It seems good, but you wouldn't run this in Pirate Warrior and you wouldn't run this in control Warrior. It's like it wants to be for some mid-range Warrior that doesn't currently exist.
It seems good, but you wouldn't run this in Pirate Warrior and you wouldn't run this in control Warrior. It's like it wants to be for some mid-range Warrior that doesn't currently exist.
Patron Warrior in Wild though....
It does exist. Blood warrior Yogg giants with Elise and tons of draw. I played it yesterday and it was pretty good. This would fit in it.
They are trying to branch warrior from pirates and taunt/quest.
It seems good, but you wouldn't run this in Pirate Warrior and you wouldn't run this in control Warrior. It's like it wants to be for some mid-range Warrior that doesn't currently exist.
Patron Warrior in Wild though....
It does exist. Blood warrior Yogg giants with Elise and tons of draw. I played it yesterday and it was pretty good. This would fit in it.
They are trying to branch warrior from pirates and taunt/quest.
Yeah, something like that, and even putting in the 2 cost card recursion if the meta provides it, you can run a fast card drawing board clear deck, that still has plenty of endgame. Basically an Anti Aggro that has possibly unlimited value. Seems like the biggest issue is actually taunt warrior and quest mage.
You are joking right? Its insane. Whirlwind synergies are great in warrior. The biggest problem is never having enough of the whirlwind effect. And the weapon is nuts,
I love this card,except the fact that healing totem exists,its a hard counter.
But warrior already has a lot of mid range to late game good legendaries to push for pressure,or even make a otk possible.
The sad thing is that many people will run a ton of AOE board clears if enrage warrior becomes a thing.And even in patron days that was the biggest issue.Now the board clears are multiplied.
I feel like enrage warrior is straight win or lose.If you lose your board its pretty hard to come back.
Lets hope that Rotface/Grommash/Malkorok or King Mosh can put the pressure needed when your board is cleared after aoe.
And i could see some Giants/blood brothers combo being viable.
Good battlecry, by far the worst hp of all dk's. Damn, was hoping for cw to make it back into the game again but blizz apparently refuses to give warrior a good legendary since tgt.
Eh, I agree that Scourgelord Garrosh is by far probably the worst DK and is certainly a card that if it was run, it would be run for that weapon and not for the hero power. However... I need to state two things:
1. Malkorok was a DAMN GOOD legendary that for quite some time... a lot of people thought of as exceptional to the point where it might be overpowered.
2. King Mosh is also a really good card but it lacked one thing in standard and that was a reliable and delayed Whirlwind effect. Because of Blood Razor, King Mosh is equal in power to that of a Deathwing which to no one's surprise is probably one of the best board clear cards in the entire game.
... this is not to mention how powerful both C'Thun and N'Zoth warrior was during Whispers of the Old Gods which both were control decks so... I don't think you quite thought through the statement of 'since tgt'. It was only during Mean Streets of Gadgetzan that control warrior disappeared for a while and then with Journey to Un'goro it returned in the form of Taunt-Warrior so... I don't believe your statement is all that honest to reality mate! ^^'
Taunt warrior isn't control, it's a tempo deck.
No one has ever said Malkorok is overpowered, hes good and Ive run him in several types of midrange decks (as in playable in my book).
King Mosh is horrible. Period. Also, Blood Razor can't activate Mosh until the turn AFTER or before if you think thats wise (it's not). WW is a solution but you dont need Mosh, you have Brawl
Cthun and Nzoth is netrual. I said warrior legendary. Ok?
And yes, I did thought this true. TGT it is.
Taunt warrior does not run on tempo(Stonehill, Tar creeper). You sit back and live until you swing the game with the new hero power. Blood razor activates on battle cry and death rattle so you have one equipped and ready to pop, break it and play mosh. Same turn activator. Board clear.
This isn't Atiesh in mage. You can try to draw out all weapon removal long before you even play this. On top of that, one hit with the weapon can already do a lot of work and no one can deny you that.
You do need to play this in a synergistic deck, though. And I'm happy about that. It would be cool to see Grommash Hellscream win games once again.
Good battlecry, by far the worst hp of all dk's. Damn, was hoping for cw to make it back into the game again but blizz apparently refuses to give warrior a good legendary since tgt.
Eh, I agree that Scourgelord Garrosh is by far probably the worst DK and is certainly a card that if it was run, it would be run for that weapon and not for the hero power. However... I need to state two things:
1. Malkorok was a DAMN GOOD legendary that for quite some time... a lot of people thought of as exceptional to the point where it might be overpowered.
2. King Mosh is also a really good card but it lacked one thing in standard and that was a reliable and delayed Whirlwind effect. Because of Blood Razor, King Mosh is equal in power to that of a Deathwing which to no one's surprise is probably one of the best board clear cards in the entire game.
