A final idea is to make the 5/5 into 5 1/1s instead. It's hard to say how much worse this would actually make the card, but it seems more thematic and would encourage token synergy rather than just jamming it in almost every druid build. Its also harder to have 5 free spaces on board and any aoe would handle it easily, so I think it would make it less oppressive in most situations.
If those 5 1/1's go unanswered in a token Druid list, it's GG.
Yeah, but atleast that incentivizes some sort of strategy or synergy as opposed to just being op by itself. Plus, getting all 5 1/1s to stick after turn 10 is extremely unlikely. Even without board clear, you can expect 2 or 3 of them to be gone and with a lot less trouble than a 5/5. Still though, this wouldn't really be a nerf, more of a change.
Im against removing bodies from the card because I think it ruins the flavor and might make the card weaker than you'd think. The extremely high draw is a super interesting idea, but it also ruins the whole 5s theme.
As long I teched Skulking Geist into the deck, I'm feeling pretty good with my highlander priest against this card.
Highlander priest is the ONLY non-fatique deck where Geist can find a spot, and only cuz highlander decks have plenty of room for techs. The card is way too horrible to find a place in any other control deck, not to mention that Jade wins most games w/o even needing infinite idol value.
I wish more people would acknowledge how terrible of a counter skulking geist is. It deals with jade idol, but aya, malf's dk, ui, and innervate will easily carry the druid anyway. Skulking geist only helps extremely late game oriented decks deal with a single card and even then, the rest of the deck is more than enough to win.
They could remove idol from the game entirely and jade druid would still be tier 2/3
I think the card is fine as is. The issue is that Druid had ultra-refined lists from the previous expansions that didn't see much change, while most other classes got cards that require deck building to be a bit more refined. It'll take a bit more time for people to figure out how to refine the decklists from other classes and compete with Druid.
That being said, if it does end up being changed, I'd like to see it done creatively, like this:
"Draw 5 cards and Gain 5 Armor, then Choose One - Deal 5 damage, or summon a 5/5 Ghoul."
As we've seen with Firelands Portal, bundling direct damage with a good-ish minion is powerful because it serves as a massive tempo swing. Separating those two (except when Fandral is on the field) wouldn't affect the main draw (heh) of playing the card, while encouraging critical thinking on whether the 5 damage should be fast or slow, depending on the situation.
Nothing I'm gonna say will matter since when people got the idea of nerfing stuck in their head there is no going back and that card will get nerfed sometime in the future .
I just want to say that I really dislike how HS community is always complaining about everything :
Aggro is strong -> complaints
Combo is strong -> complaints
Good late game cards are printed -> complaints
It looks like no matter what the state of the game is a big part of the community is always unhappy and that seems wrong especially since the whole point of a video game is to give you a good entertainment not a headache .
I admit, I am salty too many times but I'm never salty about the state of the game, otherwise why keep playing it ??!
Nothing I'm gonna say will matter since when people got the idea of nerfing stuck in their head there is no going back and that card will get nerfed sometime in the future .
I just want to say that I really dislike how HS community is always complaining about everything :
Aggro is strong -> complaints
Combo is strong -> complaints
Good late game cards are printed -> complaints
It looks like no matter what the state of the game is a big part of the community is always unhappy and that seems wrong especially since the whole point of a video game is to give you a good entertainment not a headache .
I admit, I am salty too many times but I'm never salty about the state of the game, otherwise why keep playing it ??!
Its different people complaining every time. Its like in politics, when there's a liberal leader the conservatives are mad, but when there's a conservative leader the liberals are mad. Just replace liberal and conservative with aggro and control. This is a place to get opinions and to discuss, that entails complaints and it always will.
If you don't like it, take your own advice and stop coming here. OR do what everyone else does and complain about the complaining to try and look mature while raking in upvotes.
Yes it needs to get nerfed. The correct amount of mana you should pay is 5!! either that or change everything to 10.............. 10/10 Ghoul, 10 cards, 10 damage, 10 armor ................
Ultimate Infestation is a powerful spell because Druid can actually play it early in the game because can ramp using mire, nourish, wild growth. This can be devastating for the opponent.
i suggest to modify spell by adding the following condition:
enable only if your opponent has 10 manna crystals
Ultimate Infestation is a powerful spell because Druid can actually play it early in the game because can ramp using mire, nourish, wild growth. This can be devastating for the opponent.
i suggest to modify spell by adding the following condition:
enable only if your opponent has 10 manna crystals
Case Closed
I like this idea - though I think it's perhaps a step too far. (In terms of limitation) A similar but slightly modified example might be : Can only be cast using unlocked mana.
Essentially this would allow for the standard ramping (through Wild Growth etc), but prevents the abuse from Innervating into it on turn 4.
its also been making druids fatigue themselves a lot
Only if you teched in skulking geist. Else they go infinite and you can just concede late game. Good news is that UI is likely to be nerfed, Blizzard confirmed it as a problem card among others.
As a wild player, I can happily say that I have never encountered this monster of a card. I tend to be of the opinion that if a card can't break wild, then it can't be OP. Like Caverns Below never really mattered in wild - and I saw that attempted much more than infestation. Caverns decks weren't even that good, but I did see how they skewed the meta and really over punished control, which is a problem. But anyway, I understand that the cry-babies in standard do feel that standard is broken for the time being and feel bad for you guys :-) Have a tissue.
