So, in this weeks brawl, I got Mana Bind, and ended up stealing Lesser Diamond Spellstone. It cost zero initially due to the effect of Mana Bind, and I figured I'd level it up before using it since my entire deck was made of spells after all. But after I played the four spells to upgrade it, the cost reset to 7 mana. I understand why this happens logistically, with the card being 'replaced' with an upgraded version in your hand upon completion of the listed requirement. But do you guys think the interaction should actually work this way? The card is technically ONE card. If it was physically printed and read, "Resurrect two minions, but if you've casted 4 spells while this is in your hand, resurrect 3 minions. If you've casted 8 while this is in your hand, resurrect four," Then its effect would be identical to the cards in-game, and if it got a mana cost reduction the reduction would remain regardless of how many spells were casted while it was in your hand. I'm not confident that the cost resetting is the intended interaction.
I agree it should cost 0 even when it's upgraded, but I also understand that it becomes a completely new card when it is so I don't think it's a glitch or bug. Definitely think the devs should change it though.
I think it should keep it's cost reduced, because you're upgrading the card right? It's not like it says "destroy this and replace with an upgraded one" so I don't understand why it's considered a new card. Probably they coded it this way on purpose, I just can't imagine why.
Rollback Post to RevisionRollBack
Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
I think it should keep it's cost reduced, because you're upgrading the card right? It's not like it says "destroy this and replace with an upgraded one" so I don't understand why it's considered a new card. Probably they coded it this way on purpose, I just can't imagine why.
Yeah, that was my thought process as well. Maybe they copy-pasta'd the code that upgraded it once to the second card instead of making two checks occur for the card when its in the hand for 4 and 8. Or if the card was upgraded and mana bound, you got the upgraded version and not the non-upgraded one. The latter feels like the case.
All the spellstones work like this, which is baffling when you get the mage spellstone from primordial glyph only to have it lose the two mana discount.
Rollback Post to RevisionRollBack
Anger is the punishment we give ourselves for someone else's mistake.
All the spellstones work like this, which is baffling when you get the mage spellstone from primordial glyph only to have it lose the two mana discount.
As broken as that interaction is, I still feel like it should keep its cost reduced (that is pretty gross though lol).
Rollback Post to RevisionRollBack
Nature is the Day. Man is the Sun. Woman is the Moon. The Stone is the Sky. The Art is the Way.
I think it should keep it's cost reduced, because you're upgrading the card right? It's not like it says "destroy this and replace with an upgraded one" so I don't understand why it's considered a new card. Probably they coded it this way on purpose, I just can't imagine why.
Yeah, that was my thought process as well. Maybe they copy-pasta'd the code that upgraded it once to the second card instead of making two checks occur for the card when its in the hand for 4 and 8. Or if the card was upgraded and mana bound, you got the upgraded version and not the non-upgraded one. The latter feels like the case.
lmao yeah it's just lazy coding. this kind of stuff makes me mad as a computer scientist
So, in this weeks brawl, I got Mana Bind, and ended up stealing Lesser Diamond Spellstone. It cost zero initially due to the effect of Mana Bind, and I figured I'd level it up before using it since my entire deck was made of spells after all. But after I played the four spells to upgrade it, the cost reset to 7 mana. I understand why this happens logistically, with the card being 'replaced' with an upgraded version in your hand upon completion of the listed requirement. But do you guys think the interaction should actually work this way? The card is technically ONE card. If it was physically printed and read, "Resurrect two minions, but if you've casted 4 spells while this is in your hand, resurrect 3 minions. If you've casted 8 while this is in your hand, resurrect four," Then its effect would be identical to the cards in-game, and if it got a mana cost reduction the reduction would remain regardless of how many spells were casted while it was in your hand. I'm not confident that the cost resetting is the intended interaction.
Why does Vicious Fledgling exist
I agree it should cost 0 even when it's upgraded, but I also understand that it becomes a completely new card when it is so I don't think it's a glitch or bug. Definitely think the devs should change it though.
I think it should keep it's cost reduced, because you're upgrading the card right? It's not like it says "destroy this and replace with an upgraded one" so I don't understand why it's considered a new card. Probably they coded it this way on purpose, I just can't imagine why.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Why does Vicious Fledgling exist
All the spellstones work like this, which is baffling when you get the mage spellstone from primordial glyph only to have it lose the two mana discount.
Anger is the punishment we give ourselves for someone else's mistake.
Nature is the Day.
Man is the Sun.
Woman is the Moon.
The Stone is the Sky.
The Art is the Way.
Small indie coding
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest