Eh, if you're gunning to kill your opponent super fast and you're using your health total as a resource to continually draw cards and play overstatted minions, going down to 15 isn't a big deal. And they've given warlock some reasonable healing with the new spellstone, which doubles as removal.
this is good. As a control lock main, there are lots of times when i drop below 15 life, although not T4. However, that is the twilight drake turn anyway, so i can see this as a 7/7 taunt on T5, along with a mistress, voidwalker, or even a kobold librarian. That can definitelly be a big swing against aggro, and can also rek a control deck that cant answer it. that makes this card good. AND it comes back with guldan. Whats not to like?
I understand your reasoning, but it's an inherently flawed way to analyze cards. Every single card in the game has multiple answers - many have dozens of answers. The question is not "how will my opponent answer this?" but "how does the value of this card stack up to other cards of the same cost?" Make an argument that places it in that context and it'll be worth engaging on. Your method of evaluation depends entirely on meta-predictions, which is notoriously shaky ground from which to analyze a new set.
And if you still insist on arguing based on a meta call, you need to explain why Handlock will be bad, not why this one card evaluated in a total vacuum is bad. Because it's great in Handlock, so it's only bad if Handlock as a whole will still be bad.
I understand your reasoning, but it's an inherently flawed way to analyze cards. Every single card in the game has multiple answers - many have dozens of answers. The question is not "how will my opponent answer this?" but "how does the value of this card stack up to other cards of the same cost?" Make an argument that places it in that context and it'll be worth engaging on. Your method of evaluation depends entirely on meta-predictions, which is notoriously shaky ground from which to analyze a new set.
And if you still insist on arguing based on a meta call, you need to explain why Handlock will be bad, not why this one card evaluated in a total vacuum is bad. Because it's great in Handlock, so it's only bad if Handlock as a whole will still be bad.
Exactly - if they Slayer this, then they aren't slayering your Lich King... There is only so much hard removal.
It's a lazy way of thinking to point out the counter to a card. If my 4 drop gets slayered it's a good thing, it means my bigger late game has more of a chance to take the game.
It reminds me of all the "dies to BGH" bs that people used to say. Don't play minions because of VS, don't play spells because of counterspell, don't play weapons because of ooze.... maybe just spend the whole game hero powering to be on the safe side....
Ok this card is huge for handlock, this is the card that we waited for since Molten Giant nerf that killed handlock and all the concept behind it. Why? Because this is Molten Giant 2.0. No more playing defensively early, now it is tap tap tap. And it also has synergy with the new deal damage to yourself minions, hell it can make Chittering Tunneler playable and will most likely. It is almost guaranteed 4 mana 7/7 with taunt with no drawback. I talked about such a card for a long time now. They gave us a bunch of deal damage to yourself cards before, but they never gave us something that rewards us for doing so. This is the card and warlock needs more cards like this.
Are you retarded? Garbage in zoo, amazing in control, if you don't get the bonus effects of the battlecry it's garbage, and in zoo since yo mainly push face and your opponent deals with your board, not face, it's obviously not gonna activate the bonuses very often, however in control, you struggle keeping a healthy face, which means this card is great in control.
Since we do get a pretty strong heal in the form of the new Spellstone it makes this card all the more appealing. The opponent has to keep you above 17 health to prevent the bonus (you can just tap to get it) although some decks do have high burst only Razakus or Aggro Druid will get that much fairly consistently.
It is as many others mentioned our old Molten Giant back - but we don't even have to put taunt activators in our deck which makes it stronger than Molten Giant was in a lot of cases.
Eh, 15 health is too hard to reach. This will just sit as a 4/4 in your hand for a long time in Zoo. I think it can only work in a control deck with an exceptional amount of self-damage and heal cards.
I feel like this card was really designed for Reno decks.
Turn 10 when you need to heal up. Play this then Reno and you now have full health a 4/6 and 7/7 Taunt!