This isn't a salt thread and for info I play rogue
well this card has receive the it's fair share controverseas although people calling in neft I want to beg to differ is it really as op people say? Druid has the worst aoe in hearthstone not even better than rogue to say the least with having the best removal being swipe and aoe Druid only way of removing the board is through minion but is supplemented by ramp to help with that but recently due to nature of ultimate infestation and the addition of jade ramp card it's actually recommended if you keep on your opening hand crazy right keeping 10 mana card on your opening but I want to ask is keeping draw 5 hit 5 heal 5 spawn 5/5 really that good well you would be right but is it really that good ? But in a world that mages can kill you with 1hp lasting up 6 turn and jade Druid where it can spawn 16/16 for a mana?maybe it's not the card that is broken maybe is the way and speed you get to it I want propose that maybe innverant and jade blossam need to be check on because those two card makes it cheating this card on turn 6/7 very possible. And maybe this card isn't op just that the way people perceive this card as it's like a game over scenario does factor in
ps plz no hate
Edit Opps lots of grammar mistake but im lazy to edit all of it again SOOoO have this instead
TLDR:Ultimate infestation isn't op because Druid lack aoe and use the board so having 5 stuff isn't a big deal but rather cards like innverate and jade blossom is really pushing the card
well so have ramp to right you know 5/5 but in the game and do extra damage for as asked five draw and shaman can be also a warlock. worst in a case with meta and stats so high should not game winning with hp and do a lot with armor and so. can me ask wow all these words so meta breaking and all the mana in my brain for is it good and write and me no understand no words?!
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Ancient of Lore was once a 5/5 body plus heal 5 or draw 2, for 7 mana. They considered that too good and nerfed it to draw 1. Seems a bit silly now.
Almost always I play non-Jade druid, 'coz IMO Jade is no fun
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
Nothing I'm gonna say will matter since when people got the idea of nerfing stuck in their head there is no going back and that card will get nerfed sometime in the future .
I just want to say that I really dislike how HS community is always complaining about everything :
Aggro is strong -> complaints
Combo is strong -> complaints
Good late game cards are printed -> complaints
It looks like no matter what the state of the game is a big part of the community is always unhappy and that seems wrong especially since the whole point of a video game is to give you a good entertainment not a headache .
I admit, I am salty too many times but I'm never salty about the state of the game, otherwise why keep playing it ??!
Just play the new nerubian card which increases spellcosts. Also counters innervate
its also been making druids fatigue themselves a lot
Yes it needs to get nerfed. The correct amount of mana you should pay is 5!! either that or change everything to 10.............. 10/10 Ghoul, 10 cards, 10 damage, 10 armor ................
I think one way to nerf ultimate infestation would be to make a spell which negates any card draw effects for next 2-3 turns.
Ultimate Infestation is a powerful spell because Druid can actually play it early in the game because can ramp using mire, nourish, wild growth. This can be devastating for the opponent.
i suggest to modify spell by adding the following condition:
enable only if your opponent has 10 manna crystals
Case Closed
Life is short. Play aggro!
http://www.hearthpwn.com/decks/1123826-legend-odd-paladin-insane-80-winratio
http://www.hearthpwn.com/decks/888928-koft-legend-top-130-aggro-druid
https://www.hearthpwn.com/decks/1360857-legend-token-druid-62-wr
A similar but slightly modified example might be : Can only be cast using unlocked mana.
Something's wrong when you play kazakus, get a 10mana spell, and the druid's version is not only better, but he can also have two of them.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
As a wild player, I can happily say that I have never encountered this monster of a card. I tend to be of the opinion that if a card can't break wild, then it can't be OP. Like Caverns Below never really mattered in wild - and I saw that attempted much more than infestation. Caverns decks weren't even that good, but I did see how they skewed the meta and really over punished control, which is a problem. But anyway, I understand that the cry-babies in standard do feel that standard is broken for the time being and feel bad for you guys :-) Have a tissue.
This isn't a salt thread and for info I play rogue
well this card has receive the it's fair share controverseas although people calling in neft I want to beg to differ is it really as op people say? Druid has the worst aoe in hearthstone not even better than rogue to say the least with having the best removal being swipe and aoe Druid only way of removing the board is through minion but is supplemented by ramp to help with that but recently due to nature of ultimate infestation and the addition of jade ramp card it's actually recommended if you keep on your opening hand crazy right keeping 10 mana card on your opening but I want to ask is keeping draw 5 hit 5 heal 5 spawn 5/5 really that good well you would be right but is it really that good ? But in a world that mages can kill you with 1hp lasting up 6 turn and jade Druid where it can spawn 16/16 for a mana?maybe it's not the card that is broken maybe is the way and speed you get to it I want propose that maybe innverant and jade blossam need to be check on because those two card makes it cheating this card on turn 6/7 very possible. And maybe this card isn't op just that the way people perceive this card as it's like a game over scenario does factor in
ps plz no hate
Edit Opps lots of grammar mistake but im lazy to edit all of it again SOOoO have this instead
TLDR:Ultimate infestation isn't op because Druid lack aoe and use the board so having 5 stuff isn't a big deal but rather cards like innverate and jade blossom is really pushing the card
well so have ramp to right you know 5/5 but in the game and do extra damage for as asked five draw and shaman can be also a warlock. worst in a case with meta and stats so high should not game winning with hp and do a lot with armor and so. can me ask wow all these words so meta breaking and all the mana in my brain for is it good and write and me no understand no words?!