Wouldn't be too hard in a typical Miracle Setup, Obsidian Shard/Shadowblade + Deadly Poison x 3 + Doomerang is 18 damage, and it's dirt cheap if you use discounted OS (0 mana), DP x 3 = 3 mana, Doomerang 1 mana, all in all 4 mana, you even have mana left for vanish so you're clear for another turn unless you're fighting a burn deck. So basically you can make a (almost) TTK if you don't use Doomerang on the first turn, especially with that double end turn dude + Thaurissan tick in wild. You can also put one Leeching Poison to regenerate 9 health (or 18 if you use Doomerang + 5 armor from DK) so you can sustain another turn to wrap things up.
Unfortunately, compared to Maly combo or typical Leeroy lethal, you can be screwed by taunt you don't have a removal for, simple noble sacrifice or the geist (i presume it will be run in EVERY late game deck to counter jades) which will destroy the whole concept early on. Oil + Leeroy is a safer bet in wild if you manage to discount them with two ticks and already have OS equipped. Unfortunately, Thaurissan + end of turn dude are 9 mana, it overlaps with DK which you will usually NEED to play asap.
Man i love Rogue, it's gonna have the best T3 deck ever hahaha
I'm fairly certain this won't work with Frostmourne if you want the deathrattle, because it bounces the weapon back into your hand instead of destroying it and triggering the deathrattle, but Blade Flurry totally should work for that purpose.
I'm fairly certain this won't work with Frostmourne if you want the deathrattle, because it bounces the weapon back into your hand instead of destroying it and triggering the deathrattle, but Blade Flurry totally should work for that purpose.
I'm not so sure about that. The livestream playing of the card made it look like it was being destroyed when it was thrown. Replacing a weapon counts as destruction as well so I would guess that any removal of a weapon from equipped state would proc Deathrattle. I could be wrong but I think that's how this works. If so, it would be a pretty awesome interaction with Frostmourne and a nice way to break it early if you needed to get the minions.
I'm fairly certain this won't work with Frostmourne if you want the deathrattle, because it bounces the weapon back into your hand instead of destroying it and triggering the deathrattle, but Blade Flurry totally should work for that purpose.
I'm not so sure about that. The livestream playing of the card made it look like it was being destroyed when it was thrown. Replacing a weapon counts as destruction as well so I would guess that any removal of a weapon from equipped state would proc Deathrattle. I could be wrong but I think that's how this works. If so, it would be a pretty awesome interaction with Frostmourne and a nice way to break it early if you needed to get the minions.
I definitely get your logic, and obviously I don't know for certain until we get a chance to test out things, I'm just basing this on the wording of it being "Returned to your hand", and the fact that deathrattle minions don't trigger if bounced. But again, totalllyyy just guessing here, and if it does work, that'd be fantastic.
I'm fairly certain this won't work with Frostmourne if you want the deathrattle, because it bounces the weapon back into your hand instead of destroying it and triggering the deathrattle, but Blade Flurry totally should work for that purpose.
I'm not so sure about that. The livestream playing of the card made it look like it was being destroyed when it was thrown. Replacing a weapon counts as destruction as well so I would guess that any removal of a weapon from equipped state would proc Deathrattle. I could be wrong but I think that's how this works. If so, it would be a pretty awesome interaction with Frostmourne and a nice way to break it early if you needed to get the minions.
2 damage in any stage of the game don't come closer to summon a 5/5 or 6/6, the effect is not good enough to spend 2 slots in deck + the need of combination, shadowblade is not good enough either.
Except that Rogue doesn't have access to ANY weapon that does that. So instead of whining about it, you could choose to be grateful for what you got, i.e., none of Rogue's weapons have been nerfed this year. Or...y'know...just play Jade Shaman since you're so hung up about it, but don't be draggin' the reputation of decent cards through the mud. Also, Perdition's Blade doesn't produce any tokens that would get one-offed by Shadowreaper Anduin like the scenario you just described. And 2 damage might not get you closer to summoning minions, but it could get you a hell of a lot closer to lethal vs. setting up minions that have to wait a turn to get ready and just get totaled on your opponent's next turn.
People have probably mentioned it in some threads, but if the rogue legendary weapon is good enough, maybe, just maybe this spell would become playable. Not because to make extra damage with the weapon, but to keep the precious value.
Malkorok too will become somewhat interesting (I didn't say strong), since there will be minimum 9 new weapons added to the arsenal.
Wishful thinking got the best of my reasoning yet again.
You get a 1 mana minion and 3/1/3 Atiesh in your hand. Might be funny if you burgle some high cost spells :)
it doesnt lose the weapon durability right?
I'm fairly certain this won't work with Frostmourne if you want the deathrattle, because it bounces the weapon back into your hand instead of destroying it and triggering the deathrattle, but Blade Flurry totally should work for that purpose.
and this card was voted top 3 rogue for KOFT in the heartpwn compendium lol
ive literally never seen this card played against me
Doomerang , Shadowblade / Perdition's Blade and Runeforge Haunter works well together we just need a couple more support for this being a thing. Maybe next year...
Except that Rogue doesn't have access to ANY weapon that does that. So instead of whining about it, you could choose to be grateful for what you got, i.e., none of Rogue's weapons have been nerfed this year. Or...y'know...just play Jade Shaman since you're so hung up about it, but don't be draggin' the reputation of decent cards through the mud. Also, Perdition's Blade doesn't produce any tokens that would get one-offed by Shadowreaper Anduin like the scenario you just described. And 2 damage might not get you closer to summoning minions, but it could get you a hell of a lot closer to lethal vs. setting up minions that have to wait a turn to get ready and just get totaled on your opponent's next turn.
People have probably mentioned it in some threads, but if the rogue legendary weapon is good enough, maybe, just maybe this spell would become playable. Not because to make extra damage with the weapon, but to keep the precious value.
Malkorok too will become somewhat interesting (I didn't say strong), since there will be minimum 9 new weapons added to the arsenal.