Arena card... yes. It will see some play in constructed. Its a high roll card that at a 6 mana 4/4 is a waste of turn if you don't hit a good spell. Its gonna summon stats but consistently? So playable.
New age control warrior with 2 ironforce, 2 Brawl (5 mana), 2 mirthl (7 mana) , 1 recruit (6mana) . Even it hit execute, sleep with fish(2mana) is decent. Shieldblock(3 mana) is pretty good.
I don't see this fitting on anything but Paladin on standard. I'll try to analyze it class by class.
Druid - This can get some high value with Ultimate Infestation, but it seems extremely inconsistent. Druids generally won't be able to drop Wrath and Wild Growth, or even Swipe. Hunter - I see people talking about the class, but can you really afford to cut Animal Companion and especially Kill Command? I can see it maybe working in a deck with only KC and COTW, but you'll have to rely on RNG for the high roll. Mage - Lol. You won't be able to cut your whole early game to make this playable. Unless we see a Prince Keleseth Mage going with no spells and only Pyroblast and Firelands Portal as finishers? Paladin - Seems ok, you'd just have to run more early game and cut Equality and Consecration. With some value spells like Spikeridged Steed and Lay on Hands this has some potential. Priest - Seems suboptimal, but can maybe work on a Dragon deck. Cut the low cost spells and rely on Dragonfire Potion and Free From Amber? Rogue - Nop Shaman - Doesn't really fit in the class because most good Shaman spells aren't expensive because of Overload Warlock - Can possibly work if you cut anything that costs less than Hellfire, but you'd have to rely on a high roll on Twisting Nether or Siphon Soul. Warrior - We'll have to see more, but you'd have to drop a lot of core cards to make it work
How's about Lay on Hands or Spikeridged Steed? Paladins can do well without too many spells, and it seems they are the more likely contenders to use minions and weapons to increase the chances of using a proper spell.
Still, this looks very janky. LOL at those 32% Very Good votes.
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Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
Insanely strong if you can build around it. Hunter and Warrior seem like decent users since they can use weapons instead of spells. Paladin is also quite good, although this competes with Spikeridged Steed, and Paladin lacks big tempo spells.
First, not only is "reveal a spell" not nearly strong as drawing one, but it's dependent on draw order; if you only have two spells and you draw them first, it will either do nothing or, perhaps, give you a zero mana minion.
It also gives away information about the spells in your deck. If you are indeed building around this then it might show the one single spell you have.
Finally, summoning random minions always risks giving you something either badly understatted or with a good battlecry (which you won't get) and a bad deathrattle (which you will).
It may see some slight play here and there, but I don't think it will become a staple. Low mana cost spells are usually pretty important in fighting for board.
This card can get good combos with a lot of Mage spells like Flamestrike and Firelands Portal, as well as Druid with Ultimate Infestation. In reality though, you only need to have 3 more mana worth of stats on the board for this card to hold up its weight, giving it a wide range of power across multiple possible decks. It's a good idea to steer clear of using it in Miracle Rogue with all the 0-cost and 1-cost spells (though Vanish and Sprint can give you value off this card), as well as Hunter decks that don't run Call of the Wild and Evolve Shaman decks which don't tend to have very many high-cost spells in them. It's only decent in Paladin and Warrior because the highest cost spell Warriors usually run is Brawl and most of their other spells are in the 1-3 mana range, whereas with Paladin you do have a good chance of getting something nice off of Blessing of Kings, Consecration, Holy Wrath, Spikeridged Steed or even Lay on Hands, Avenging Wrath and/or Dinosize if you happen to run those. Come to think of it, this card could actually see some play in Paladin, though I still see the Paladin decks running more low-cost spells than high cost ones. And if Secret, Handbuff or regular Buff Paladin ever makes a comeback, there's some bad RNG for this card. Finally, we come to Priest, and there's a bit of influx between low cost spells like Shadow Word: Pain, Shadow Word: Death, Pint Size Potion and Circle of Healing, and high cost cards like Dragonfire Potion, Mind Control, Embrace Darkness and Holy Nova. Now, I know the latter three haven't seen much play around, but depending on how viable this card becomes it could put some or all of those back into action. Even despite that though, my gut tells me it won't see much play in Priest. Overall though, it's a really unique and cool looking card I'm glad Blizzard made.
Definitely can be a strong card but I do not like it because there's going to be some greedy that deck that runs this...like Big/Jade Druid and if they highroll UI, it's almost like instant win for them....it's possible to druid to play this on turn 4...this dude into unbound into Deathwing.
Seriously Blizz needs to stop designing these type of cards...this is basically Barne V2
I'll definitely use one of these in control warlock
When small spells are all(possibly) out, you're left with siphon souls and twisting nethers, so its a random 6 or 8 cost minion which can be really good imo.
It's easy to guarantee value, but I'm not sure just how much value you need in order for this to see play. As a comparison, Faceless Summoner is a pretty high value card that didn't really see much play.
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Life before death. Strength before weakness. Journey before destination.
This term reveal, does that mean both players will see the spell?
Please don't tell my girlfriend about my card collection...
