If you have the basic legendary on board somehow, either previous turn or somehow get it on board with new recruit mechanic, final form + legendary equals 24 damage
So... can someone describe me a scenario where you can this card after using the other 3 mana crystals to overload for 6? I assume it work on already overloaded and next turn overloaded mana crystals, like you play the 2/8 and then another one the turn after and it triggers the final version
May as well include Abusive Sergeant to make it an actual OTK.
With Thaurissan you can also go for Ancestor's Call -> Malygos x4 with Spellstone -> some combination of Lightning Bolt and Crackle, which actually does enough damage to delete 40 health priests and warriors with armor and can't be stopped by taunts.
I've played Ancestor's Call Maly OTK probably close to 200 times since that card was released. I may just have to try this sucker out. I've always played a variant with Hemet, Jungle Hunter, and as long as you manage to draw at least one Lightning Bolt, a Crackle/Lightning Bolt and some overload cards, you can safely Hemet and know you'll have the ability to burn at least 46 health.
Another thing--I don't know if has been addressed--suppose you cast something like Elemental Destruction, when you have the lesser Spellstone in your hand. Will the 5-overload count as 3 and then provide 2 credit towards the second upgrade, or does the first upgrade say "exact change only" and only do that one upgrade, with no credit toward the second upgrade.
Another thing--I don't know if has been addressed--suppose you cast something like Elemental Destruction, when you have the lesser Spellstone in your hand. Will the 5-overload count as 3 and then provide 2 credit towards the second upgrade, or does the first upgrade say "exact change only" and only do that one upgrade, with no credit toward the second upgrade.
It has been confirmed that excess "credit" will not be applied. The card can only be upgraded once per play.
and also you need to have this 7 mana cards in hand to upgrade. You need to hold this dead card for so many turns and overload 3 times is so hard to pull of. You will die before you could even cast this.
Can't really judge until we know if it has to be held or not to upgrade.
Bolvar Fordragon was awful because it only worked while it was in your hand (well and Big Game Hunter existed at the time). Knight of the Wild was awful for the same reasons. If I had to guess based on the wording, it does have to be in your hand to work (Overload 3 mana crystals to Upgrade vs Upgrade for every 3 mana crystals overloaded), but Team 5 is infamous for being inconsistent with wording, so we'll have to get confirmation to be sure. Also, cards don't change while in your deck (The Mistcaller and Prince Keleseth buff minions when drawn, not while in the deck, which means the cards in the deck are vanilla stats), which further supports that it has to be held.
Having to draw and hold a card for a good portion of the game in order for it to be good is bad. You want to draw important things in the first few turns, not a 7 mana card. Comparing to the Druid card, this seems less playable in either case but much less in the case that it has to be held. So I hope it works in a way that's useful.
Prince does buff in deck since summoned and stolen minions keep the buff.
and also you need to have this 7 mana cards in hand to upgradeh. You need to hold this dead card for so many turns and overload 3 times is so hard to pull of. You will die before you could even cast this.
This is what makes the card unplayabe. It upgrades in your hand and Shaman has a terrible draw engine.
It will only see play if they print a legit way to draw cards in control shaman. And could be viable only after jades and raza leave standard.
It has been confirmed that excess "credit" will not be applied. The card can only be upgraded once per play.
I figured as much. Frustrating that the leftover isn't applied later. Do you have a link to confirmation of that? I've been looking everywhere but couldn't find anything.
and also you need to have this 7 mana cards in hand to upgrade. You need to hold this dead card for so many turns and overload 3 times is so hard to pull of. You will die before you could even cast this.
Same argument could be said about N'Zoth, the Corruptor, Bloodreaver Gul'dan, Shadowreaper Anduin, and any other slow, yet powerful card that is dead in your hand for a number of turns. Overloading three mana crystals twice is not that difficult to do in a deck built around doing so. Of course, this isn't an auto-include in all decks but has amazing synergy with Snowfury Giant and Spirit Echo. In standard, you can use Drakkari Defender or Earth Elemental as a defensive tool which provides a full upgrade on its own and you can fill in other spots with things like Lightning Storm, Jinyu Waterspeaker, Feral Spirit and Volcano which are all arguably good cards as well.
In wild, this card becomes even more insane as Elemental Destruction, Ancestral Knowledge, Lava Shock and Totem Golem are all available as well. Emperor Thaurissan allows for easier combos too. Shaman has plenty of defensive tools to stay alive until T7 so you just need to use your imagination a bit to see how this card could be powerful.