... this is not to mention how powerful both C'Thun and N'Zoth warrior was during Whispers of the Old Gods which both were control decks so... I don't think you quite thought through the statement of 'since tgt'. It was only during Mean Streets of Gadgetzan that control warrior disappeared for a while and then with Journey to Un'goro it returned in the form of Taunt-Warrior so... I don't believe your statement is all that honest to reality mate! ^^'
Taunt warrior isn't control, it's a tempo deck.
No one has ever said Malkorok is overpowered, hes good and Ive run him in several types of midrange decks (as in playable in my book).
King Mosh is horrible. Period. Also, Blood Razor can't activate Mosh until the turn AFTER or before if you think thats wise (it's not). WW is a solution but you dont need Mosh, you have Brawl
Cthun and Nzoth is netrual. I said warrior legendary. Ok?
And yes, I did thought this true. TGT it is.
Taunt warrior does not run on tempo(Stonehill, Tar creeper). You sit back and live until you swing the game with the new hero power. Blood razor activates on battle cry and death rattle so you have one equipped and ready to pop, break it and play mosh. Same turn activator. Board clear.
Yeah it does. It's a tempo deck.
What I meant was that with Blood Razor you have to set it up which takes a turn. Thats very situational and holding a weapon when you might need it just to drop Mosh seems pointless as you have, like I stated, Brawl.
That's why I enjoy control. You have to plan ahead/ hold on to something every once in a while. That in itself isn't a bad thing. I'm very nostalgic for the days where I regularly had to hold on to my final Death's Bite charge to activate grommash/ execute etc. Brawl is obviously great but you only have two of them and they don't give you a big minion in the same turn. I'm not going to say King Mosh will now be good and see play because of the new cards (Hope not, I would have to craft him then) but it is not a horrible card in concept.
Three consecutive turns of board clears, the latter two being "free". While paying the upfront cost of only 8 but also gaining 5 armor? Seems OP, honestly. Like holy crap. Think about this coming out on turn 8 against one of your decks right now.
Sure you lose the armor hero power but I dont think that will be a problem. Plenty of armor cards.
The big, big problem is that you can no longer armor up after you use this, making it a very difficult card to use if you're even slightly pressured. It's also not a very powerful hero power unless your synergy with whirlwind effects is absolutely busted, and I don't think it is currently. This helps you control the board, but it doesn't help you win the game against any value deck. It's an alright card, but it's not the kind of card that will seal the game for you on its own.
And don't forget that weapon removal is still in the game. If this weapon is what would win you the game, people will have an Ooze ready for it.
I think this will actually turn out to be one of the nicer DK cards against aggro. Often as CW you're faced with a conundrum against high-pressure aggro decks around turn 7 or 8, if you've lived that long: you want to armor up and start getting out of range of their burst, but you need to clear the board they've developed each turn. The ability to gain 5 armor AND clear their board at the same time is pretty invaluable. If you play CW, try looking at it this way: on turn 8, ask yourself if you'd like to have this card in your hand. When I ask myself that question, most times the answer is YES.
The hero power is also much more useful than Armor Up against certain matchups such as Paladin. Obviously, some armor gain such as Bring It On! would probably be run alongside this card. Ironforge Portal and good old Armorsmith are also possibilities. I'm thinking this enables a more limber, midrange CW shell that includes Mountainfire Armor and Frothing Berserker as a strong 3-drop suite to complement Fiery War Axe and Blood Razor.
Almost all of the value in this card is tied to the weapon, 5 armor is worth 1 mana and the hero power change should be worth about 1-2, I'd say the card is decent if we're assuming the weapon is supposed to cost 5-6 but it's not super powerful
Sad that this is only tempo-warrior based on enrage effects card. Control warrior doesn't need whirwind HP in endgame. For Garrosh/execute/sleep he already has his new weapon.
Sad that this is only tempo-warrior based on enrage effects card. Control warrior doesn't need whirwind HP in endgame. For Garrosh/execute/sleep he already has his new weapon.
Well you can use the new weapon more aggressively in early game, knowing that you have unlimited WW late game. You may save 1 charge for Móh though. Or for Rotface combo which will spawn two legendary turn 10. This is not a must have card in CW deck which i like. Ofc iexpect the HP more powerful but this is ok.
Good battlecry, by far the worst hp of all dk's. Damn, was hoping for cw to make it back into the game again but blizz apparently refuses to give warrior a good legendary since tgt.
Eh, I agree that Scourgelord Garrosh is by far probably the worst DK and is certainly a card that if it was run, it would be run for that weapon and not for the hero power. However... I need to state two things:
1. Malkorok was a DAMN GOOD legendary that for quite some time... a lot of people thought of as exceptional to the point where it might be overpowered.
2. King Mosh is also a really good card but it lacked one thing in standard and that was a reliable and delayed Whirlwind effect. Because of Blood Razor, King Mosh is equal in power to that of a Deathwing which to no one's surprise is probably one of the best board clear cards in the entire game.
... this is not to mention how powerful both C'Thun and N'Zoth warrior was during Whispers of the Old Gods which both were control decks so... I don't think you quite thought through the statement of 'since tgt'. It was only during Mean Streets of Gadgetzan that control warrior disappeared for a while and then with Journey to Un'goro it returned in the form of Taunt-Warrior so... I don't believe your statement is all that honest to reality mate! ^^'
Taunt warrior isn't control, it's a tempo deck.
