Guys, Im new i want to ask you a question.Which cards should i disenchant (im sorry if thats inappropariate but i though here's the place to ask)i think i shared my collection so you can check it to help me (im not that good at english some stuff may sound like im a douche)
Hi! If you want help, please make a list of cards you consider DEing in your post. It is much more convenient than pointing people to your collection. You can see many others have done the same in this thread.
Also, use [ card ] cardname [ /card ] links to make it easier to see what you are talking about.
Hi, is Grumble, worldshaker really that useless? just opened golden one but dont want to dust it without a reason :).
He is not even cracking a 40% winrate at rank 10 and above, so if you need dust for something, he should go without a 2nd thought.
The reason he is not tier 5 is that he miiight have some unexplored possibilities, and he is a fun toy for creative deckbuilders and hardcore shaman fans.
I got 3 classes left to reach 500 wins with atm and the classes are Mage/Priest/Pally.
I had these decks in mind since these decks are over 50% winrate in general I think and those are the decks I can create by crafting only few cards.
When i look on this page it seems like I should craft mage weapon, but I am not sure seeing I can also craft priest DK which is used also in a lot decks. And the pally seems the cheapest but am not sure if it is worth crafting these cards.
Which deck should be the most succesfull or best bet to go for, want to reach rank 5 with the deck for the next few months till i get 500 wins with it again so! (Tempo rogue did the job and only crafted Lich king for it) :)
I think Pally or Mage will do the job the best since these are tempo/fast decks and for Priest i am missing some tech legends like Lyra or the new epic Kobold which swaps attack with another card.
My advice would honestly be to go paladin, aggro specifically (the deck with Val'anyr and Sunkeeper Tarim). Not only are all of the cards safe crafts (Tarim and Val'anyr will easily continue to find a home in a wide variety of paladin decks), but the deck is incredibly solid. I hit legend for the first time this month using it. The decklist on hearthpwn brags that it has a 74% winrate; a lofty claim I'd generally laugh at, except I also had a winrate close to 70% with it. Give it a try!
Yogg Saron and Justicar Trueheart are Tier 3? The Darkness, Valeera the Hollow, Putridice and C'thun are Tier 4? The Marsh Queen is Tier 5?
This "guide" is officially Tier 6.
Check the winrates or ask high level players, all of those placements are perfectly justifiable. The list is updated daily now, as there are a lot of metagame changes, so are welcome to disagree or come with suggestions. How you "feel" a card should be placed is not enough to change the list, though. Please post winrates, decklists or your experience with extensive and recent play with the cards.
This list has often been ahead of the public perception, as winrates tend to be harsh to overrated cards.
I got 3 classes left to reach 500 wins with atm and the classes are Mage/Priest/Pally.
I had these decks in mind since these decks are over 50% winrate in general I think and those are the decks I can create by crafting only few cards.
When i look on this page it seems like I should craft mage weapon, but I am not sure seeing I can also craft priest DK which is used also in a lot decks. And the pally seems the cheapest but am not sure if it is worth crafting these cards.
Which deck should be the most succesfull or best bet to go for, want to reach rank 5 with the deck for the next few months till i get 500 wins with it again so! (Tempo rogue did the job and only crafted Lich king for it) :)
I think Pally or Mage will do the job the best since these are tempo/fast decks and for Priest i am missing some tech legends like Lyra or the new epic Kobold which swaps attack with another card.
My advice would honestly be to go paladin, aggro specifically (the deck with Val'anyr and Sunkeeper Tarim). Not only are all of the cards safe crafts (Tarim and Val'anyr will easily continue to find a home in a wide variety of paladin decks), but the deck is incredibly solid. I hit legend for the first time this month using it. The decklist on hearthpwn brags that it has a 74% winrate; a lofty claim I'd generally laugh at, except I also had a winrate close to 70% with it. Give it a try!
Oh yea i got all the cards for aggro pally except the rare maul weapon 2x/Call to arms 2x and is the decklist the same as the one i attached to the post? or did you run different cards? thanks for your help! btw :D
ive been keeping golden Sindragosa since Kotft and used her maybe once since the expansion was released
the thing is i thought she would be like medive and will be good after a another set is out but i still think she will see 0 play
should i let her go?
Maybe after another expansion.... You can always use that to not DE most cards.
If you need the dust it might be a safe dust, but if you don't need the dust i'd definatly wait untill that set rotates out. Thats another year and 4'ish months tho...
Nothing more annoying then having to craft a legendary you DE'ed in the past, thats 1200 dust down the drain...
ive been keeping golden Sindragosa since Kotft and used her maybe once since the expansion was released
the thing is i thought she would be like medive and will be good after a another set is out but i still think she will see 0 play
should i let her go?
I consider myself a mage main and I've yet to have an excuse to craft Sindragosa. She can be used in control mage as an 8/8 body and two free water elementals but she is by no means a staple of the decktype. While she's a fun card, she can be clunky and awkward if you're trying for a more competitive deck and probably wont make the cut for KAC control mage which is trending the more big spell/alanna route right now.
Gold legendaries are a bit more forgiving with disenchanting but for Sindragosa it could admittedly go either way.
