I just don't see this secret being all that amazing. Definitely Playable but I'm not even sure it merits a 'Very Good' rating.
The only time this secret is valid is when your opponent has an excessive amount of damage available. You can't play it preventatively like Ice Block or it just get proc'd early and does next to nothing. You can't play it when you're very low health because a single heavy hit can still finish you off before it has a chance to make you immune, since it doesn't prevent damage from the source that procs it.
That's not to say it's bad by any stretch. Many times this card can and will buy you an extra turn when you otherwise would have died. But, you have to be staring that damage in the face or do well enough to predict it coming because this secret isn't going to stay active very long after it's played. But I mean, a 2 mana heal for X where X is the amount of damage prevented will often times be quite good. I'm just not convinced it's good enough.
So, while this card may seem to some like Ice Block's long lost brother, it's more like Ice Block's distant cousin. Where Ice Block is Coca-Cola, Evasion is Sam's Choice Cola. Ice Block is a fancy lobster dinner, Evasion is Long John Silvers. And that's not to say Long Johns is bad, it's just not going to measure up to a fancy lobster dinner at your favorite dine-in restaurant.
I am not a rogue player and I hate ice block but this card is amazing! It takes skill to know when and how to play it and it enables control rogue which is an archetype I actually like in rogue. Also if you play against this secret you actually can play around it by bringing the rogue to low hp by surprise ( to like 5hp ) and then if it gets played just deal 5+ damage in one go.
Ice block just unconditionally grants you an extra turn no matter the board state or anything else which is why I think it should get changed but Evasion can actually be better sometimes because if you play it smart you can become immune on like 15 hp or something instead of 1 even if your opponent has a strong board.
Never been this excited for a rogue card :) ( rogue being my least played class along with hunter )
If rogue still had Conceal, then this would probably be pretty ridiculous. But as of now, I don't see this doing all that much tbh. The problem is that rogue needs to hold the board to win, there are no ridiculous burst combos anymore. Evasion often allows you another turn, just like Ice Block, but the opponent can and will start trading if he pops this, likely leaving you without a board.
I could maybe see this working somewhat in conjunction with Vanish, but other than that I don't really see the use for this card with existing card pool.
Ahhhh, I understand. It's IMMUNE> Stealth. Might have to try Mill finally, seems hard to get good at it.
No it is not a combo. you are immune so you will buy a turn. A turn immune in mill it is op.
Well, "immune". You're still gonna take damage from the first source and you're never gonna be immune on your own turn. But yeah, for sure it's a very strong card for mill rogue.
1. Play this before vanish the in the next turn - when you out of control and you need to board clearing, but you know you will die before you can control the board.
2. Play this when you know you can deal lethal damage in the next turn.
This card role is not save you from losing like Ice Block, but secure your winning.
I'm a little bit sad for Evasion in Wild. The first two secrets are intriguing for my Reno/N'Zoth deck (probably my favourite deck although hardly my most successful), particularly since they allow me to play Mad Scientist.
However, Mad Scientist and Evasion aren't going to play happily in the same deck. Evasion certainly needs you to time its entrance and Mad Scientist denies you this option.
gonne try to make some otk with southsea deckhand and just use evasion+the other secrets to stall/cycle until i got the kill
It's going to suffer from the same problem as the quest mage with arcane giants. Taunts will screw you over hard. Besides, it's not like you can OTK even with southsea, double cold blood and faceless.
gonne try to make some otk with southsea deckhand and just use evasion+the other secrets to stall/cycle until i got the kill
It's going to suffer from the same problem as the quest mage with arcane giants. Taunts will screw you over hard. Besides, it's not like you can OTK even with southsea, double cold blood and faceless.
Southsea, triple coldblood, faceless, hero power dagger and razor petal will do 30.
I don't know how good this secret will be, since I rarely played Rogue and cannot really understand how impactful it will be. But I am a little bit scared because as someone else on this thread already mentioned, often games gainst rogues boil down to one turn. And this can help the rogue get the final damage in. 2 mana seems acceptable for miracle as well.
