unstable ghoul is not a bad idea, not the same as pyromancer would be though (if it worked that is) since after pyro equality you could still play minions to not lose tempo, with this you can't and it is weak to silence unless you combine it with something like arcane shot in wish case it would be just too unrealiable of a combo, but i like your thought.
Abomination on the other hand would be too expensive id almost consider running acidmaw over that at that point.
Wonder if it synergies with Wild Pyromancer ie the deal one damage to all other minions, instant board clear for hunter ?
Wanna know the same. Any intel boys?
Wild Pyromancer would have to survive the shot to get the effect (if it even works), at 2 health you'd just kill your own minion, and Hunter struggles at buffing anything without the beast tag.
Wonder if it synergies with Wild Pyromancer ie the deal one damage to all other minions, instant board clear for hunter ?
Wanna know the same. Any intel boys?
Wild Pyromancer would have to survive the shot to get the effect (if it even works), at 2 health you'd just kill your own minion, and Hunter struggles at buffing anything without the beast tag.
Based on adaptation from previous update its a yes but it depends entirely on the resolution order, so cast spell, give poison, deal damage check if minion died equals board clear
Cast spell , deal damage , check if minion died, give poison its a no
From the adaption update i quote.
hat's how all Poisonous cards work...
Poisonous destroys any minion damaged by the Poisonous minion. Pyromancer deals damage to all minions after a spell resolves. So now the adaptation spell will trigger his effect, then everything he hit will be destroyed. This is not a bug.
And since you want to see the video, it was shown in the Card reveal stream.
I'm thinking this could be a way for Hunter to play doomsayer? Turn doomsayer into 0/5 and give him poisonous... Oh yeah and he's 4 Mana...
I don't really see any other potential for this than that, and even then I think this is bad
why in the hell would you want to play it with doomsayer wich already KILLS EVERY SINNGLE MINION without poisonous..............
because now your opponent can't kill doomsayer with their minions
That makes no sense at all.. poisonous only kills something when the poisonous minion deals damage. A poisonous Doomsayer would deal no damage when attacked, so the poisonous would have no effect at all. Also, even if it would: who cares? Surely your opponent would rather trade in his minions and maybe have some left than leave them all to die.
I'm thinking this could be a way for Hunter to play doomsayer? Turn doomsayer into 0/5 and give him poisonous... Oh yeah and he's 4 Mana...
I don't really see any other potential for this than that, and even then I think this is bad
why in the hell would you want to play it with doomsayer wich already KILLS EVERY SINNGLE MINION without poisonous..............
because now your opponent can't kill doomsayer with their minions
That makes no sense at all.. poisonous only kills something when the poisonous minion deals damage. A poisonous Doomsayer would deal no damage when attacked, so the poisonous would have no effect at all. Also, even if it would: who cares? Surely your opponent would rather trade in his minions and maybe have some left than leave them all to die.
Or were you trolling?
There are perhaps some fringe cases where this would be useful...and so this is pretty impractical and not gonna see play in this way from what I can tell
I'm thinking this could be a way for Hunter to play doomsayer? Turn doomsayer into 0/5 and give him poisonous... Oh yeah and he's 4 Mana...
I don't really see any other potential for this than that, and even then I think this is bad
why in the hell would you want to play it with doomsayer wich already KILLS EVERY SINNGLE MINION without poisonous..............
because now your opponent can't kill doomsayer with their minions
That makes no sense at all.. poisonous only kills something when the poisonous minion deals damage. A poisonous Doomsayer would deal no damage when attacked, so the poisonous would have no effect at all. Also, even if it would: who cares? Surely your opponent would rather trade in his minions and maybe have some left than leave them all to die.
Or were you trolling?
There are perhaps some fringe cases where this would be useful...and so this is pretty impractical and not gonna see play in this way from what I can tell
A Buffadin deck running Adaptation and Doomsayer could eventually see an opportunity to make use of that interaction. Hunter's buffs are more random, however, so their chances of making that work are much smaller.
Wonder if it synergies with Wild Pyromancer ie the deal one damage to all other minions, instant board clear for hunter ?
Wanna know the same. Any intel boys?
Wild Pyromancer would have to survive the shot to get the effect (if it even works), at 2 health you'd just kill your own minion, and Hunter struggles at buffing anything without the beast tag.
Based on adaptation from previous update its a yes but it depends entirely on the resolution order, so cast spell, give poison, deal damage check if minion died equals board clear
Cast spell , deal damage , check if minion died, give poison its a no
From the adaption update i quote.
hat's how all Poisonous cards work...
Poisonous destroys any minion damaged by the Poisonous minion. Pyromancer deals damage to all minions after a spell resolves. So now the adaptation spell will trigger his effect, then everything he hit will be destroyed. This is not a bug.
And since you want to see the video, it was shown in the Card reveal stream.
it would work except toxic arrow says if it kills the minion then it doesn't grant them poisonous. I'm sure they tested it the other way, but probably decided it was too powerful... which sucks since a controlling version of hunter would have been fun.
Its playable i say. Its not good, nor its bad. You can remove a minioin with 2 hp (left) or remove a big minion while sacrifice a minion.
Its okay.
I don't see why not play Hunter's Mark. Hunter can easily have 1/1's and they always work with Hunter's Mark - more consistent and cheaper, can setup with Explosive Trap or Wild Pyro, and so on.
You cannot target immune minions with damage spells, so those beastial wrath/deathspeaker combos won't work
Wonder if it synergies with Wild Pyromancer ie the deal one damage to all other minions, instant board clear for hunter ?
Why isn't it called Toxic Shot!? Freaking Beta Team.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
I'm thinking this could be a way for Hunter to play doomsayer? Turn doomsayer into 0/5 and give him poisonous... Oh yeah and he's 4 Mana...
I don't really see any other potential for this than that, and even then I think this is bad
abomination and unstable groul
hat's how all Poisonous cards work...
Poisonous destroys any minion damaged by the Poisonous minion. Pyromancer deals damage to all minions after a spell resolves. So now the adaptation spell will trigger his effect, then everything he hit will be destroyed. This is not a bug.
And since you want to see the video, it was shown in the Card reveal stream.
https://m.youtube.com/watch?t=1h07m45s&v=D-DvjBkfuvY
I like it!
it has a cool synergy with acolyte of pain tho
Does it work with Tentacle of N'Zoth ?
Tested it doesn't work
Really wishing this didn't have the "survives" condition so you could combo it with Exploding Bloatbat