Might actually be pretty good in MR decks. Great late game push without needing to draw cards. MR decks usually have 10-14 minions that can be recruited from this.
Recruit has to be the most worthless mechanic I've ever seen. 9 mana card that requires you to have a lot of 3 2 and 1 drops to have value? Yeah, no thank you.
This is the exact example of what people are doing right now. Bashing on cards without even taking the time to test, or think them through. This card can pull out a lot of good cards, including:
1 Attack: Tar Lord, Tar Lurker, Bolvar, Twilight Summoner, Tar Creeper, Crypt Lord
3 Attack: Hadronox, Al akir, Blackguard, Bolf, Knuckes, Lyra, SludgeBelcher
I am not saying it is the best card ever, but it has some amazing potential for deckbuilding. Think of it like a curator, and I think it would specially shine on a Reno Deck in Wild. As it happens with every expansion, some cards will shine more than others, and some will become staples, but with this card you could easily get 15+ mana worth everytime.
To say this is "The most worthless mechanic" is absurd, specially when we have minionless hunter.
this card brings along some really nice deckbuilding ideas. though building your deck around this guy will probably not be viable. idk, but i still love the effect.
Rollback Post to RevisionRollBack
"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna
This is ridiculous card for control deck. Think, first, you pull 11 attack on board for 9 mana, maybe more defense for sure. It is more than Dr.Boom stats wise with no RNG. Your 3 small minion mostly have taunt so good for defense as well. Second, that draw 3 cards, on par with LOH! Third, not only drawing 3 cards And Play them at the same times. Forth, it make sure you have more chance top deck fatties or important cards in turn 10,which is very important for control deck.
ok guys this one is really cool here is what im thinking. Drakkari EnchanterDragon HatcherAncient of Blossoms Really looking forward to combos with this one and drakari. dont sleep on this one Im sure there are tons of things to test with this card. Could have a lasting impact on wild as well.
So this is my problem with this card. It is GREAT for deck making creativity. Imagine you can be creative and get a huge effect off this card. That is so much fun. But then everyone will just netdeck, and put this in their deck and have that huge power turn. And then the fun and creativity of this card is pointless, and it is just another power turn card. I don't think in this expansion this card will be meta-defining (I don't see the power turn). But watch out in future expansions. If you get this card don't dust it, because it can be meta-defining in the future (hopefully not).
Play Taunt Druid, put in this along with Hadronox, Dragonhatcher (two Primordial Drakes in the deck) and whatever 1 attack minion you want, maybe Tar Creeper, maybe Stubborn Gastropod. If you're playing Wild, you can also add Sludge Belchers in case you already got your Hadronox in hand (you can also fetch hadronox with Curator). If you have Hadronox in play, you can pop her with Carnivorous Cube, get two more Hadronoxes later. After you're done with all that madness, just play N'Zoth and get an army of Belchers and Hadronoxes (and a Cube). Granted, you'll get shot to pieces by Raza Priest or OTKed by Quest Mage, but at least you tried to have fun with control for a few moments before you realised that all control gets dumped on by those two fucking decks.
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Might actually be pretty good in MR decks. Great late game push without needing to draw cards. MR decks usually have 10-14 minions that can be recruited from this.
This pulling Void Lord, the 1/7 taunt elemental, and Vulgar Homunculus seems quite good potentially.
It looks slow but he will turn much better than he seems.
Dragon Recruit Warrior
Master Oakheart -> Drakkari Enchanter -> Dragonhatcher -> Profit
In wild using it to help pull off some anyfin combos faster with murlock warleader, bluegill, and oracle
Release the Kraken!
Almost certainly the sleeper card of the set.
Hard to make work. normal pulls won't cut it but maybe you can build some deck around it with like dirty rat, shaman 2/8 ect, meat wagon, hadronox.
Might go well in a taunt druid.
Carpe Diem - Seize the day
People are reall sleeping on this card, it has potential and even more in the future
[card]Drakkari Enchanter[/card], Dragonhatcher, Voidlord. Yes please.
Kobold Monk Skelemancer Tar Lord could be a strong defensive play with this.
this card brings along some really nice deckbuilding ideas. though building your deck around this guy will probably not be viable. idk, but i still love the effect.
"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna
This is ridiculous card for control deck. Think, first, you pull 11 attack on board for 9 mana, maybe more defense for sure. It is more than Dr.Boom stats wise with no RNG. Your 3 small minion mostly have taunt so good for defense as well. Second, that draw 3 cards, on par with LOH! Third, not only drawing 3 cards And Play them at the same times. Forth, it make sure you have more chance top deck fatties or important cards in turn 10,which is very important for control deck.
it is very good really.
ok guys this one is really cool here is what im thinking. Drakkari Enchanter Dragon Hatcher Ancient of Blossoms Really looking forward to combos with this one and drakari. dont sleep on this one Im sure there are tons of things to test with this card. Could have a lasting impact on wild as well.
So this is my problem with this card. It is GREAT for deck making creativity. Imagine you can be creative and get a huge effect off this card. That is so much fun. But then everyone will just netdeck, and put this in their deck and have that huge power turn. And then the fun and creativity of this card is pointless, and it is just another power turn card. I don't think in this expansion this card will be meta-defining (I don't see the power turn). But watch out in future expansions. If you get this card don't dust it, because it can be meta-defining in the future (hopefully not).
Play Taunt Druid, put in this along with Hadronox, Dragonhatcher (two Primordial Drakes in the deck) and whatever 1 attack minion you want, maybe Tar Creeper, maybe Stubborn Gastropod. If you're playing Wild, you can also add Sludge Belchers in case you already got your Hadronox in hand (you can also fetch hadronox with Curator). If you have Hadronox in play, you can pop her with Carnivorous Cube, get two more Hadronoxes later. After you're done with all that madness, just play N'Zoth and get an army of Belchers and Hadronoxes (and a Cube). Granted, you'll get shot to pieces by Raza Priest or OTKed by Quest Mage, but at least you tried to have fun with control for a few moments before you realised that all control gets dumped on by those two fucking decks.
Hadronox, Trogg Gloomeater or drakkari enchanter and dragon hatcher -> 1 or 2 sleepy dragons