But I didn't vote since I have not any idea how good it will be.
gonne try to make some otk with southsea deckhand and just use evasion+the other secrets to stall/cycle until i got the kill
It's going to suffer from the same problem as the quest mage with arcane giants. Taunts will screw you over hard. Besides, it's not like you can OTK even with southsea, double cold blood and faceless.
Southsea, triple coldblood, faceless, hero power dagger and razor petal will do 30.
You just need to draw your entire deck, play the DK and ask your opponent really nicely to not play any taunts. Seems like a good gameplan.
Seems ok, but it still isn't Ice Block. It feels like you'd want to play this card before your life hits too low, otherwise it's pretty pointless. And if played during an earlier turn, you're giving up mana for other plays.
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This is "i have lethal if I can survive one more turn".
This is Ice block....if timed just right.
Will certainly see testing.
What happens jf you take damage at your turn?
I just don't see this secret being all that amazing. Definitely Playable but I'm not even sure it merits a 'Very Good' rating.
The only time this secret is valid is when your opponent has an excessive amount of damage available. You can't play it preventatively like Ice Block or it just get proc'd early and does next to nothing. You can't play it when you're very low health because a single heavy hit can still finish you off before it has a chance to make you immune, since it doesn't prevent damage from the source that procs it.
That's not to say it's bad by any stretch. Many times this card can and will buy you an extra turn when you otherwise would have died. But, you have to be staring that damage in the face or do well enough to predict it coming because this secret isn't going to stay active very long after it's played. But I mean, a 2 mana heal for X where X is the amount of damage prevented will often times be quite good. I'm just not convinced it's good enough.
So, while this card may seem to some like Ice Block's long lost brother, it's more like Ice Block's distant cousin. Where Ice Block is Coca-Cola, Evasion is Sam's Choice Cola. Ice Block is a fancy lobster dinner, Evasion is Long John Silvers. And that's not to say Long Johns is bad, it's just not going to measure up to a fancy lobster dinner at your favorite dine-in restaurant.
I am not a rogue player and I hate ice block but this card is amazing! It takes skill to know when and how to play it and it enables control rogue which is an archetype I actually like in rogue. Also if you play against this secret you actually can play around it by bringing the rogue to low hp by surprise ( to like 5hp ) and then if it gets played just deal 5+ damage in one go.
Ice block just unconditionally grants you an extra turn no matter the board state or anything else which is why I think it should get changed but Evasion can actually be better sometimes because if you play it smart you can become immune on like 15 hp or something instead of 1 even if your opponent has a strong board.
Never been this excited for a rogue card :) ( rogue being my least played class along with hunter )
If rogue still had Conceal, then this would probably be pretty ridiculous. But as of now, I don't see this doing all that much tbh. The problem is that rogue needs to hold the board to win, there are no ridiculous burst combos anymore. Evasion often allows you another turn, just like Ice Block, but the opponent can and will start trading if he pops this, likely leaving you without a board.
I could maybe see this working somewhat in conjunction with Vanish, but other than that I don't really see the use for this card with existing card pool.
Leeroy , Shadowstep, Leeroy, Shadowstep, Evasion
Leeroy, Youthful, Evasion
Leeroy, Youthful, Leeroy, WIN
1. Play this before vanish the in the next turn - when you out of control and you need to board clearing, but you know you will die before you can control the board.
2. Play this when you know you can deal lethal damage in the next turn.
This card role is not save you from losing like Ice Block, but secure your winning.
holy shit. purely better iceblock PogChamp
just give rogue healing lol
I don't know how good this secret will be, since I rarely played Rogue and cannot really understand how impactful it will be. But I am a little bit scared because as someone else on this thread already mentioned, often games gainst rogues boil down to one turn. And this can help the rogue get the final damage in. 2 mana seems acceptable for miracle as well.
But I didn't vote since I have not any idea how good it will be.
This is basically what DK hero needed
This card may be playable, but cant be compared with Ice Block.
First because you have to wait to play it when you are about to die.
Second because can be easily avoided, since you become immune after taking the "first" damage of the turn.
This is the type of card that shows how bad some people are at understanding what makes cards good.
Seems ok, but it still isn't Ice Block. It feels like you'd want to play this card before your life hits too low, otherwise it's pretty pointless. And if played during an earlier turn, you're giving up mana for other plays.