I can see this being good with Snowfury Giant and Ancestral Spirit. I can't think of any possible way that someone could clear 4 8/8s off the board twice in one turn.
I've voted "very good", since it's really very good in the right deck. Gaining Overload 6 is very easy with Earth Elementals, Lightning Storms and Feral Spirits.
This card is a late game card anyway, and it will grant you at least two copies of a minion on turn 7 in a right deck. Three copies will often be a game-breaker in the late game. What else do you want?
I voted bad. I think that on average the worse results will be more common than the good results. Generally, I expect it to be a dead Card in Hand (no minion on board) or a bad Play (bad minion on board and only upgraded once or not at all).
The issues I see are the following: Firstly, you need to have the Saphire spellstone in Hand when you Play your overload Cards. That makes your Hand worse, because you have an (at this time) unplayable Card in Hand or you just do not have the spellstone and it doesn't get upgraded when you Play Lightning Storm or Flamewreathed Faceless. Secondly, you can't Combo it with big minions, because it costs 7 mana. And a 10 mana Combo with a 3 drop is just a 2 mana value gain (four 3 Drops for 10 mana) which is not enough. Thirdly, in the bad cases, this Card is just that: Bad. If you have only damaged or bad minions on board and/or the spellstone is not upgraded at least once, it is very rarely a good Play. And finally and most importantly, the insane comboes like when your lich king survived undamaged (maybe with an ancestral Spirit on him) and you summon three copies for 7 mana, then it seems to be a win more Card since you already have an undamaged lich king the second turn.
Tl;dr: I think this Card is too expensive for the effect in the non-upgraded Version. And upgrading it seems not to be consistent enough. And when it actually pulls off an insane Combo, it appears to me as a win more Card.
The issues I see are the following: Firstly, you need to have the Saphire spellstone in Hand when you Play your overload Cards. That makes your Hand worse, because you have an (at this time) unplayable Card in Hand or you just do not have the spellstone and it doesn't get upgraded when you Play Lightning Storm or Flamewreathed Faceless. Secondly, you can't Combo it with big minions, because it costs 7 mana. And a 10 mana Combo with a 3 drop is just a 2 mana value gain (four 3 Drops for 10 mana) which is not enough. Thirdly, in the bad cases, this Card is just that: Bad. If you have only damaged or bad minions on board and/or the spellstone is not upgraded at least once, it is very rarely a good Play. And finally and most importantly, the insane comboes like when your lich king survived undamaged (maybe with an ancestral Spirit on him) and you summon three copies for 7 mana, then it seems to be a win more Card since you already have an undamaged lich king the second turn.
1). Are you sure the card needs to be in your hand to be upgraded? In that case, it's really bad. I've thought it works like the quests.
2). Why I can't combo it with big minions? There are big minions with reduced costs, and I can play this card on the next turn if the minion survives.
3). Sometimes it's good to summon three copies of a damaged minion - especially if it has a great Deathrattle. Sometimes it's good to summon three stealthed minions. But yes, sometimes it will be just a "win more" card.
The issues I see are the following: Firstly, you need to have the Saphire spellstone in Hand when you Play your overload Cards. That makes your Hand worse, because you have an (at this time) unplayable Card in Hand or you just do not have the spellstone and it doesn't get upgraded when you Play Lightning Storm or Flamewreathed Faceless. Secondly, you can't Combo it with big minions, because it costs 7 mana. And a 10 mana Combo with a 3 drop is just a 2 mana value gain (four 3 Drops for 10 mana) which is not enough. Thirdly, in the bad cases, this Card is just that: Bad. If you have only damaged or bad minions on board and/or the spellstone is not upgraded at least once, it is very rarely a good Play. And finally and most importantly, the insane comboes like when your lich king survived undamaged (maybe with an ancestral Spirit on him) and you summon three copies for 7 mana, then it seems to be a win more Card since you already have an undamaged lich king the second turn.
1). Are you sure the card needs to be in your hand to be upgraded? In that case, it's really bad. I've thought it works like the quests.
2). Why I can't combo it with big minions? There are big minions with reduced costs, and I can play this card on the next turn if the minion survives.
3). Sometimes it's good to summon three copies of a damaged minion - especially if it has a great Deathrattle. Sometimes it's good to summon three stealthed minions. But yes, sometimes it will be just a "win more" card.
1) of course I don’t know for sure, but I think it is. If I am wrong and it can be upgraded in your deck, then upgrading it will be no big issue and the spellstone becomes a lot more consistent and of course better.