Oh yea i got all the cards for aggro pally except the rare maul weapon 2x/Call to arms 2x and is the decklist the same as the one i attached to the post? or did you run different cards? thanks for your help! btw :D
I used a slightly older version which uses archerus veteran over the Drygulch Jailor. I bet my WR would have been even higher if I had a jailor in it! Most of the time Archerus Veteran just gets pulled from call to arms and the battlecry is pretty useless. Call to arms is probably worth the craft in the long run; I'm willing to bet any aggro paladin deck for the next two years will be using it in standard. As far as the mauls go, I thought they'd end up being dead cards for the most part, but they were very surprising and I consider them core to the deck.
She has been fun for wild Jade Rogue shenanigans but I am missing that 3200 dust for sure. Learned my lesson to never play the game while drinking.
Gold card aside, this may not be a huge mistake. Tempo rogues are testing out Sonya's usefulness and she could potentially become a staple in at least a variation of the deck.
Oh yea i got all the cards for aggro pally except the rare maul weapon 2x/Call to arms 2x and is the decklist the same as the one i attached to the post? or did you run different cards? thanks for your help! btw :D
I used a slightly older version which uses archerus veteran over the Drygulch Jailor. I bet my WR would have been even higher if I had a jailor in it! Most of the time Archerus Veteran just gets pulled from call to arms and the battlecry is pretty useless. Call to arms is probably worth the craft in the long run; I'm willing to bet any aggro paladin deck for the next two years will be using it in standard. As far as the mauls go, I thought they'd end up being dead cards for the most part, but they were very surprising and I consider them core to the deck.
Thanks! i try it out and see how it works out i crafted them all as you suggested, only thing that will be hard to when to go not face :P!
I think Skull of the Man'ari is as safe as a craft can get because of the strong synergy with Voidlord and the other demons. Cubelock, however, is not a sure thing, even though control warlock will likely remain strong, the cube-version with Spiritsinger Umbra and or Prince Taldaram could be forgotten as a gimmick next week.
Big priest is an inconsistand deck, which I don't think is the most interresting to play. Y'Shaarj, Rage Unbound will rotate soon. Ysera is a safe craft, but she is very meta dependant, and very often dead weight when midrange- and tempo decks dominate.
Nozdormu and Sindragosa aren't super competitive but they can be fun. Disenchanting (unless golden) only gives you 1/4 a legendary so whether it's worth it is up to you.
I recently pulled the trigger on crafting the rest of the "Big Priest" legendaries myself. My last two were Ysera and The Lich King, though, and that changes things a ton. Ysera was my first craft on my original account I forgot the password to and I missed her a ton. Ysera is classic so she'll never rotate out, she generally has strong value and finds her way in and out of the meta a lot so she can also be a future investment in value. She's strong in dragon decks and other decks besides big priest. Y'shaarj is a strong neutral legendary as well, but he is on a time limit. Y'shaarj rotates out in April so unless you intend to play wild at some point, you won't get nearly as much value out of Y'shaarj as others. There is also the question of what Big Priest will look like post rotation where it loses half it's tools to cheat out legendaries as well as a good chunk of it's sustain.
I would put a strong no out for cube. The more I see it on ladder the less I like it. It's a greedy deck that is unreliable to combo and the other variant will probably win out. Voidlords are a solid craft. I'm not sold on the Skull either. I've only seen it used a handful of times and I just got out of a ladder match where the guy did the Rin+pact combo to counter my silence, rushed out the seals over two turns, only for the Skull to pull out Azari and save my deck and the match. I feel neither will be in control warlock as it's refined personally, but I can't tell you from playing because I'm holding off crafting that dust sink while it's being ironed out. I would still give controllock and it's variants at least a week to sort itself out. Let people who have the dust to blow figure out what's going on with it.
Hope this helps. Happy crafting.
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Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Interesting that most of my legendaries are tier 4 or 5 :) good packs blizz
Or did you intend to suggest they should all be ranked lower then that?
ive been keeping golden Sindragosa since Kotft and used her maybe once since the expansion was released
the thing is i thought she would be like medive and will be good after a another set is out but i still think she will see 0 play
should i let her go?
Sindragosa doesn't see much play because Control Mage doesn't see much play.
That said an 8-mana 8/8 dragon that generates up to two Water Elementals and adds two legendaries to your hand is pretty good value.
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You can always use that to not DE most cards.
Thats another year and 4'ish months tho...
I drunk crafted a golden version of Sonya Shadowdancer last night...
She has been fun for wild Jade Rogue shenanigans but I am missing that 3200 dust for sure. Learned my lesson to never play the game while drinking.
Hey guys I have been keeping a golden copy of Nozdormu and Sindragosa.
Should I de them to make Ysera and Y'Shaarj, Rage Unbound for Big priest…
Or should I make Skull of the Man'ari and Carnivorous Cube for Cube lock…
Or should I hold on to them ??
Malygos
I'm the essence of magic
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Thanks for the reply…… probably just gonna hold on to them for now and wait to see if cubelock becomes a thing
Malygos
I'm the essence of magic