I understand that Blizzard is just an up and coming new indie company, and the technology to do something so incredibly advanced has not yet been invented, but I'd be grateful if they could at least pretend to care about their player base.
Coding a new feature that would, for example, reduce the cost of crafting a previously disenchanted legendary to 400 dust wouldn't be difficult at all. Although Hearthstone does have an option to re-craft cards immediately after they are disenchanted, I feel as though implementing even a limited number of re-do's would be fair. It really sucks having to pay the full cost of a Dr. 7 just because I was too short minded, and assumed I would never play wild.
I appreciate any feedback from the community, thank you for reading
(I'd also like a feature that would let us talk to our opponents in game, so we can flame all the degenerate razakus priests and jade druids on ladder)
I understand that Blizzard is just an up and coming new indie company, and the technology to do something so incredibly advanced has not yet been invented, but I'd be grateful if they could at least pretend to care about their player base.
Coding a new feature that would, for example, reduce the cost of crafting a previously disenchanted legendary to 400 dust wouldn't be difficult at all. Although Hearthstone does have an option to re-craft cards immediately after they are disenchanted, I feel as though implementing even a limited number of re-do's would be fair. It really sucks having to pay the full cost of a Dr. 7 just because I was too short minded, and assumed I would never play wild.
I appreciate any feedback from the community, thank you for reading
Then what would stop you from DEing anything you're not using at that very moment and then recrafting it all later whenever you want to play a different deck? It's a F2P game, they have to make money from somewhere... With limited re-do's you'd still get the people whining about how everyone said Keleseth was bad and now they have to waste a re-do on him. So my feedback is that it's a bad idea.
Blizzard should add a feature where if I'm losing I get to reset the game. It really sucks to lose just because I misplay a bunch and this feature would reward players for their loyalty, but I guess it would be too difficult for a small indie company LOL!!!!! XD
This is why I don't disenchant anything but dupes.
With the new legendary no dupe policy there's even less reason to now.
For example there's only two legendaries I didn't get in KTF. One is DK hunter, which I want to play but hes coming anyways. Previously the odds of getting him were terrible, now it's 1/2 in the next 19 packs and guaranteed in 59, in my personal situation. No point in wasting dust.
I may be old, but I know Blizzard has been around since the 80's, maybe even the 70's..Not an Indie company. Edit..Ok I'm off a bit, well 1994 anyway, but I think there was an indie version in the 80's.
I understand that Blizzard is just an up and coming new indie company, and the technology to do something so incredibly advanced has not yet been invented, but I'd be grateful if they could at least pretend to care about their player base.
Coding a new feature that would, for example, reduce the cost of crafting a previously disenchanted legendary to 400 dust wouldn't be difficult at all. Although Hearthstone does have an option to re-craft cards immediately after they are disenchanted, I feel as though implementing even a limited number of re-do's would be fair. It really sucks having to pay the full cost of a Dr. 7 just because I was too short minded, and assumed I would never play wild.
I appreciate any feedback from the community, thank you for reading
(I'd also like a feature that would let us talk to our opponents in game, so we can flame all the degenerate razakus priests and jade druids on ladder)
LOL
Where shall I start...
Yeah you make a good point, however I doubt it would hurt if they showed the community a little love and offered just a few re-dos
Blizzard should add a feature where if I'm losing I get to reset the game. It really sucks to lose just because I misplay a bunch and this feature would reward players for their loyalty, but I guess it would be too difficult for a small indie company LOL!!!!! XD
For a small fee of course
This is why I don't disenchant anything but dupes.
With the new legendary no dupe policy there's even less reason to now.
For example there's only two legendaries I didn't get in KTF. One is DK hunter, which I want to play but hes coming anyways. Previously the odds of getting him were terrible, now it's 1/2 in the next 19 packs and guaranteed in 59, in my personal situation. No point in wasting dust.
I may be old, but I know Blizzard has been around since the 80's, maybe even the 70's..Not an Indie company. Edit..Ok I'm off a bit, well 1994 anyway, but I think there was an indie version in the 80's.