This needs either at the start or end of your turn summon this minion, or add a copy of this minion to your hand or deck at the start or end or your turn. Of course this would cause it to be 3 or higher mana.
This card alone is what will bring Quest Rogue back to its potential (unless the meta turns very aggressive). I kept saying a good taunt was needed for Quest Rogue, something along the lines of Shieldbearer. But this is better. It activates the rogue secret, which can allow for very early quest completion; the reason you need a taunt for completing the quest is because otherwise your opponent can just ignore minions.
I was very happy to see this. Also Elemental, in case you want to go on the Stoneshaper Path. Really really hyped to play The Caverns Below again. Going to be epic.
I agree, I think Quest Rogue will be able to come back in a big way with Cheat Death, Sonya Shadowdancer, and even Feral Gibberer for a theoretically endless supply of 5/5s.
I have build and play keleseth quest warrior, it's bad.
you lose a lot of good control and survival card just to make keleseth work. The worst thing is buffing +1/+1 to taunt minions still wont regain tempo loss caused by the absence of many 2 cost card that warrior need.
This minion however can make great addition to stall more in quest warrior.
Why is everybody voting it's bad? I think this wel deff. see play in a paladin, or any token/buff/keleseth deck (maybe even in some sort of quest warrior).
This seems like it can be used in some way. Buffs are great on it, or you can just use it to soak up a potentially significant amount of damage for just 1 mana.
This needs either at the start or end of your turn summon this minion, or add a copy of this minion to your hand or deck at the start or end or your turn. Of course this would cause it to be 3 or higher mana.
With the Paladin recruit card? 1/1 taunt this dirty rat
I have build and play keleseth quest warrior, it's bad.
you lose a lot of good control and survival card just to make keleseth work. The worst thing is buffing +1/+1 to taunt minions still wont regain tempo loss caused by the absence of many 2 cost card that warrior need.
This minion however can make great addition to stall more in quest warrior.
just my 2 cents.
yet another me go face card.THis is certainly go into zoo and buffadins.
Best quotes:
"Casual is perfectly fine"
"warlock is not overpowered"
"Playing odd paladin just to test it"
It's good for delaying, not much else.
Sleeper card?
Why is everybody voting it's bad? I think this wel deff. see play in a paladin, or any token/buff/keleseth deck (maybe even in some sort of quest warrior).
.
Not bad
Interesting card but the 0 attack...
"... but not less than (1)" is needed now more than ever!
This seems like it can be used in some way. Buffs are great on it, or you can just use it to soak up a potentially significant amount of damage for just 1 mana.
This seems very good for 3 types of decks.
Hunter Quest, Rogue Quest and Handbuff Paladin (even though Righteous Protector is better).
POWER CRE... oh it costs 1 mana nevermind then.
Kaladin's RoS Set Review
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not much better than the 1 mana 0/4.
Carpe Diem - Seize the day
Nice counter to Potion of Madness in decks that choose not to run much small stuff and uses your early game against you.