Overrated, not only do you have to build a few cards around it but it shuffles into your deck rather than your hand, making it inconsistently unreliable
Yes, let's make a 5/3 weapon for 1 mana repeatedly go back into your hand :P
BTW why people are so dumb??? You just play this when you fatigue, Hero Power then this go back to deck and now you never fatigue. YOU DON'T NEED ANY STUPID COMBO SHIT
Guys the card is cool but like now it is not a good card. We can't built a deck only around one card. Even worst the deathrattle effect in most of the rogue's deck is an issue not a benefit. I want see you, when you are in turn 9/10 against a priest, you are top decking and you will draw the dagger 1 mana 1/3 how happy you will be. It is a cool card but now it is not so good. It will be good, because I think that in the next expansion Blizzard will release the second ones. (as you can see the dagger in the picture is one, but the kingslayers are two)
I mean, it's not like Rogue has easy access to weapons so that all the weapon buff spells wouldn't just clog up your hand. Until that problem gets solved the deck isn't going anywhere.
1.) This has no interaction with the death knight. Literal negative interaction.
2.) You have to invest other cards into it, to make it not suck. If it gets Oozed as is, it's really bad.
3.) Even if you invest a +2 and life steal poison into it, is it all that good to draw a 3/3 weapon with life steal that cost you three cards throughout the game for this? Fine, maybe it's a 5/3 weapon if you've invested multiple poisons into it, but that's still ok. It gets better with pirate rogue, but remember you have to re-draw a one of weapon.
4.) There's only one, so whatever you sink into it, if it's deep in your deck it can honestly not matter, this will happen often :(
5.) Not only is it bad with the death knight Rogue, it's bad with the hero power too :(
6.) It's also an awful bad top deck almost always mid to late game if not buffed.
If you can buff it to a 5/3 with Deadly Poison / Squidface AND give it Lifesteal then it might be worth it but that is a whole lot of effort to go through and probably wouldn't be very consistent..
1.) This has no interaction with the death knight. Literal negative interaction.
2.) You have to invest other cards into it, to make it not suck. If it gets Oozed as is, it's really bad.
3.) Even if you invest a +2 and life steal poison into it, is it all that good to draw a 3/3 weapon with life steal that cost you three cards throughout the game for this? Fine, maybe it's a 5/3 weapon if you've invested multiple poisons into it, but that's still ok. It gets better with pirate rogue, but remember you have to re-draw a one of weapon.
4.) There's only one, so whatever you sink into it, if it's deep in your deck it can honestly not matter, this will happen often :(
5.) Not only is it bad with the death knight Rogue, it's bad with the hero power too :(
6.) It's also an awful bad top deck almost always mid to late game if not buffed.
Yes exactly. I want also add that you need a deck that is related to heavy draws.
Thank you, I love Rogue, it's the first class I ever went 12-0 with in arena and the first class I was trying to make a golden deck for back in the day. My first thought was this card was awesome, then I came to terms that it was very meh.
Now, if you opened it in your hand, like you did a Quest card, it would be pretty good. As is you can never build around it and it's a huge liability. It also doesn't work with all the Rogue themes. Maybe if they made it just Blade Flurry, it would be good, but that's too much weapon interaction.
BTW why people are so dumb??? You just play this when you fatigue, Hero Power then this go back to deck and now you never fatigue. YOU DON'T NEED ANY STUPID COMBO SHIT
And pray tell, why would you require a means to not fatigue as a rogue? If there's one thing that rogue does not need, it's that.
1 mana 1/3 is not light‘s justice . And I don’t know whether it is worth to put in weapon buffs which presently are not played. On top of it, you have to redraw the card from your deck once it is destroyed. With forge of souls this would be great. Without, I think it is too slow. You buff it to a 5/x with lifesteal and then it dies and you need to wait 6 turns to redraw it. While you used 4 cards (weapon and 3 buffs) to create this weapon over 3 turns. It’s hard for me to imagine this works out.