One of the problems with Reno was having to spend your whole turn healing back up without being able to develop much of a board (aside from the 4/6 that they could just ignore) because there were not many good body's to throw down for 4.
great in control lock, problem is control lock isn't good.
This card is nice when you tap on 2 and 3 and fall below 15 to aggro and you slam it on 4, then go on to play ur cheap mountain giants and big twilight drakes.
New Molten Giant. Not as strong, but easier to activate.
Only downside is that the Battlecry doesn't play well with effects that summon demons directly from your hand or the graveyard.
this is good. As a control lock main, there are lots of times when i drop below 15 life, although not T4. However, that is the twilight drake turn anyway, so i can see this as a 7/7 taunt on T5, along with a mistress, voidwalker, or even a kobold librarian. That can definitelly be a big swing against aggro, and can also rek a control deck that cant answer it. that makes this card good. AND it comes back with guldan. Whats not to like?
The rest of the post doesn't make it any better of a choice.
I understand your reasoning, but it's an inherently flawed way to analyze cards. Every single card in the game has multiple answers - many have dozens of answers. The question is not "how will my opponent answer this?" but "how does the value of this card stack up to other cards of the same cost?" Make an argument that places it in that context and it'll be worth engaging on. Your method of evaluation depends entirely on meta-predictions, which is notoriously shaky ground from which to analyze a new set.
And if you still insist on arguing based on a meta call, you need to explain why Handlock will be bad, not why this one card evaluated in a total vacuum is bad. Because it's great in Handlock, so it's only bad if Handlock as a whole will still be bad.
Make Jaraxxus great again
Ok this card is huge for handlock, this is the card that we waited for since Molten Giant nerf that killed handlock and all the concept behind it. Why? Because this is Molten Giant 2.0. No more playing defensively early, now it is tap tap tap. And it also has synergy with the new deal damage to yourself minions, hell it can make Chittering Tunneler playable and will most likely. It is almost guaranteed 4 mana 7/7 with taunt with no drawback. I talked about such a card for a long time now. They gave us a bunch of deal damage to yourself cards before, but they never gave us something that rewards us for doing so. This is the card and warlock needs more cards like this.
molten giant is back!!
Whenever could they have gotten the idea for this excellent card.....
Oh that's right.
Are you retarded? Garbage in zoo, amazing in control, if you don't get the bonus effects of the battlecry it's garbage, and in zoo since yo mainly push face and your opponent deals with your board, not face, it's obviously not gonna activate the bonuses very often, however in control, you struggle keeping a healthy face, which means this card is great in control.
I don't understand your logic
Don't mind me just passing by
Since we do get a pretty strong heal in the form of the new Spellstone it makes this card all the more appealing. The opponent has to keep you above 17 health to prevent the bonus (you can just tap to get it) although some decks do have high burst only Razakus or Aggro Druid will get that much fairly consistently.
It is as many others mentioned our old Molten Giant back - but we don't even have to put taunt activators in our deck which makes it stronger than Molten Giant was in a lot of cases.
Eh, 15 health is too hard to reach. This will just sit as a 4/4 in your hand for a long time in Zoo. I think it can only work in a control deck with an exceptional amount of self-damage and heal cards.
its a good card but i really dont want it back from guldan so i dunno
As someone who LOVES control warlock... I so want to this card to be good! So does Bloodreaver Gul'dan.
I feel like this card was really designed for Reno decks.
Turn 10 when you need to heal up. Play this then Reno and you now have full health a 4/6 and 7/7 Taunt!
One of the problems with Reno was having to spend your whole turn healing back up without being able to develop much of a board (aside from the 4/6 that they could just ignore) because there were not many good body's to throw down for 4.
great in control lock, problem is control lock isn't good.
This card is nice when you tap on 2 and 3 and fall below 15 to aggro and you slam it on 4, then go on to play ur cheap mountain giants and big twilight drakes.
Carpe Diem - Seize the day