Arena card... yes. It will see some play in constructed. Its a high roll card that at a 6 mana 4/4 is a waste of turn if you don't hit a good spell. Its gonna summon stats but consistently? So playable.
New age control warrior with 2 ironforce, 2 Brawl (5 mana), 2 mirthl (7 mana) , 1 recruit (6mana) . Even it hit execute, sleep with fish(2mana) is decent. Shieldblock(3 mana) is pretty good.
An other 6 drop to make evolve shaman worse.
I don't see this fitting on anything but Paladin on standard. I'll try to analyze it class by class.
Druid - This can get some high value with Ultimate Infestation, but it seems extremely inconsistent. Druids generally won't be able to drop Wrath and Wild Growth, or even Swipe.
Hunter - I see people talking about the class, but can you really afford to cut Animal Companion and especially Kill Command? I can see it maybe working in a deck with only KC and COTW, but you'll have to rely on RNG for the high roll.
Mage - Lol. You won't be able to cut your whole early game to make this playable. Unless we see a Prince Keleseth Mage going with no spells and only Pyroblast and Firelands Portal as finishers?
Paladin - Seems ok, you'd just have to run more early game and cut Equality and Consecration. With some value spells like Spikeridged Steed and Lay on Hands this has some potential.
Priest - Seems suboptimal, but can maybe work on a Dragon deck. Cut the low cost spells and rely on Dragonfire Potion and Free From Amber?
Rogue - Nop
Shaman - Doesn't really fit in the class because most good Shaman spells aren't expensive because of Overload
Warlock - Can possibly work if you cut anything that costs less than Hellfire, but you'd have to rely on a high roll on Twisting Nether or Siphon Soul.
Warrior - We'll have to see more, but you'd have to drop a lot of core cards to make it work
How's about Lay on Hands or Spikeridged Steed? Paladins can do well without too many spells, and it seems they are the more likely contenders to use minions and weapons to increase the chances of using a proper spell.
Still, this looks very janky. LOL at those 32% Very Good votes.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
This would be great in zoo if you play siphon soul as your only spell
Insanely strong if you can build around it. Hunter and Warrior seem like decent users since they can use weapons instead of spells. Paladin is also quite good, although this competes with Spikeridged Steed, and Paladin lacks big tempo spells.
I want to like it , but see so many drawbacks.
First, not only is "reveal a spell" not nearly strong as drawing one, but it's dependent on draw order; if you only have two spells and you draw them first, it will either do nothing or, perhaps, give you a zero mana minion.
It also gives away information about the spells in your deck. If you are indeed building around this then it might show the one single spell you have.
Finally, summoning random minions always risks giving you something either badly understatted or with a good battlecry (which you won't get) and a bad deathrattle (which you will).
Nice in Pala with steed/loh.
It may see some slight play here and there, but I don't think it will become a staple. Low mana cost spells are usually pretty important in fighting for board.
This card can get good combos with a lot of Mage spells like Flamestrike and Firelands Portal, as well as Druid with Ultimate Infestation. In reality though, you only need to have 3 more mana worth of stats on the board for this card to hold up its weight, giving it a wide range of power across multiple possible decks. It's a good idea to steer clear of using it in Miracle Rogue with all the 0-cost and 1-cost spells (though Vanish and Sprint can give you value off this card), as well as Hunter decks that don't run Call of the Wild and Evolve Shaman decks which don't tend to have very many high-cost spells in them. It's only decent in Paladin and Warrior because the highest cost spell Warriors usually run is Brawl and most of their other spells are in the 1-3 mana range, whereas with Paladin you do have a good chance of getting something nice off of Blessing of Kings, Consecration, Holy Wrath, Spikeridged Steed or even Lay on Hands, Avenging Wrath and/or Dinosize if you happen to run those. Come to think of it, this card could actually see some play in Paladin, though I still see the Paladin decks running more low-cost spells than high cost ones. And if Secret, Handbuff or regular Buff Paladin ever makes a comeback, there's some bad RNG for this card. Finally, we come to Priest, and there's a bit of influx between low cost spells like Shadow Word: Pain, Shadow Word: Death, Pint Size Potion and Circle of Healing, and high cost cards like Dragonfire Potion, Mind Control, Embrace Darkness and Holy Nova. Now, I know the latter three haven't seen much play around, but depending on how viable this card becomes it could put some or all of those back into action. Even despite that though, my gut tells me it won't see much play in Priest. Overall though, it's a really unique and cool looking card I'm glad Blizzard made.
Definitely can be a strong card but I do not like it because there's going to be some greedy that deck that runs this...like Big/Jade Druid and if they highroll UI, it's almost like instant win for them....it's possible to druid to play this on turn 4...this dude into unbound into Deathwing.
Seriously Blizz needs to stop designing these type of cards...this is basically Barne V2
I'll definitely use one of these in control warlock
When small spells are all(possibly) out, you're left with siphon souls and twisting nethers, so its a random 6 or 8 cost minion which can be really good imo.
It's easy to guarantee value, but I'm not sure just how much value you need in order for this to see play. As a comparison, Faceless Summoner is a pretty high value card that didn't really see much play.
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Good card. Nice