2) yeah, I forgot the giants and in particular snow fury giant that has good synergy with overload. Still, if the giants are the only combinable minions, it will be inconsistent because they are only two, or you need to put a lot of giants in like with the naga sea witch, restricting your deck building. And unlike with the naga, playing the spellstone will still cost 7.
3) my problem is that the good cases have so many “if’s” that I don’t believe they can consistently be pulled of. That is, if I am right with my assumption that the spellstone only upgrades in your hand. Otherwise it might be playable. But I always had problems to get good value out of Spirit Echo and that only costs 3 mana. And the spellstone costs 7 mana. In my experience, expensive cards need at least an easy condition or no condition at all to be good. With bonemare you can have any minion on board to get full value. Even if you play a 1 mana minion, you only lose charge. A 1 mana minion will not suffice for the spellstone.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Guys... after jade and raza rotates. You could make a value shaman work.
With spirit echo and 0 mana giants.
You will just have to ban Mage and you might have a hight tier 2 deck.
If you have the basic legendary on board somehow, either previous turn or somehow get it on board with new recruit mechanic, final form + legendary equals 24 damage
So... can someone describe me a scenario where you can this card after using the other 3 mana crystals to overload for 6? I assume it work on already overloaded and next turn overloaded mana crystals, like you play the 2/8 and then another one the turn after and it triggers the final version
And i don’t even play Paladins
Another thing--I don't know if has been addressed--suppose you cast something like Elemental Destruction, when you have the lesser Spellstone in your hand. Will the 5-overload count as 3 and then provide 2 credit towards the second upgrade, or does the first upgrade say "exact change only" and only do that one upgrade, with no credit toward the second upgrade.
and also you need to have this 7 mana cards in hand to upgrade. You need to hold this dead card for so many turns and overload 3 times is so hard to pull of. You will die before you could even cast this.
The requirement to upgrade is too steep. Overload sucks.
Although, summoning 4 Thing From Below at once seems great.
I can see control malygos shaman being played in casual with this card .
I can see this being good with Snowfury Giant and Ancestral Spirit. I can't think of any possible way that someone could clear 4 8/8s off the board twice in one turn.
So the final version of this summons 3 copies of a "random" minion? that would suck to get 3 Fire Flys.....
Why doesnt this specify from Deck or from hand?
I've voted "very good", since it's really very good in the right deck. Gaining Overload 6 is very easy with Earth Elementals, Lightning Storms and Feral Spirits.
This card is a late game card anyway, and it will grant you at least two copies of a minion on turn 7 in a right deck. Three copies will often be a game-breaker in the late game. What else do you want?
I voted bad. I think that on average the worse results will be more common than the good results. Generally, I expect it to be a dead Card in Hand (no minion on board) or a bad Play (bad minion on board and only upgraded once or not at all).
The issues I see are the following: Firstly, you need to have the Saphire spellstone in Hand when you Play your overload Cards. That makes your Hand worse, because you have an (at this time) unplayable Card in Hand or you just do not have the spellstone and it doesn't get upgraded when you Play Lightning Storm or Flamewreathed Faceless. Secondly, you can't Combo it with big minions, because it costs 7 mana. And a 10 mana Combo with a 3 drop is just a 2 mana value gain (four 3 Drops for 10 mana) which is not enough. Thirdly, in the bad cases, this Card is just that: Bad. If you have only damaged or bad minions on board and/or the spellstone is not upgraded at least once, it is very rarely a good Play. And finally and most importantly, the insane comboes like when your lich king survived undamaged (maybe with an ancestral Spirit on him) and you summon three copies for 7 mana, then it seems to be a win more Card since you already have an undamaged lich king the second turn.
Tl;dr: I think this Card is too expensive for the effect in the non-upgraded Version. And upgrading it seems not to be consistent enough. And when it actually pulls off an insane Combo, it appears to me as a win more Card.
I've been playing an overload snowfury giants deck recently and I remembered, overload cards are not great and the effect is pretty crippling.
1). Are you sure the card needs to be in your hand to be upgraded? In that case, it's really bad. I've thought it works like the quests.
2). Why I can't combo it with big minions? There are big minions with reduced costs, and I can play this card on the next turn if the minion survives.
3). Sometimes it's good to summon three copies of a damaged minion - especially if it has a great Deathrattle. Sometimes it's good to summon three stealthed minions. But yes, sometimes it will be just a "win more" card.