Did he really just request a 3 mana 3/3 deathwing without discard your whole hand?
Yes, but only if opponent have 4 or more minions, you know? I think we must have some tool to put this kind of strategy in check, something to opponent think twice before play fast as possible and win or concede in turn 6.
scalebane should have never been given the dragon tribe
Why not? Scalebane is a stupid card, sure, but atleast that way it counters dragonfire and prevents priests from sitting on their ass, waiting for turn 6
My issue with having strong neutral board clears is class identity. The classes who are suppose to have strong board clears (like mage) have them, and the classes who are not meant to have strong board clears (Rogue) don't. Classes who are weak when it comes to board clears are suppose to be stronger in other areas, making sure that the classes all play differently. If all classes had access to strong reliable board clears it takes away from that.
scalebane should have never been given the dragon tribe
Why not? Scalebane is a stupid card, sure, but atleast that way it counters dragonfire and prevents priests from sitting on their ass, waiting for turn 6
Because the removal that counters a bullshit full board getting buffed over and over.....is worthless against it. I didn't draw Death? Guess I'm just fuckign bad at the game and deserve to lose because you drew scalebane on curve.
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If agressive decks (for all classes) can have cards like Keleseth and Patches who completely destroy control decks in turn 1, 2 and 3 why control decks can't have a card doing the same?
If agressive decks can have cards like Keleseth and Patches who completely destroy control decks in turn 1, 2 and 3 why control decks can't have a card doing the same?
Keleseth is a new card, filling a new role, building new deck archetypes. Removal is built into every class in a different way, so Blizzard needs to be really careful with neutral removal.
If agressive decks can have cards like Keleseth and Patches who completely destroy control decks in turn 1, 2 and 3 why control decks can't have a card doing the same?
Keleseth is a new card, filling a new role, building new deck archetypes. Removal is built into every class in a different way, so Blizzard needs to be really careful with neutral removal.
I think Blizzard should be much more careful with neutral early aggression tools.
If I draw my broken powerful removal card and the opponent don't draw the early agreessive cards nothing happen but if the opponent draw the broken early cards and I don't draw the removals the game end in turn 4 or 5.
If agressive decks (for all classes) can have cards like Keleseth and Patches who completely destroy control decks in turn 1, 2 and 3 why control decks can't have a card doing the same?
Because cards like Tar Creeper keep them in place. If you have problems to stop them, then you can still change the class and play a deck with more removal. If you want removal... just play priest!
no, we're not. at the bare minimum, for the health of the game we need better class aoe.
For mage sure. But for priest there are enough high quality aoes, so many that priest can already easily shut aggros down. You don’t want a meta where there are only big priests and Highlander priests. Believe me.
Priest has single target removal, a class aoe which is hot garbage at this point and does't see play, a two different 4 mana aoe's that require two cards so they're kind of clunky, and a 6 mana aoe that can't deal with scalebane.
no, class cards are NOT keeping pace with neutral minions.
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Life before death. Strength before weakness. Journey before destination.
If agressive decks (for all classes) can have cards like Keleseth and Patches who completely destroy control decks in turn 1, 2 and 3 why control decks can't have a card doing the same?
Because cards like Tar Creeper keep them in place. If you have problems to stop them, then you can still change the class and play a deck with more removal. If you want removal... just play priest!
That is the problem, if you don't want to play an agressive all-or-nothing deck the only option is priest.
If you want to play an agressive all-or-nothing deck you have any class.
This is not a clear sign we need so badly an extreme good OP neutral mass removal card to put all agressive decks in check?
It can never happen. To have a successful control archtype a deck needs 3 things. 1) removal 2) card draw 3) healing. And in addition to that you need a win condition, or value to close out games and to beat other control decks. (No class can run the amount of neutral draw that priest does because theyd be compromising the value in the deck, but priest doesn't need value because they have a combo.) There's a reason why no class in the game has all 3, because it would be too oppressive. Many classes have heal and clears but limited draw, like priest, paladin, and shaman, some have card draw and removal but limited heal, like mage, rogue, and warlock. Hunter has no draw no heal and no clears so they suck. Warrior has some of each but no real win condition and not too much value. now here's where I get to my point. Let's talk about druid. Druid is a class that probably has the most card draw in the game(more than warlock), probably has the most healing in the game, and definitely has the most value in the game, with ramp and jade idol providing infinite value. The only thing thats keeping druid from singlehandedly making hearthstone a stupid game that no one would play is the fact that they don't have good board clears and removal. So imagine jade druid would be able to clear boards, they wouldn't be weak to zoolock, they wouldn't be weak to tempo rogue, they wouldn't be weak to murloc paladin, they wouldn't be weak to aggro druid. Those decks are the only thing keeping druid in check as druid is favored against most other control decks.
Bottom line...the only reason why a neutral board clear would break the game is because of druid.
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Did he really just request a 3 mana 3/3 deathwing without discard your whole hand?
HAHA! Dirty Rat, Dirty Rat, 3 mana 3/3, kill the other guys board into GG. Sounds fun, if I'm the only one with access to that card!
scalebane should have never been given the dragon tribe
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Removalstone
Stop printing retarded neutral cards like cobal and bonemare and we don't need this
Fuck cubelock
Fuck cubelock
Eu não gosto quando uma partida termina no 4 turn, aggro é muito sem graça in my opinion
My issue with having strong neutral board clears is class identity. The classes who are suppose to have strong board clears (like mage) have them, and the classes who are not meant to have strong board clears (Rogue) don't. Classes who are weak when it comes to board clears are suppose to be stronger in other areas, making sure that the classes all play differently. If all classes had access to strong reliable board clears it takes away from that.
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I think too many underestimate the power of Spellbreaker for both offense and defense.
As for full board clear, we have Deathwing. Maybe he should be (9) mana, since his drawback is already big enough, but we don't need any more.
We already have tons of stall neutral cards + class specificities and flaws.
We're ok.
no, we're not. at the bare minimum, for the health of the game we need better class aoe.
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Question:
If agressive decks (for all classes) can have cards like Keleseth and Patches who completely destroy control decks in turn 1, 2 and 3 why control decks can't have a card doing the same?
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"tar creeper stops aggro decks"
that's funny
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It can never happen. To have a successful control archtype a deck needs 3 things. 1) removal 2) card draw 3) healing. And in addition to that you need a win condition, or value to close out games and to beat other control decks. (No class can run the amount of neutral draw that priest does because theyd be compromising the value in the deck, but priest doesn't need value because they have a combo.) There's a reason why no class in the game has all 3, because it would be too oppressive. Many classes have heal and clears but limited draw, like priest, paladin, and shaman, some have card draw and removal but limited heal, like mage, rogue, and warlock. Hunter has no draw no heal and no clears so they suck. Warrior has some of each but no real win condition and not too much value. now here's where I get to my point. Let's talk about druid. Druid is a class that probably has the most card draw in the game(more than warlock), probably has the most healing in the game, and definitely has the most value in the game, with ramp and jade idol providing infinite value. The only thing thats keeping druid from singlehandedly making hearthstone a stupid game that no one would play is the fact that they don't have good board clears and removal. So imagine jade druid would be able to clear boards, they wouldn't be weak to zoolock, they wouldn't be weak to tempo rogue, they wouldn't be weak to murloc paladin, they wouldn't be weak to aggro druid. Those decks are the only thing keeping druid in check as druid is favored against most other control decks.
Bottom line...the only reason why a neutral board clear would break the game is because of druid.