Paladin doesn't have weapon buffs. That's the difference between this and Light's Justice. Just having a 3/3 weapon on turn 2 can win you the game by itself.
But this is not a 3/3 weapon. You are talking about a two card combo on turn 2. and while it will allow you to trade face with 3 minions, the card advantage is reduced by the fact that you buff your weapon with Cards as well. In the best case, this will be amazing. Buff it and kill minions while healing yourself is great. But what will the average case be? Having Leeching Poison and Deadly Poison in hand while waiting on the single copy of the legendary weapon? Or having only leeching poison for your 1 attack weapon? I still have doubts.
Spirit Claws was good enough for shaman even without a spell damage buff. Just hold the weapon and wait for one. I guess the odds of getting this are lower since it's a legendary though. But yeah, I agree with your odds (although I disagree that Leeching Poison will ever see play). We'll see.
Why do people think this weapon prevents fatigue? you can attack 3 times in every turn to destroy it and put it back into your deck? No.
You Hero Power the Weapon breaks and goes back into the Deck.... Hopefully though that abomination that is Mill Rogue will never be meta so it will never be able to abuse the interaction....
Yeah, I figured after typing my message, brain asleep... Still don't think it would make mill rogue good. With the current tools you mill your opponent but you also draw a lot.
Rummaging Kobold and you can have way more consistency around this weapon. Crazy value for a single card.
You still need to draw the weapon in the first place. You also need to draw all the buffs. And then you play a 1/3 minion for 3 (which might be okay since the weapon is only 1 mana). And there is one more thing I am not sure about: are the buffs applied to kingsbane as a “wherever it is”or is the kingsbane you get from the Kobold a different kingsbane with base stats?
Oh good heavens. Molten Blade can become this. What do you suppose a Dead Mans Hand weapon buff warrior would do with a gem like this and Forge of Souls?
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So good.
maybe u can build a deck like mimic pod and tistle tea around this card to prevent getting fatigued
This is best weapon so far.
can even give rogue lifesteal.
but make no good for aggro deck.
BTW why people are so dumb???
You just play this when you fatigue, Hero Power then this go back to deck and now you never fatigue.
YOU DON'T NEED ANY STUPID COMBO SHIT
1.) This has no interaction with the death knight. Literal negative interaction.
2.) You have to invest other cards into it, to make it not suck. If it gets Oozed as is, it's really bad.
3.) Even if you invest a +2 and life steal poison into it, is it all that good to draw a 3/3 weapon with life steal that cost you three cards throughout the game for this? Fine, maybe it's a 5/3 weapon if you've invested multiple poisons into it, but that's still ok. It gets better with pirate rogue, but remember you have to re-draw a one of weapon.
4.) There's only one, so whatever you sink into it, if it's deep in your deck it can honestly not matter, this will happen often :(
5.) Not only is it bad with the death knight Rogue, it's bad with the hero power too :(
6.) It's also an awful bad top deck almost always mid to late game if not buffed.
If you can buff it to a 5/3 with Deadly Poison / Squidface AND give it Lifesteal then it might be worth it but that is a whole lot of effort to go through and probably wouldn't be very consistent..
I enjoy.
Um... fun design, don't know if it's worth all the efforts to play buff weapon cards. Hopefully so.
Wild Pirate Oil Rogue
Wild Miracle Oil Rogue
Mill Rogue
I am going to insta-craft this for sure.
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
Incredibly versatile and dangerous card. I love it. It just inevitably gets out of control if you commit enough buffs to it.
Thank god there are no weapon specific draws in rogue.
Yeah, I figured after typing my message, brain asleep... Still don't think it would make mill rogue good. With the current tools you mill your opponent but you also draw a lot.
Rummaging Kobold and you can have way more consistency around this weapon. Crazy value for a single card.
Oh good heavens. Molten Blade can become this. What do you suppose a Dead Mans Hand weapon buff warrior would do with a gem like this and Forge of Souls?