycle through their deck and will thank you for helping them (Razakus, Exodia Mage, Burn Mage, any aggro/tempo, etc). I'm still standing by feeling like Kingsbane is the Troggzor of the expansion, overhyped but underperforming.
Aluneth hands down. I completely misjudged this card when it was released but it has been a boon to my secret mage deck. The little quotes when it triggers are just an added bonus. "You play with fire child" and "Come child let us wreak havoc," are just fantastic for the feel of the weapon.
I didn't really say anything about Mill Rogue being overall strong. I simply objected to the quotes I put in bold that Mill Rogue loses to anything and that it's bad against combo decks.
Val'anyr has gotten quite a bit of respect from me ever since i happened to get it.
Back then i was hoping for Kingsbane like pretty much everyone else, but it seems it was overhyped.
There's some potential in Val'anyr + Saronite Chain Gang package once rotation hits, though i hope we get more of the dupe battlecry enemies for sure. If not. buffadin is still really fun in wild with cards like Brann Bronzebeard and Echoing Ooze.
Question everything.
I love how people were wrong about Skull. I had full intent to craft it as soon as the expansion started but I got terrible luck in packs and had to waste all of my crafting on rogue cards so I haven't gotten around to it. Now that the meta is infested with warlocks, I'd rather play something else for now.
To the guy saying that Kingsbane is terrible... What? It's a very good card. Perhaps the decks being used with it aren't fantastic but in and of itself, the card is great. I'm still convinced that we will see a prominent weapon-focused aggro/tempo/midrange deck in this expansion including Kingsbane. I've had great success with one myself, but I think that everyone is too bogged down in trying to make it work in miracle and mill that they haven't experimented enough.
Sure the card can be a bit of a highroll or nothing card, but I liken it to Big Priest or Keleseth Rogue. If you can get a double Deadly Poison + Kingsbane opening and you manage to draw a Doomerang or Shinyfinder, you can close out a game incredibly fast. Add in the obvious pirate synergy and you have some pretty crazy openers that some classes can't recover from.
Kingsbanes really good for me! the only other characters i really play are priest and mage but mostly i have been playing with rogue and kingsbane made me get so many wins against people and it is so fun to play! especially because of cavern shinyfinder making this card so good. but thats only because i like playing rogue.
Aluneth, by a fucking mile.
Anyone who says kingsbane is delusional.
yeah but i dont have it :(
i no crafting and i no luck and me ftp :( :(
so you know f*ck urself instead
Has to be between Aluneth and Skull of the Man'ari.
Aluneth was expected, but it's funny to see how well the Skull is doing while everyone was critical of it during the reveals.