I feel like the druid deathknight card must have something to do with 1 attack minions. Otherwise this card is trash.
The other Druid cards suggest the DK will have some synergy with taunt minions. If they have the taunt tools to protect these, it might not be that bad.
It's bad, but better than the math suggests. It doesn't seem that easy to deal with two 1/2 poisonous creatures without wasting resources. However, for any purpose I can think of, Giant Wasp is still a lot better.
It's bad because it's simply overcosted. I'd be alright with it if it was 4 mana but at 5 mana this card is simply unplayable unless Druid get the sickest poison synergy that's along the line of "if you attack face with a poisonous minion, you win".
" This card was at (4) mana until near the end of final design. Was one of the more powerful cards in the set.Opted out of (4) because it was too generic use, powerful in almost any game situation, and too good at something Druids tend to lack."
I mean, it's a good arena card. In constructed it's mediocre and probably won't see play because only high powered cards get played there and board clears or even 2 damage pings are easy to come by. It's not nearly as bad as a lot of other cards that aren't being voted 'dust it'.
It is not a good arena card, it is an utterly terrible arena card. You can't afford to play such weak minions on Turn 5 in Arena, particularly when there's so many more spells in the format.
" This card was at (4) mana until near the end of final design. Was one of the more powerful cards in the set.Opted out of (4) because it was too generic use, powerful in almost any game situation, and too good at something Druids tend to lack."
Checks out. In a meta where all minions are 10/10s and nobody runs removal, because that is so yesterday, this card is totally broken. Thank god the balance team is always on point and makes sure such cards are not broken. I am sure it will be a real shocker if it doesn't see play ;).
Well they have accounted for that by making Priest unplayable. You just can't see the fine strings of balance that the devs have set up. They are playing 4D chess and we just can't keep up.
Iksar said that this card was originally (4) mana and stayed that way during most of design but they decided to change it because it was one of the best cards in the set and did something that Druids normally can't.
This just makes druid even worse in arena, would feel very bad if i had to pick this :(
The fact that this is right before Blizzard is just...
Maybe the tokens are more than they seem?
This isn't worth 1 mana
Is this real? Possibly the worst card ever released for Hearthstone. Two 1/2s for 5 mana? Absurdly awful.
It's bad, but better than the math suggests. It doesn't seem that easy to deal with two 1/2 poisonous creatures without wasting resources. However, for any purpose I can think of, Giant Wasp is still a lot better.
It would be good for 3 mana, maybe for 4. But for 5 mana is just underwhelming at best.
For what profit is it to a man, if he gains the world and loses his own soul?
One of the worst cards i have ever seen.
new 4 mana 2/3 taunt summon a copy is light years more relevant than this will ever be and its a neutral
It's bad because it's simply overcosted. I'd be alright with it if it was 4 mana but at 5 mana this card is simply unplayable unless Druid get the sickest poison synergy that's along the line of "if you attack face with a poisonous minion, you win".
- August Dean Ayala (hs game designer) 2017
Take a look at my card creations here in vojza's mini expansion topic.
What great synergy with Potion of Madness.
That girl looked so poor revealing this card :(
Why all the hate? Its the expected shitty removal class-tool for druud
Iksar said that this card was originally (4) mana and stayed that way during most of design but they decided to change it because it was one of the best cards in the set and did something that Druids normally can't.