No one has ever said Malkorok is overpowered, hes good and Ive run him in several types of midrange decks (as in playable in my book).
King Mosh is horrible. Period. Also, Blood Razor can't activate Mosh until the turn AFTER or before if you think thats wise (it's not). WW is a solution but you dont need Mosh, you have Brawl
Cthun and Nzoth is netrual. I said warrior legendary. Ok?
And yes, I did thought this true. TGT it is.
You are partially right. C'Thun and N'Zoth are neutral cards and no one ever said Malkorok was overpowered.
You are wrong on Bloodrazor. Perhaps you don't remember the power of a delayed (pre-played whirlwind effect). It is what made Death's Bite so very very good. Also in a control deck, having access to multiple board clear is a really good thing. Just relying on Brawl is folly.
I like this hero actually. I feel like he can fit easily into control or pain warrior. Pain warrior may just be a thing, again.
It seems good, but you wouldn't run this in Pirate Warrior and you wouldn't run this in control Warrior. It's like it wants to be for some mid-range Warrior that doesn't currently exist.
Patron Warrior in Wild though....
I dont know 2mana whirlwind in turn9.turn10,turn11....
Only good with you have synergy cards,
basically do nothing
You are joking right? Its insane. Whirlwind synergies are great in warrior. The biggest problem is never having enough of the whirlwind effect. And the weapon is nuts,
I love this card,except the fact that healing totem exists,its a hard counter.
But warrior already has a lot of mid range to late game good legendaries to push for pressure,or even make a otk possible.
The sad thing is that many people will run a ton of AOE board clears if enrage warrior becomes a thing.And even in patron days that was the biggest issue.Now the board clears are multiplied.
I feel like enrage warrior is straight win or lose.If you lose your board its pretty hard to come back.
Lets hope that Rotface/Grommash/Malkorok or King Mosh can put the pressure needed when your board is cleared after aoe.
And i could see some Giants/blood brothers combo being viable.
Definitly a good card for Wild with patrons.
Just Another Legend Player#Kappa
This isn't Atiesh in mage. You can try to draw out all weapon removal long before you even play this. On top of that, one hit with the weapon can already do a lot of work and no one can deny you that.
You do need to play this in a synergistic deck, though. And I'm happy about that. It would be cool to see Grommash Hellscream win games once again.
Well, I just meant on the turn it was played, but yeah. :D
Three consecutive turns of board clears, the latter two being "free". While paying the upfront cost of only 8 but also gaining 5 armor? Seems OP, honestly. Like holy crap. Think about this coming out on turn 8 against one of your decks right now.
Sure you lose the armor hero power but I dont think that will be a problem. Plenty of armor cards.
The big, big problem is that you can no longer armor up after you use this, making it a very difficult card to use if you're even slightly pressured. It's also not a very powerful hero power unless your synergy with whirlwind effects is absolutely busted, and I don't think it is currently. This helps you control the board, but it doesn't help you win the game against any value deck. It's an alright card, but it's not the kind of card that will seal the game for you on its own.
And don't forget that weapon removal is still in the game. If this weapon is what would win you the game, people will have an Ooze ready for it.
I think this will actually turn out to be one of the nicer DK cards against aggro. Often as CW you're faced with a conundrum against high-pressure aggro decks around turn 7 or 8, if you've lived that long: you want to armor up and start getting out of range of their burst, but you need to clear the board they've developed each turn. The ability to gain 5 armor AND clear their board at the same time is pretty invaluable. If you play CW, try looking at it this way: on turn 8, ask yourself if you'd like to have this card in your hand. When I ask myself that question, most times the answer is YES.
The hero power is also much more useful than Armor Up against certain matchups such as Paladin. Obviously, some armor gain such as Bring It On! would probably be run alongside this card. Ironforge Portal and good old Armorsmith are also possibilities. I'm thinking this enables a more limber, midrange CW shell that includes Mountainfire Armor and Frothing Berserker as a strong 3-drop suite to complement Fiery War Axe and Blood Razor.
with 10 mana, this can clear majority of the board at the turn it comes into play.
3 minions get 5 damage, the rest get one off.
.. with potential to do the same for next two turns... and more!
control warrior dream.
Almost all of the value in this card is tied to the weapon, 5 armor is worth 1 mana and the hero power change should be worth about 1-2, I'd say the card is decent if we're assuming the weapon is supposed to cost 5-6 but it's not super powerful
Sad that this is only tempo-warrior based on enrage effects card. Control warrior doesn't need whirwind HP in endgame. For Garrosh/execute/sleep he already has his new weapon.
Shadowmourne seems good, and the hero power makes me remember losing so many games to Grim Patron Warrior... I fear the Wild.
Of the many let down Death Knights, this is probably the only one I will craft. Assuming it doesn't drop in packs.